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![]() | 2007 Fireball Run Commercial (WKMG) Original commercial aired on WKMG (Orlando) for the Orlando to Beverly Hills Fireball Run Transcontinental Rally. Unlike Cannonball and Gumball, Fireball Run is an interactive game. A character driven event with a mission: Find America's Missing Children. 100 cars travel 9 days, competing on several race tracks, to win an $85000.00 Roadster by reVisioned Classics. Check out our site at www.FireballRun.com. |
![]() | SSFIIT HD Remix Music - Akuma Stage 3 punches and 3 kicks (drawback: can't use "piano method" for Dragon Punch) * Teleport has vulnerability in the head so he cant run away forever with it, and it builds no super meter. * Stray hitbox that was floating in the air on his medium kick is fixed * Akuma takes more damage than other characters * Red fireball recovery made way worse so it cant do inescapable lockdown * Blue fireball startup and recovery made closer to Ryus * Knockback effect on his fierce blue fireball only happens ... |
![]() | TRT tas video #2: New Super Mario Bros speedrun part1 Note: I've improved upon this run as Luigi. This is a TAS Speedrun. It is meant to show a game pushed to its limits. This is my very first attempt at a TAS speed run, so you can expect it to not be optimized, but its still pretty fast. Note: I found out about the boost you can get through triple jumping only after I got to World 8 (you can see that I use it more in world 8). Oh well. Note2: It seems like only Shell Mario can completely face left for some odd reason. Note3: I did not optimize ... |
![]() | The Goonies 2: The Volcano Now you'll travel to the most dangerous place in this game: The Volcano. Full with Dragon, Flying Bat, FireBall... but all you have to do is just run to the final door and rescue Chunk, then the Warp Zone will take you to the begining place, where you've rescued Date |
![]() | Let's Play Jumper 2 100% - W5 BG 1-4 the third and fourth blocks from the bottom. A skid jump later and you'll be on the route to clearing the level. World 5 - Level 2 *Whistles* This level is one giant non-stop run, so get ready for it. Wall jump to the right at the start, avoiding the falling stalactites. Land ONLY on the first block and grab the blue gem. Run across, skid jump, wall jump, double jump, wall jump, and you should have enough height to get to the next set of blocks. Once more skid jump and double jump across ... |
![]() | Castlevania III: Dracula's Curse -- Stage 5, Alucard (2/3) back out. Alucard's means of attack is rather unique in that he will open his cape and send out some fireballs, much like how he fought you, which is in fact a mimicry of how his father fights in the very first Castlevania game, although he will only start with one fireball and must pick up the same items that Trevor uses to upgrade his whip before he can fire the full complement of three. The fireballs themselves are actually the weakest attack in the game, but they're also far more ranged ... |

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