The word "'wraith'" is first attested in
1513, with the meaning of "
ghost or
spectre" (that is, an apparition of a living or once-living being, possibly as a
portent of
death). In
18th century Scotland it was applied to aquatic spirits. Over time, it came to be used in a metaphoric sense to refer to wraith-like things, and to portents in general.
The word may be of
Scots origin, possibly through
Old Norse ''
vörðr'', meaning "
guardian" (''
cf.'' the
Modern English cognates "" and "
warden"), and related to
Irish ''arrach'', meaning "
apparition". An association with the verb "
writhe" has also been claimed.
Philologist and
fantasy author
J. R. R. Tolkien held this view
[1], and his use of the
word in the naming of the creatures known as the
Ringwraiths has influenced creators of fantasy and
horror novels,
television shows, and games, who use it with its meaning of a
shadow-thing, a spirit of another
world, or more generally a mysterious being to be
feared.
''The wraith is a being of
power, controlled by a greater spirit to do the creatures will. These creatures are shadows, floating amongst our realm with no purpose but that of their masters. They feed on
humans, their emotions and their own
strength, without these they would cease to exist.''
Information considering their lesser known qualities is difficult to obtain.
The classic depiction of a wraith is identical to the image of a tall, humanoid figure shrouded in a
black cloak, under which no
face can be seen, though a
hand protrudes. This image may derived from the image of the Ringwraiths, the
Ghost of Christmas Yet to Come described by
Charles Dickens, the
Grim Reaper, or a combination thereof. The word "wraith" is also used in modern fiction to signify the ''shifting wraiths'' of T.A. Barron's book series
The Lost Years of Merlin and the ''mortiwraiths'' of Wayne Thomas Batson's
''The Door Within'' Trilogy. Whereas the ''shifting wraith'' is a bestial,
snake-like predator able to change itself into the form of any animal, albeit always having a feature uncharacteristic thereof, the ''mortiwraith'' is an anthropomorphically intelligent, gigantic,
cave-dwelling, but also snake-like predator having creased,
furry
ears,
poisonous
blood, and many
clawed
legs whose quantity increases with the passage of every
five years. The use of the word "wraith" for either of these is not explained by either author in the respective story.
In European
pagan beliefs, the wraith is seen as a
spirit of
vengeance. They are said to be ghostly figures with long, sharp
fingers. Wraiths are considered rare amongst the spirit realm, for they consist of pure revenge; yet not all wraiths will be truly vengeful, in that some are merely enraged to the extent of destroying anything they encounter.
In a local
legend of
Cornwall, the Polbreen
Mine is said to be haunted by a wraith named Dorcas.
In other corners of the world, the wraith is considered to be the reflected image of a person, seen immeditately before death. This side is supported by the elders' stories.
A wraith is also described as an image seen just before one dies, like a premonition.
Wraiths in science fiction and fantasy
In The Elder Scrolls : Oblivion wraith are undead spirits of evil fallen soldiers.
The
Wraith which appear in the ''
Stargate Atlantis'' TV series are, much like the wraiths seen in other fantasy media, depicted to "feed" on the very essence of humans and have the ability to age them rapidly.
The Wraith is a
Covenant tank in ''
Halo'', ''
Halo 2'' and ''
Halo 3''.
'' is a
role playing game published by
White Wolf Game Studios in which players may play the roles of fictional, long-dead wraiths in the Underworld, which exists parallel to the living world of mankind.
The movie ''
The Wraith''.
The CF/A-17 Wraith is a
Terran space superiority fighter in the popular
computer game ''
StarCraft''. It is armed with
Gemini Air-to-Air
Missiles and a 25mm burst
laser for ground attacks. Newer CF/A-17G Wraiths feature a built-in
cloaking field.
J.K. Rowling's
Dementors can be considered wraiths, as they conform to the popular description of a shrouded being without a face, with long corpse-like hands that glisten like rotted flesh. These beings feed on living emotion, draining every last ounce of happiness from a person. They are able to suck the very soul of a person through the "Dementor's kiss," wherein the dementor pulls the person's soul seemingly out through his mouth. In the first several books of the series, these creatures guard the wizard prison Azkaban, but later go on to join forces with the Dark Lord Voldemort.
The
Japanese film ''
Spirited Away'' features a
masked, wraithlike figure of ambiguous origin and
history, appropriately called No Face. He appears meek and
compassionate, except when exposed to the activity in the public bathhouse, wherein he becomes monstrous. The cause of this remains ambiguous; it is suggested that No Face assumes the
emotions of those around him, so that exposure to compassionate people makes him compassionate and exposure to
greedy people makes him greedy.
The
Nazgûl or Black Riders in Tolkien's ''
The Lord of the Rings'' are also called "Ringwraiths", though they are not ghosts or even dead at the beginning of the story.
In the PS2 game, Primal, one of the main foe's is Raum, who is of Waith-race. Also the main character, Jen, can transform into a Waith.
Wraith Squadron in the
Star Wars Expanded Universe
In the
Gamecube game
Pikmin 2, there is a boss, named the
Wildlife of Pikmin that resembles a wraith formed from water. It travels on two stone cylinders like a steamroller.
In Soul Sabre, an uncommon PC game released out of Denmark in 1999, the enemies of the game are referred to as Wraiths, but are actually artifical humans created in a laboratory.
Raziel (Legacy of Kain) is a wraith. As he was resurrected by the
Elder God he would defy him. It seemed unbound creatures had free will. Wraiths in this series were soul eaters.
In Prince of Persia:Warrior within, the prince puts on the mask of the wraith to become the sand wraith, a doppelganger that grants the prince unlimited use of the Sands of Time, but slowly drains his life away.
In Shadowgate, you need to throw the torch at it to free the pathway.