![]() | Tiger Woods 3 wood Target 2007 slow motion Solid 3 wood from the fairway |
![]() | UFO at the WTC IV slow motion freeze frame analysis of an object that appears at the WTC on 9/11 Here is a page with a lot of sub, and super sonic speedy drones, and this is public, not top secret: The BQM-34S Aerial Target is a recoverable, remote-controlled subsonic target capable of speeds up to 0.9 MACH and altitudes from 10-50,000 feet. It is propelled during flight by a single J69-T41 or ... The Full Scale Aerial Target (FSAT) QF-4N and QF-4S are supersonic, recoverable, high altitude, remote-controlled aerial target versions of Navy F-4 Phantom aircraft capable of speeds up to Mach 2.2 a... http://www.navair.navy.mil/pma208/?fuseaction=controller.target_menu Alfons v911t |
![]() | Hellfire missile / slow motion amazing footage of a hellfire missile hitting its target in slow motion. like this video? Subscribe :) |
![]() | Fallout 3 Trailer The trailer for the upcoming game Fallout 3. Fallout 3 is an action role-playing game. It will be the third major game in the Fallout series, which has also spawned the spin-offs Fallout Tactics and Fallout: Brotherhood of Steel. Fallout 3 will take place in the year 2277, 36 years after the setting of Fallout 2 and 200 years after the nuclear war that devastated the game's world. The game will be released in North America on October 7, 2008. Gameplay Initial previews of Fallout 3 revealed that the game will feature both first-person and third-person perspective. Main character creation occurs as the player experiences the character's childhood. The character's mother dies in labor in the Vault 101 hospital, immediately after which the player decides the character's general appearance through a DNA analysis conducted by the father. Afterwards, the father removes his surgeon's mask to reveal a face similar to the one chosen by the player for the character. As a child in the Vault, the character receives a book titled "You're SPECIAL," whereupon the player can set the character's seven primary aptitudes. The character receives training weapons and a PIP-Boy 3000 later on during childhood, and the player's performance in various tests determines the rest of the attributes. Additionally, several quests inside the Vault will be able to influence the player character's relationship with his or her father. Skills and Perks are similar to those in previous games: the player chooses three Tag Skills out of 14 to be the character's specialties. Four skills have been cut out from the game (Fallout and Fallout 2 had 18 skills) but it is unknown which skills have been removed. The maximum level the player can achieve is level 20. The Traits from the previous Fallout installments were combined with Perks in Fallout 3, and the player can choose a new Perk each time after gaining a level. The Vault-Tec Assisted Targeting System, or VATS, will play an important part in the fighting phases of the game. While using VATS, real-time combat is paused creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. In practice, VATS is actually a real time with pause combat system, with no relation to actual turn based combat. VATS will also allow the gory deaths in the game to be shown in slow motion and great detail. Various actions cost action points, limiting the actions of each combatant during a turn, and both the player and enemies can target specific body areas for attacks to inflict specific injuries. The game will feature a new health and radiation system as well. The player can measure an object's radioactivity and gauge the effect it will have on the character. Another facet of gameplay is that firearms wear out over time: as a weapon degenerates, its rate of fire slows and it loses accuracy. However, worn out firearms can be combined to make more reliable and powerful weapons. Weapon schematics can also be found and used to create various devices such as the Rock-it Launcher, created by combining a leaf blower and a wood chipper, that can fire various items such as lunchboxes and stuffed animals, or the Clever Shrapnel Bomb, made out of a Vault-Tec lunchbox and bottlecaps. Along with equipping various weapons, the player can also utilize different armors and clothing that may have effects that can alter various skills. For example, a pair of mechanic's coveralls may boost the player's repair skill while it is worn. Armor and clothing come in two main parts for the head and body, allowing a player to wear different combinations of hats and armor. Also, a player's inventory has a specified weight limit, preventing a player from carrying too many items. Items like weapon ammo have no weight, due to the developer not wishing to bog down inventory management. |
![]() | Fallout 3 Teaser Trailer Teaser trailer for fallout3, fallout 3 will be released on ps3,xbox360, and pc, fall 08.The game can use both first-person and third-person perspective. Main character creation is implemented by specifying the character's childhood. The character's mother dies in labor in a Vault hospital, after which the player chooses the character's Traits and general appearance during the father's DNA analysis. Afterwards, the father removes his surgeon's mask to reveal a face much like the one chosen by the player for the character. As a child in the Vault, the character receives a book titled "You're SPECIAL", whereupon you'll set the character's 7 primary aptitudes. The character receives training weapons and a PIP-boy during childhood, and the player's performance in various tests determines the rest of the attributes. Additionally, there will be quests inside the Vault that influence the pc's relationship with his or her father. Skills and Perks are similar to those in previous games: the player chooses 3 Tag Skills out of 14 to be the character's specialties, and the character will gain a Perk every other level. 4 skills have been cut out from the game (Fallout and Fallout 2 had 18 skills) but it is unknown what skills have been cut off. The maximum level the player can achieve is level 20. The player will have a maximum party of three, consisting of himself/herself, Dogmeat, and a single NPC. Dogmeat can be killed during the game if the player misuses him or places him in a severely dangerous situation and cannot be replaced.[7] There will be a definite end to the game, with over 1700 possible ending permutations based on good/evil/neutral events you trigger. The Vault-tec Assisted Targeting System, or V.A.T.S. will be implemented. Various actions cost action points, and both the player and enemies can target specific body areas for attacks, inflicting specific injuries. While using V.A.T.S., real-time combat is paused creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat. The game will have a high level of gore. While using V.A.T.S., the gory deaths in the game will be shown in slow motion. One of the featured screenshots is of a super-mutant's head exploding in great detail. The game will feature a new health and radiation system. The player can measure an object's radioactivity and gauge the effect it will have on the character. A cover story in the magazine OXM [20] revealed that: Firearms wear out after time; as a weapon degenerates, its rate of fire slows and it loses accuracy. However, worn out firearms can be combined to make more reliable and powerful weapons. Weapon schematics can be found and used to create various devices such as rocket launchers or the clever shrapnel bomb, made out of a Vault-Tec lunchbox and bottlecaps. A preview on gamespy.com [21] revealed that: In addition to having Dogmeat in your party you will be able to send him out on his own to search for items such as arms and ammo, radiation meds, and stimpacks. Dogmeat cannot be killed nor harmed while he is out searching for items. |