STALEMATE
'Stalemate' is a situation in chess where the player whose turn it is to move has no legal moves but is not in check. Stalemate ends the game, with the result a draw. Stalemate is often sought after during the endgame by a player with vastly outnumbered pieces to avoid an outright loss.
In certain chess variants, such as suicide chess, stalemate is not necessarily a draw, and can be deemed a win for either (a) the player with fewer pieces (a draw results if the players have the same number of pieces) or (b) the stalemated player.
'Stalemate' has become a widely used metaphor for other situations where there is a conflict or contest between two parties, such as war or political negotiations, and neither side is able to achieve victory, resulting in what is also called a dead heat, standoff, or deadlock. Unlike in chess, this usage allows for the situation to be a temporary one and thus ultimately resolved, even if it seems currently intractable.
Stalemate in chess
Simple examples
With Black to move, the black king is stalemated in each of the four positions in the diagram at the right. Stalemate is an important factor in the endgame—the endgame set-up in the top-right of this diagram, for example, quite frequently is relevant in play, and the position in the bottom-left is an example of a pawn drawing against a queen. Stalemates of this sort can often save a player from losing an apparently hopeless position.
In the bottom left position, even if it were White's move, there is no way to avoid this stalemate without allowing Black's pawn to promote. (White may be able to win the resulting queen versus queen ending, however, if the white king is close enough).
Examples from games
Gelfand-Kramnik
Stalemate can also occur with more pieces on the board. The position at left occurred in Gelfand-Kramnik, FIDE Candidates match, game 6, Sanghi Nagar 1994. Kramnik (Black), down two pawns and on the defensive, would be very happy with a draw. Gelfand (White) has just played '67. Re7?' (from e4), a strong-looking move that threatens 68. Qxf6, winning a third pawn, or 68.Rc7, further constricting Black. Black responded '67... Qc1!' If White takes Black's undefended rook with 68. Qxd8, Black draws with 68... Qh1+ 69. Kg3 Qh2+!, forcing 70. Kxh2 stalemate. If White avoids the stalemate with 68. Rxg7+ Kxg7 69. Qxd8, Black draws by perpetual check with 69... Qh1+ 70. Kg3 Qg1+ 71. Kf4 Qc1+! 72. Ke4 Qc6+! 73. Kd3!? (73. d5 Qc4+; 73. Qd5 Qc2+) Qxf3+! 74. Kd2 Qg2+! 75. Kc3 Qc6+ 76. Kb4 Qb5+ 77. Ka3 Qd3+. Gelfand played '68. d5' instead, but still only drew.
Bernstein-Smyslov
Sometimes a surprise stalemate saves a game. In the game between Ossip Bernstein and Vasily Smyslov, Black should win by sacrificing the f-pawn and using the king to support the b-pawn. However, Smyslov thought it was good to advance the b-pawn, because of the skewer of the rook if it captures the pawn once it is on b2. Play went:
★ '1... b2??'
★ '2. Rxb2!'
Now if 2... Rh2+ 3. Kf3! Rxb2 is stalemate. Smyslov moved '2... Kg4' and the game was drawn after '3. Kf1' (see rook and pawn versus rook endgame) .
Matulovic-Minev
In the Bernstein-Smyslov game, the possibility of stalemate arose because of a blunder. It can arise without a blunder, as in the game Milan Matulović-Nikolay Minev (at right). Play continued:
★ '1. Rc6 Kg5'
★ '2. Kh3 Kh5'
★ '3. f4' (hoping for 3... Ra3+?, with a win for White)
★ '3....Rxa6!'
and now 4. Rxa6 would be stalemate. White played '4. Rc5+' instead, and the game was drawn several moves later .
Williams-Harrwitz
In Williams-Harrwitz (diagram at left), Black was up a knight and a pawn in an endgame. This would normally be a decisive material advantage, but Black could find no way to make progress because of various stalemate resources available to White. The game continued 72...Ra8 73.Rc1 (avoiding the threatened 73...Nc2+) Ke3 74.Rc4 Ra4 75.Rc1 Kd2 76.Rc4 Kd3 (76...Nc2+ 77.Rxc2+! Kxc2 is stalemate) 77.Rc3+! Kd4 (77...Kxc3 is stalemate) 78.Rc1 Ra3 79.Rd1+ Kc5 (79...Rd3 80.Rxd3+! leaves Black with insufficient material to win after 80...Nxd3 81.Kxa2, or a standard fortress in a corner draw after 80...Kxd3) 80.Rc1+ Kb5 81.Rc7 Nd5 82.Rc2 Nc3 83.Rb2+ Kc4 84.Rb3! (diagram at right). Now the players agreed to a draw, since 84...Kxb3 or 84...Rxb3 is stalemate, as is 84...Ra8 85.Rxc3+! Kxc3.
Korchnoi-Karpov
An intentional stalemate occurred on the 124th move of the first game of the 1978 World Championship match between Anatoly Karpov and Victor Korchnoi [1]. The position had been a theoretical draw for many moves , but the players were not on speaking terms so neither would offer a draw by agreement. (incidently, as of 2007 this is the longest game played in a World Chess Championship final.)
The desperado piece
Main articles: Desperado piece
A piece that is offered as a sacrifice to bring about stalemate is sometimes termed a ''desperado piece''. Many draws have been saved this way—one of the best known examples being the game Pilnick versus Reshevsky, U.S. Championship 1942 (see diagram at right). In Pilnick-Reshevsky, after '1... g4?? 2. Qf2!' the white queen is a desperado piece: Black will lose if he doesn't capture it, but its capture results in stalemate.
Another of the best-known examples involves a game by Larry Evans versus Reshevsky. Evans sacrificed his queen on move 49 and offered his rook on move 50. White's rook has been called the ''eternal rook''. Capturing it results in stalemate, but otherwise it stays on the seventh rank and checks Black's king ''ad infinitum''. Either a draw by agreement will occur or a draw by threefold repetition or the fifty move rule can eventually be claimed .
★ '47. h4! Re2+'
★ '48. Kh1 Qxg3'
★ '49. Qg8+ Kxg8'
★ '50. Rxg7+'
Stalemate in studies
Stalemate is a frequent theme in endgame studies and other chess compositions. An example is the "White to Play and Draw" problem at left, which was composed by the American master Frederick Rhine in 2005 and published in "Benko's Bafflers" in the May 2006 issue of ''Chess Life'' magazine. White saves a draw with '1.Ne5+!' Black wins after 1.Nb4+? Kb5! or 1.Qe8+? Bxe8 2.Ne5+ Kb5! 3.Rxb2+ Nb3. 'Bxe5' After 1...Kb5? 2.Rxb2+ Nb3 3.Rxc4! Qxe3 (best; 3...Qb8+ 4.Kd7 Qxh8 5.Rxb3+ forces checkmate) 4.Rxb3+! Qxb3 5.Qh1! Bf5+ 6.Kd8! Qxc4 (best) 7.Nxc4 Kxc4 8.Qf3, White will easily draw at least. According to endgame databases, with perfect play by both sides White wins in 62 more moves. '2.Qe8+!' 2.Qxe5? Qb7+ 3.Kd8 Qd7#. 'Bxe8 3.Rh6+ Bd6' 3...Kb5 4.Rxb6+ Kxb6 5.Nxc4+ also leads to a drawn endgame. Not 5.Rxb2+? Bxb2 6.Nc4+ Kb5 7.Nxb2 Bh5! trapping White's knight. '4.Rxd6+! Kxd6 5.Nxc4+! Nxc4 6.Rxb6+ Nxb6+' Moving the king is actually a better try, but the resulting endgame of two knights and a bishop against a rook is also drawn with correct play, as shown by Karpov-Kasparov, Tilburg 1991 (see Pawnless chess endgames) and confirmed by the Shredder six-piece database. '7.Kd8!' (diagram at right) Black is three pieces ahead, but if White is allowed to take the bishop, the two knights are insufficient to force checkmate. The only way to save the bishop is to move it, resulting in stalemate. A similar idea occasionally enables the inferior side to save a draw in the ending of bishop, knight, and king versus lone king.
At left is a remarkable composition by A.J. Roycroft. White draws with '1.c7! Ka1' (if 1...g5 2.c8(R)!! Ng6 3.Rc1+ forces Black to capture, stalemating White) '2.c8(R)!! g5' (2...b1(Q) 3.Rc2!!, and now 3...Qxc2 or 3...g5 is stalemate, while otherwise White will sacrifice his rook on a2) '3.Rc2!!' (not 3.Rc1+?? b1(Q)+! 4.Rxb1+ Bxb1#; now White threatens 4.Rxb2 and 5.Rxa2+, forcing stalemate or perpetual check) 'Bc4' (trying to get in a check; 3...b1(Q), 3...b1(B), and 3...Bb1 are all stalemate; 3...Ng6 4.Rc1+!) '4.Rc1+ Ka2 5.Ra1+ Kb3 6.Ra3+ Kc2 7.Rc3+ Kd2 8.Rc2+' (diagram at right). As in Evans-Reshevsky, Black cannot escape the "eternal rook."
Stalemate in problems
Some chess problems require "White to move and stalemate black in ''n'' moves" (rather than the more common "White to move and checkmate black in ''n'' moves").
Problemists have also tried to construct the shortest possible game ending in stalemate: Sam Loyd devised one just ten moves long (1.e3 a5 2.Qh5 Ra6 3.Qxa5 h5 4.Qxc7 Rah6 5.h4 f6 6.Qxd7+ Kf7 7.Qxb7 Qd3 8.Qxb8 Qh7 9.Qxc8 Kg6 10.Qe6 — see diagram at left below). A similar stalemate is reached after 1.d4 c5 2.dxc5 f6 3.Qxd7+ Kf7 4.Qxd8 Bf5 5.Qxb8 h5 6.Qxa8 Rh6 7.Qxb7 a6 8.Qxa6 Bh7 9.h4 Kg6 10.Qe6 (Frederick Rhine).
Loyd also demonstrated that stalemate can occur with all the pieces on the board (1.d4 d6 2.Qd2 e5 3.a4 e4 4.Qf4 f5 5.h3 Be7 6.Qh2 Be6 7.Ra3 c5 8.Rg3 Qa5+ 9.Nd2 Bh4 10.f3 Bb3 11.d5 e3 12.c4 f4 — see diagram at right below).
Double stalemate
There are peculiar chess compositions featuring double stalemate. At left and at right are double stalemate positions, in which neither side has a legal move. Such positions are not seen in practical play. There is also a bizarre chess variant, Patt-schach, that begins from a double stalemate position.
History of the stalemate rule
The stalemate rule has a somewhat convoluted history. In the forerunners to modern chess, such as shatranj, stalemate was a win for the side administering it, and this rule persisted for a while in chess, although when playing for money, a win by stalemate sometimes only won half the stake. According to H. J. R. Murray's ''A History of Chess'' (Oxford University Press, 1913), the rule for a time in England was that stalemate was a ''loss'' for the player administering it. The modern rule that stalemate is a draw became universally adopted only in the 19th century.
Assume that Black's king is stalemated. Throughout history, a stalemate has at various times been , :
★ A win for White (10th century Arabia)
★ A half-win for White (18th century Spain)
★ A win for Black (17th century Russia and in Great Britain into the 19th century)
★ Not allowed. If White made a move that would stalemate Black, he had to retract it and make a different move (Eastern Asia until the early 20th century)
★ The forfeiture of Black's turn to move (medieval France)
★ A draw (started in 14th century Italy and spread through Europe, not adopted in England until the 19th century)
There have been calls to make a stalemate a win for the side causing the stalemate. The effect of such a rule would be a greater emphasis on the material on the board. An extra pawn would be a much greater advantage than it is today, e.g. the king and pawn versus king endgame would always be a win unless the defending king is able to capture the pawn. (See the next section.)
Effect of stalemate on endgame theory
If stalemate were a loss for the player unable to move, then the outcome of some endgames would be affected[2]. This is usually in situations where a stalemate can be forced by the attacking player, but it is also sometimes a defensive technique.
★ The endgame of king and pawn versus king would be a win unless the pawn can be captured. If the pawn can't be captured or promoted, the defending king can be forced into a stalemate (see diagram).
★ Two knights and a king can stalemate a king, so that ending would no longer be a draw (see Two knights endgame).
★ A rook pawn plus a bishop on the color opposite the pawn's queening square would be a win instead of a draw, because the defending king can be forced into stalemate (see diagram).
★ A king and rook versus a king and bishop would be a win for the side with the rook because of a forced stalemate. (The same is not true for a rook versus knight.)
★ If the defending king is cornered, a single bishop or knight may be able to stalemate the king, although these can't be forced in general.
★ The defensive drawing techniques with a bishop pawn or rook pawn on the seventh rank with its king nearby versus a queen would not work, because they involve stalemate. See Queen versus pawn endgame.
See also
★ Desperado piece
★ Chess terminology
★ checkmate
★ draw (chess)
★ Swindle (chess)
Notes
1. http://www.chessgames.com/perl/chessgame?gid=1068051
2. http://www.michess.org/webzine_199907/okeefe.shtml
References
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External links
★ Jack O'Keefe: Stalemate!
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