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Simulation particles Videos

Military Driving Simulation (Particle Effects)
Sorry there is no sound. www.simcreator.com
Visual Simulation - Particles Snow
A demo showing how opengl can be used to create snow particle effects. www.bigbearstudios.co.uk
blender predator prey simulation with boids particle system
quick testrender of boid particles animation, not perfect but fun. I have used an emitter mesh that produced 2000 particles (prey birds) and an emitter mesh that produced 2 particles (predator birds). In addition there's an invisible attractor mesh that interacts with the boids. No paths used, just free interaction. Each recalculation results in a completely diffrent predator prey interaction. Attached a rigged bird mesh to the prey particles and a rigged predator mesh to the predator particles.
Pseudo-fluids in Chipmunk Playground
If you have lots of particles and not much friction, it starts to behave a bit like a fluid. This didn't happen in real time; by the end of the long section each frame took about six seconds to calculate. There were about 3000-4000 particles in that scene. Chipmunk Playground uses the excellent Chipmunk Physics, which can be found at http://wiki.slembcke.net/main/published/Chipmunk , along with more cool videos and source code.
Kotsoft's Viscoelastic Particle Simulation (modified)
All credit (and thanks) for the sim/game goes to Grant Kot http://www.youtube.com/kotsoft This is a 1,800 / 800 particle 1600x900 resolution simulation recorded using FRAPS on an E8400@3.6GHz(400MHzx9) / X-38 / 4GB-PC6400@400MHz / 512MB-8800GT@Stock / VistaX64. It uses one CPU core only. This is a newer version. Also i modified some properties of the particles to make them behave differently just to experiment with. There is no download for this. But you can play a similar web-based java version online here: http://kotsoft.googlepages.com/solid.html (right click to freeze/unfreeze) Thanks again to Grant Kot for providing me the opportunity to mess around with all this stuff. I will be uploading more demos soon. For more stuff, check out his site at: http://kotsoft.googlepages.com/
Physics - Particle Gravity Simulation - part 1
Simulation and rendering of the gravity fields of 28 particles of equivalent mass in a weightless/vacuum environment (space). Each particle starts with a velocity of zero. Acceleration and subsequent velocity of each particle is due to the gravitational attraction of all of the other particles. More to come as my particle simulator is improved.
Kotsoft's Oil / Water Particle Simulation
All credit (and thanks) for the sim/game goes to Grant Kot http://www.youtube.com/kotsoft This is an 8,000 particle 1600x900 resolution simulation recorded using FRAPS on an E8400@3.6GHz(400MHzx9) / X-38 / 4GB-PC6400@400MHz / 512MB-8800GT@Stock / VistaX64. It's optimised to utilise 2 CPU cores and uses the principles of Smoothed Particle Hyrdodynamics (SPH) to achieve real-time interactivity. A web-based java version version is available for online play here: http://kotsoft.googlepages.com/multiplefluid.html The windows version is now available for download here: http://kotsoft.googlepages.com/XNAFluidSim.zip Controls are: Left mouse: Repel Middle mouse: Spin Right mouse: Attract (Buttons can be used in conjunction for combining effects.) You MUST have the following for this to work: DirectX 9.0c (even if you have DX10 already) http://www.microsoft.com/downloads/details.aspx?familyid=9226A611-62FE-4F61-ABA1-914185249413&displaylang=en Microsoft XNA Framework Redistributable 2.0 http://www.microsoft.com/downloads/details.aspx?FamilyID=15fb9169-4a25-4dca-bf40-9c497568f102&DisplayLang=en Microsoft .NET Framework 3.5 http://www.microsoft.com/downloads/details.aspx?FamilyID=333325fd-ae52-4e35-b531-508d977d32a6&DisplayLang=en Thanks again to Grant Kot for providing me the opportunity to mess around with all this stuff. I will be uploading more demos soon. For more stuff, check out his site at: http://kotsoft.googlepages.com/ Please subscribe
Whine simulation with particles
Whine simulation with particles
Superfluid - Fluid simulation
Short Animation "Superfluid". Animation / Music by Kojiro Shishido. High-Definition Version now available. (QuickTime H.264 44.9MB) http://www.geocities.jp/hosozao/superfluid_h264_aac.mov
Particle Simulation
This is a PC particle simulation game where you can mess around with adding different particles that attract and repel each other. There are tons of settings to play with. I am wondering what other people can come up with. You can download it free at http://www.jamesvanboxtel.com/projects/particles/ Thank to PHUN for showing me that you can create a cool piece of entertainment software that isn't necessarily a 'game'