
To win an amount of money in this scratch game the player has to find it three times under the scratch area.

Two scratchcards as sold in Berlin, Germany.
A 'scratchcard' (also called a 'scratch off', 'scratch ticket', 'scratcher', 'scratchie', 'scratch-it', 'scratch game', or 'instant game') is a small token, usually made of cardboard, where one or more areas contain concealed information: they are covered by a substance (usually
latex) that cannot be seen through, but can be scratched off.
Applications include
gambling (especially
lottery games), quizzes, and to conceal
PINs for telephone calling cards and other prepaid services.
In some cases, the entire scratchable area needs to (or may be) scratched to see whether a prize has been won, or to reveal the secret code; the result for the cardholder does not change based on what portions are scratched off or not. In other cases, selected areas have to be scratched; this may apply in a quiz, where the area corresponding to the right answer is scratched, or in gambling, where depending on which areas are scratched one wins or loses. In these cases the card becomes invalid if too many areas are scratched. After losing one can scratch all areas to see if, how, and what one could have won with this card. Such cards are vulnerable to attack by devices which allow individuals to see through the concealing substance without physically disturbing it.
Origins
The original game tickets were produced using manual randomization techniques, in 1974 the American company
Scientific Games led by scientist
John Koza and retail promotions specialist
Daniel Bower produced the first computer generated instant lottery game. In 1987,
Astro-Med, Inc. of West Warwick, Rhode Island, received the U.S.
Patent for the instant scratch-off lottery ticket.
[1]
Simple scratchcards require the player to match three (or varying numbers) of the same prize amounts. If this is accomplished, they win that amount. More complicated scratchcards have several different ways to win on one card. Other scratchcards involve matching symbols, pictures or words, or are adaptions of popular (card-)games like
Blackjack,
Poker or
Monopoly. Games are also tied to popular themes such as
Harley Davidson,
Major League Baseball,
NASCAR,
Marvel Comics and
FIFA World Cup.
There are currently three major manufacturers of game tickets:
Scientific Games, with production facilities in the USA, Chile, UK and Germany;
Oberthur Gaming Technologies, with production facilities in the USA, Canada, Brazil and Australia; and Pollard Banknote, with production facilities in the USA and Canada. There are several other smaller manufacurers in North America, Europe and Asia.
Popularity
Scratchcards are a very popular form of gambling due to their low cost and the opportunity to win instantly, as opposed to waiting for a drawing like many lotteries.
The low cost of buying a scratchcard is offset by the smaller prizes and lower
expected value, compared to
casino jackpots or
lottery wins. There is a trend towards more expensive scratchcards (20-30USD) that have prizes in the millions of dollars. However, many such "instant" tickets sold in the US, especially in Massachusetts and New York, do not pay top prizes "instantly," but rather over many years, with no cash option.
There are also
online versions of the same game which utilize
Flash and
Java to simulate the experience on a
computer.
The other recent change in scratchcards is the increasing attempts to predict which cards have prizes. In the past, scratchcards have been a random impulse purchase. Now there are amateur and professional efforts to track the number of prizes won and cards sold, so people have access to the current odds on all the games available. There have been a number of instances where a series of cards are still available, yet all major prizes have already been reported as found and claimed. This makes the remaining cards uneconomical to buy as the asking price is unjustified versus the odds of claiming the remaining small prizes. Hypothetically, large early payouts may exceed ultimate sales before expiration of the game card series.
Second chance sweepstakes
Many state lottries also run a second chance
sweepstakes in conjunction with the retail sale of state lottery
scratch cards in an effort to increase consumer demand for scratch cards and to help control the
litter problems associated with the improper disposal of non-winning lottery tickets.
[2] As lottery tickets and scratch cards are considered in the United States to be
bearer instruments under the
Uniform Commercial Code, these scratch card promotions can be entered with non-winning tickets that are picked-up as litter.
See also
★
Coin board
References
1. United States Patent 4,643,454
2. Tennessee Lottery. Play It Again Program - FAQ.