![]() | A perceptual space that can explain the robustness of... Google Tech Talks May 25, 2007 ABSTRACT The sounds that animals use to communicate, including the syllables of speech, have a very special `pulse resonance' form which automatically distinguishes them from background noise. The parts of the body used to produce these sounds grow as the animal grows. Thus, there is `acoustic scale' variability in communication sounds which poses a serious problem for the perception and recognition stages of communication. The success of bio-acoustic communication suggests that the auditory system has a special pre-processor that automatically normalizes for acoustic scale as it constructs our internal `auditory image' of a sound. In this paper, we propose that the... |
![]() | Master Class - Robustness Concrete Design Competition - Master Class - Robustness |
![]() | robustness of 2 degree of freedom inverted pendulum control This is the final clip of the control system showing the Robustness of the system. the pendulum is stable even with big disturbances. In simple words, it is controlling the Rod while Im kicking it ;-) |
![]() | FusionForm Digital Pen System: Robustness Dr. Steven Faith speaks about how robust Satori Labs' FusionForm Digital Pen System has proven for electronic patient record capture. |
![]() | Mercurial Project Google TechTalks June 19, 2006 Bryan O'Sullivan is a Senior Principal Engineer at QLogic, Inc, where he works on HPC clustering and compiler technologies. He likes to write software tools that help other engineers, and to build interesting distributed systems. He is an enthusiastic rock climber of sadly limited facility. ABSTRACT Mercurial is a free distributed revision control system. It focuses on conceptual simplicity, robustness, and high performance. Well-known open source projects that use Mercurial include OpenSolaris, Xen, and One Laptop Per Child.This talk presents some of the advantages of using Mercurial to manage large, fast-moving projects. We give a brief overview of the... |
![]() | SmarCar Project - 1/4 Demo 01: Control Without Mediation: Traditional wireless control without any mediation. The transmitter sends signals to the receiver which is mounted on the platform and actuates the motors. In this work, we investigate the development, implementation and testing of an inexpensive scaled-prototype "Smart Car" test bed. The test bed consists of retrofitting a commercially available Radio-Control (RC) truck with a PC/104 based computer, various embedded sensor- and actuator-subsystems together with multiple modes of communication (Radio Frequency (RF) and IEEE 802.11b wireless Ethernet). The overall goal of our work is the creation of an inexpensive test-bed capable of operating in real time equipped with a real-time mediated control system to enhance the overall system autonomy and robustness. This test bed enables us to study several concepts including: (i) Mediation of human user control of complex robot systems; (ii) Multi-user shared teleoperation; and (iii) Robustness of the control in the presence of varying grades of communication that are relevant to a number of current and future generations of military/civilian systems. |
![]() | Evolution of Simulated Snake-like Robot Evolution, robustness and adaptation of locomotion gait of realistically simulated sidewinding snake-like robot (snakebot). More details: http://isd-si.doshisha.ac.jp/itanev/Sidewinder_pic.htm |
![]() | Multi-Touch Table Augmented with Computer Vision A Frustrated Total Internal Reflection touch table's input was augmented with computer vision skin detection input. Independently multi-touch and skin tracking data sources have been shown to be useful for achieving successful projected surface virtual interactions. However, we suggest that by synchronizing these data sources allows for greater tracking robustness. Additionally, by tracking both touch and spatial locations of the user's hands surface behaviors are more fully taken advantage of facilitating the table's pervasiveness. |
![]() | Intelligence for the Humanoid Robot ASIMO: A Synthetic Appro Intelligence for the Humanoid Robot ASIMO: A Synthetic Approach to Understanding Principles of Processing in the Brain. I would like to welcome you to the web site of the Honda Research Institute Europe (HRI-EU). The Honda Research Institute Europe is one of three basic research units Honda inaugurated in a bold and foresighted move in 2003. It is our mission to contribute to the future of our society and thereby to the future of Honda by pursuing emerging technologies. By translating principles of biological information processing systems into unique and innovative technology, the team at the Honda Research Institute Europe strives towards becoming the Centre of Excellence for Intelligent Systems Research in Honda. The human brain demonstrates that robustness, functional autonomy and cognition in unconstrained environments are possible. Hence, an understanding of the brain is the most promising way towards the creation of intelligent systems. In order to understand the brain, we follow an "analysis through synthesis" philosophy. We set the architectural and processing constraints for self-assembly through evolution and learning of the artificial system in interaction with the environment. To progress from pre-programmed skills to learnt and thereby actively acquired behaviour provides us with the key for a new class of systems: systems whose architecture and dynamics provide the basis for brain-like intelligence. I hope you enjoy this concise introduction to the work of our institute. Prof. Dr.-Ing. E. Körner President Offenbach, 2007 http://www.honda-ri.de/ |
![]() | An Abstraction for Ubiquitous Video Realityflythrough is a telepresence/tele-reality system that works in the dynamic, uncalibrated environments typically associated with ubiquitous computing. By harnessing networked mobile video cameras, it allows a user to remotely and immersively explore a physical space. RealityFlythrough creates the illusion of complete live camera coverage in a physical environment. This video describes the architecture of RealityFlythrough, and evaluates it along three dimensions: (1) its support of the abstractions for infinite camera coverage, (2) its scalability, and (3) its robustness to changing user requirements. |
![]() | Poporu promo video - SNK online fighting games with no lag Poporu is an online service where you can play SNK fighting games LAG FREE. The Poporu netplay client surpasses Kaillera in terms of robustness, input recognition and connection speed. Best of all, it's FREE. The fighting games offered include King Of Fighters 98, 99, 2000, 2003, Last Blade 2, Samurai Shodown 4; this promo video is advertising the coming addition of 2002 and SSV to the mix. Other non-fighting games available on Poporu include Twinkle Star Sprites (a competitive SHMUP), Metal Slug 2 / X / 3 / 4, and various sports games. To find out more about Poporu, visit the shoryuken.com Poporu thread at http://forums.shoryuken.com/showthread.php?t=122981 or check out the #poporu IRC channel on EFNet. Also, STREET HOOPS GREATEST BASKETBALL GAME EVER |
![]() | Video-rate recognition and localization for wearable cameras Using simultaneous localization and mapping to determine the 3D surroundings and pose of a wearable or hand-held camera provides the geometrical foundation for several capabilities of value to an autonomous wearable vision system. The one explored here is the ability to incorporate recognized objects into the map of the surroundings and refer to them. Established methods for feature cluster recognition are used to identify and localize known planar objects, and their geometry is incorporated into the map of the surrounds using a minimalist representation. Continued measurement of these mapped objects improves both the accuracy of estimated maps and the robustness of the tracking system. In the context of wearable (or hand-held) vision, the system's ability to enhance generated maps with known objects increases the map's value to human operators, and also enables meaningful automatic annotation of the user's surroundings. |