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RHUMB_LINE

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Three views of a of pole-to-pole loxodrome.

In navigation, a 'rhumb line' (or 'loxodrome') is a line crossing all meridians at the same angle, i.e. a path of constant bearing. It is obviously easier to manually steer than the constantly changing heading of the shorter great circle route.
The idea of a loxodrome was invented by a Portuguese mathematician Pedro Nunes in the 1500s.
If you follow a given (magnetic-deviation compensated) compass-bearing on Earth, you will be following a rhumb line, which spirals from one pole to the other, with the exception of 90 and 270 degrees, lines of constant latitude, e.g. the equator. Near the poles, they are close to being logarithmic spirals (on a stereographic projection they are exactly, see below), so they wind round each pole an infinite number of times but reach the pole in a finite distance. The pole-to-pole length of a rhumb line is (assuming a perfect sphere) the length of the meridian divided by the cosine of the bearing away from true north.
Rhumb lines are not defined at the poles.
Contrast with: great circle, small circle.
On a Mercator projection map, a loxodrome is a straight line; beyond the right edge of the map it continues on the left with the same slope. The full loxodrome on the full infinitely high map would consist of infinitely many line segments between these two edges.
On a stereographic projection map, a loxodrome is an equiangular spiral whose center is the North (or South) pole.
Let β be the constant bearing from true north of the loxodrome and lambda_0,! be the the longitude where the loxodrome passes the equator. Let lambda,! be the longitude of a point on the loxodrome. Under the Mercator projection the loxodrome will be a straight line
:x=lambda, y = m (lambda - lambda_0),
with slope m=cot(eta),!. For a point with latitude phi, and longitude lambda,! the position in the Mercator projection can be expressed as
:x= lambda, y= anh^{-1}(sin phi).,!
Then the latitude of the point will be
:phi=sin^{-1}( anh(m (lambda-lambda_0))),,
or in terms of the Gudermannian function ''gd'' phi=
m{gd}(m (lambda-lambda_0)).,
In cartesian coordinates this can be simplified to
:x = r cos(lambda) / cosh(m (lambda-lambda_0)),,
:y = r sin(lambda) / cosh(m (lambda-lambda_0)),,
:z = r anh(m (lambda-lambda_0)).,
Finding the loxodromes between two given points can be done graphically on a Mercator map, or by solving a nonlinear system of two equations in the two unknowns tan(''α'') and ''λ0''. There are infinitely many solutions; the shortest one is that which covers the actual longitude difference, i.e. does not make extra revolutions, and does not go "the wrong way around".
The distance between two points, measured along a loxodrome, is simply the absolute value of the secant of the bearing (azimuth) times the north-south distance (except for circles of latitude).
The word "loxodrome" comes from Greek ''loxos'' : oblique + ''dromos'' : running (from ''dramein'' : to run).
Old maps do not have grids composed of lines of latitude and longitude but instead have rhumb lines which are: directly towards the North, at a right angle from the North, or at some angle from the North which is some simple rational fraction of a right angle. These rhumb lines would be drawn so that they would converge at certain points of the map: lines going in every direction would converge at each of these points. See compass rose.
There are some Muslim groups in North America that take the rhumb line to Mecca (southeastwards) as their qibla (praying direction) instead of the traditional rule of the shortest path that would give Northeast.

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Loxodromes: A Rhumb Way to Go (PDF)

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