RESIDENT (SECOND LIFE)


In computing, in the context of Second Life, the term 'Resident' is applied to ''"people who have a stake in the world"'':[1]
The term is not generally applied under the following conditions:

★ People who have only created an account, but never logged in

★ People who have had accounts created on their behalf for promotional events

★ People who have created an account, and logged in a few times then stopped using the account
A slight exception to the application of the term would be when referring to a person who holds multiple accounts. In this case, their primary account is referred to normally with the others interchangeably referred to as 'Resident' or 'Alt'. No exceptions are made for those with Basic or Premium accounts, however Residents who have held active accounts since the beta or periods and have purchased Lifetime subscriptions for US$225 are referred to as 'Charter Members'.

Contents
Activities of Residents in Second Life
Subcultures
Resident Created Content
Avatars
Objects
Scripting
External Influences
Residents of Second Life
Residents who achieved fame or notoriety through Second Life
A - E
F - J
K - O
P - T
U - Z
Notable people who joined Second Life
A - E
F - J
K - O
P - T
U - Z
Notable people whose Second Life names are identical to their names in Real Life
A - E
F - J
K - O
P - T
U - Z
See also
External links
References

Activities of Residents in Second Life


Residents engage in a bewildering array of activities, just as people do in real life. Unlike real life, there is no biological need to seek nourishment or shelter. Thus some activities that would be necessary in the real world are purely voluntary leisure pursuits.
Residents explore, interact with one another, and create new "content." ''Exploration'' is like travel in the real world, one searches for places which might be interesting, and then goes there, sometimes even at random. ''Interaction'' is mostly via ''chat'' or ''instant messaging'', not unlike the popular Internet applications, except that full 3D visuals are included. Interaction is also behavioral, such as friends and strangers assembling at a club to listen to recorded or live music.
''Creation'' is the use of software tools to change the appearance and behavior of the Second Life virtual world.
Subcultures

Second Life comprises various diverse, user-driven subcultures. There are few pre-determined structures, so what organization that exists has evolved to meet the wants and needs of the residents. Some Residents will have an avatar that is clearly human male or female, and some will have an avatar where the gender is less obvious, or entirely androgynous; it is easy for a user to change the appearance of the avatar to either gender. Also, there are many non-human avatars, like "furries" and robots.
Some residents choose to re-enact some specific world, such as medieval Japan or ancient Rome. They choose to act out this world like real life historical re-creators do. As usual, residents are free to move in and out of these worlds as they see fit. ''Virtual property rights'' come into play here, since the property owner can choose to expel residents who don't abide by the property regulations, which in these case might include dress, language, and behavior.
There are also areas that re-create worlds from literature, such as Frank Herbert's Dune or John Norman's Gor.
Some of the subcultures in Second Life revolve around events. Events include many activities related to arts, culture, charity, support groups, commerce, discussion, education, games, contests, nightlife, entertainment, pageants, and sports.
There is a built-in mechanism for organizations called the ''group.'' A group can be created by a resident for a fee of L$100, who then has three days to recruit an additional member. A group must then maintain a membership of at least 2 members at all times in order to remain active. The groups that each Resident belongs to are displayed in that user's profile. Group membership provides a means of self-identification and self-expression, and facilitates member to member communication in a number of ways. A group comprises officers and members, with titles determined by group leadership. The Owner, Member (referred to by the client as ''Everyone'') or the title for any custom roles may appear superimposed above the name of the Resident's avatar.[2] Residents may participate in up to 25 groups, and may choose which group's title to display at any given time.2 Group activity is usually centered on a particular interest, so creating groups can give people a common ground for discussion and provide an easy way to break the ice. Some groups maintain websites to bridge the gap between real-life (referred to as "first life", or abbreviated to "RL" for "real-life") and Second Life (commonly abbreviated as SL, but 2L is also used) interests.
Groups are allowed ownership of land and resources, so they comprise the closest thing to a corporation within the Second Life environment.2
Second Life is also being influenced by many Internet phenomena which include the Moskau Dance, Ulae, Miko Miko Nurse and Captain Jean-Luc Picard. Many of these memes are in the form of gestures, which are animations that the avatar uses. These gestures are a cause of Internet culture spread in Second Life.
Second Life blogs are also appearing where Residents detail their second lives, sometimes more extensively than their first:[3][4]
Resident Created Content

The majority of the content in the Second Life world is Resident-created. Linden Lab actively promotes the concept that Residents retain the intellectual property rights to objects they create (although they are required to offer Linden Lab a limited license for the purposes of promotion and marketing.[5]
Only LSL scripts and the basic 3D objects can be created solely with the client (although a future release will enable animations to be created within the client).
Animations can be made with various software, such as Qavimator, Avimator, and Poser, or they can be acquired via motion capture. Avimator is a simple, open source tool for creating and editing avatar animations just for Second Life. It is available for Windows, Mac OS X, and Linux. Animations can be triggered by scripts and used in hot-keyed gestures.
Textures can be uploaded as TGA, Bitmap or JPEG, and are made in applications such as Adobe Photoshop, Corel Paint Shop Pro, or The GNU Image Manipulation Program (GIMP)). Textures can be applied to the surface of any 3D object, land, clothing, an avatar's skin (including tattoos) and can be used as scripted particles.[6]
Sounds can be made using any piece of software capable of creating WAV files, ranging from an Operating System's basic sound recorder, media players such as foobar2000, as well as dedicated audio editing packages such as Audacity and Pro Tools.
Every resident has access to a library of textures, animations, sounds and objects, found in the 'Library' folder). Textures, animations and sounds cost L$10 to upload.[7] JPEGs, although smaller in file size, are not recommended since they will be converted to JPEG2000 file format on upload regardless of original file format. TGA files have the added advantage of alpha channel transparency.
Avatars

Residents of Second Life are represented in the environment by an avatar. The basic avatar is humanoid in shape which may be customized in a variety of ways:

★ A series of GUI controls, modifying every aspect of the basic mesh (body shape, skin, hair style etc)

★ Creating clothing or buying clothes made by other Residents

★ Attachments — 3D objects intended to supplement or replace body structure, clothes or hair

★ Animation Overriders (intended to supplement or replace the stock set of animations) using LSL to trigger BVH format animations.

★ Sonic Overriders — using LSL to trigger sounds such as footsteps, or emotive cues such as laughing, crying and orgasms.
A female humanoid avatar.

The result can either be faithful to the original humanoid avatar, or can result in a completely non-humanoid representation of the character. These customizations can be packaged up into a single outfit, with common applications of outfits including animals, robots, mechs, furries, Clone Troopers and "tinies", which are just "folded up" (via a static animation — a "pose") regular avatars.
Objects

Second Life includes a built-in 3D Modeler that allows Residents to create complex objects out of a set of basic building blocks known as prims (short for "primitives") - parametric models supporting dynamic scalar level of detail. Second Life uses Havok for simulated physics, though not all objects in the world respond to physics. A future update will include Havok 2 support, an improvement that Second Life Residents have awaited since its announcement by Linden Lab before June, 2002. All objects and 3D information are streamed in real-time to all clients. This allows for real-time editing of 3D objects so any Resident can view what is being created as it is being created.
The 3D objects can be used to make avatar attachments, vehicles, buildings, furniture, sculpture or anything else the user can think of. Attachments can be something as simple as a pair of glasses, or a complex series of objects in order to make the avatar look like something else entirely. Vehicles can range from a small pair of roller skates to a car,[8] to large and full scale replica of fictional vehicles from Sci-Fi and Anime[9][10][11][12]
In the first half of 2007 Linden Lab added a new feature to Second Life, that is, the possibility to create sculpted prims. Whereas prims are based on simple geometrical shapes, as cylinders, cubes, or spheres, sculpted prims are based on bump maps, that is, a 2D pattern which describes any kind of continuous closed surface. No holes are allowed in sculpted prims, anyway.
Scripting

Residents can apply scripts to created objects, thereby controlling the behavior of the objects within the environment. Second Life uses its own scripting language, called Linden Scripting Language (LSL). LSL has a syntax similar to C, Javascript, and allows objects to interact with the Second Life world, as well as the Internet via email, XML-RPC and HTTP.[13]
LSL is used to drive all interactivity in Second Life that isn't provided by the interface. For instance, while it is possible to sell an object by leaving the object out with the correct attributes set via the interface, it becomes increasingly difficult the larger a single object is, the more numerous a collection of objects are, or for objects that are updated on a regular basis. Textures, scripts, animations, gestures and notecards cannot be sold by themselves (although they can be transferred between Residents in such a manner), requiring them to be held within a containing object. Games, doors, flashing lights, and basically anything that is seen in Second Life that is interactive is scripted.

External Influences


The largest external influence is Linden Lab itself, which ultimately controls the virtual rule. Thus, one way to improve ones chances of success in a Second Life endeavor is to gain the ear of Linden lab.
Second Life resident Prokofy Neva achieved significant notoriety with a theory that a particular group of residents received preferential treatment from Linden Lab. The group in question was supposedly comprised early adopters who had created impressive objects or areas, and gained the attention of Linden Lab staff,
thus receiving placement in the publicity used to advertise Second Life to the real world.
This position, Neva argued, then further resulted in residents preferentially associate with these people. This situation is disagreeable to those who are attempting to create real life businesses and incomes based in the Second Life world.
Prokofy argued that granting rewards to early adopters would leave fewer rewards for future adopters, and that a situation where a society went straight from lacking the technical foundations to support certain social interactions, directly to having the "leaders" of the interacting groups established as those who created those technical foundations, left no openings for users specializing in social or leadership skills.[14]
This would lead to the formation of dysfunctional groups. Prokofy coined the term ''Feted Inner Core'', or FIC, to refer to the "favored" users.
The FIC theory stimulated heated debate in the Second Life community. The current Second Life community now uses the term FIC as a satirical term for an imaginary conspiracy that supposedly controls the world, but instances of favoritism (such as the ''InfoNet'' example above) have arisen on occasion.[15][16]
It has also been alleged by some residents that the FIC theory itself damaged Second Life by making Linden Labs afraid of supporting residents creating good content for fear of claims of FICdom.
In addition, users who own large amounts of land (and thus pay larger subscriptions) are generally seen to have greater influence on Linden Lab due to the financial loss that would be incurred by removing them. With the growth of the Second Life world, the financial loss is lowered due to more Residents contributing.

Residents of Second Life


Residents who achieved fame or notoriety through Second Life

The following is a list of Residents who have become well known outside of Second Life to varying degrees, either due to a significant accomplishment in-world - generally being featured in a Linden Lab press release or news source primarily focusing on Second Life or gaming in general (e.g. Anshe Chung and Tateru Nino) or have been featured in major news sources outside of the scope of Second Life or their in-world accomplishment has carried on the "real" world (e.g. Laukosargas Svarog and Kermitt Quirk )
A - E


★ 'Alpha Zaius' - Alpha Zaius is an active developer of libsecondlife; holder of youngest teen account -- main grid beta member "Geeky Skidoo"

★ 'Alex Harbinger' - Alex Harbinger is an avid contributor to the Teen Grid; first to own two Private Islands on the TG and the largest distributor of TG goods (Clothing, Vehicles, Gadgets, Games, et cetera).

★ 'Astrophysicist McCallister' -Gained popularity through a series of Political Organizations inworld. Often considered to be the "Father of SL Politics," McCallister founded the first in-world politics based organization.

★ 'Aryte Vesperia' - Aryte Vesperia is the President of Titan Industries, one of the quickest up and coming development companies in Second Life. Aryte is also a long time member of the SL military community, having led organizations such as the Venuma Coalition, the Novus Ordo Imperalis, and currently the Ordo Imperialis. Likewise, he is a member of multiple estate administration teams.

★ 'Bootes Newchurch' - Bootes is a feral cat in Second Life that was made famous by a New York Times article titled "It's My (Virtual) World...", by Times reporter Matt Gross published November 3, 2006.

★ 'Deevyde Maelstrom' - Deevyde Maelstrom is the creator and owner of Brainiac Headquarters (BHQ) and the group "Brainiacs". He has also created many games and gadgets such as Portal Wars, the Not a Mind Control Hat, and Warbots.

★ 'Cheesepuff Barnard' - Cheesepuff Barnard is a builder and scripter who has been invited to speak at several conferences/panels about his Teen Second Life. He is also the first inventor of an in-game "Smartphone" with complete OS.
F - J


★ 'Fizik Baskerville' of Rivers Run Red, for his work with BBC Radio 1, Disney and 20th Century Fox[17][18][19]

★ 'Grey Blankes' - Owner of U.S. Black Ops: The largest producer of weapons in Second Life. Grey is a professional 3D modeler, having worked independantly in the gaming industry in the past. Grey's work can be seen on several websites and games, including "Black", "Scarface", and several mods for games ranging from BF2 to HL2 Deathmatch. Inquire with her inworld to learn more on her past, present and future projects. (As a note Grey remains anonymous to the industry. She will not reveal her identity or specific work on particular games, but she does leave a signature if you look closely.)

★ 'Heartun Breaker' - Advice columnist, owner of HeartunBreaker.com, and occasional reporter for the Second Life Herald. Heartun's column was positively reviewed by USA Today's Angela Gunn.

★ 'Jackson Widget' - Teen Grid architect and private designer. Ran the Teen Metaverse Messenger, the largest Second Life news publication. Also a TG Forum ResMod.

★ 'Jakkal Dingo' - Owner of "The Werehouse", a chain of stores selling high-detail anthropomorphic avatars to residents. Also the owner and artist of several popular webcomics, such as Black Tapestries.

★ 'Johnny Ming' - John Swords (now a member of the Electric Sheep Company[20]), for his contribution to the evangelisation of Second Life through podcasting:


[1] with Cristiano Midnight, Lordfly Digeridoo, Torrid Midnight and Walker Spaight


Goods' with Torrid Midnight


★ 'Metaverse Sessions' with Mark Wallace


Life Town Hall Meetings' (as Producer)
K - O


★ 'Katharine Berry' - Developer of the first public web-based Second Life client, AjaxLife. She has also created several Teen Second Life-oriented websites. She currently sells a small number of her creations via TSL Emporium.

★ 'Kayla Stonecutter' -CTO of U.S. Black Ops, master scripter of guns, avatars, cars, vendors and more. Started SL as a freelance scripter, hired by Grey Blankes October 2006

★ 'Kermitt Quirk' - Nathan Keir, developer of the game Tringo. Keir licensed the game to Donnerwood Media, however retains rights to the game inside Second Life.

★ 'Kithro Luan' - known for crashing a magnitude of simulators. In late 2006, Kithro crashed the entire grid and left residents out for several hours. Kithro's real age is still unknown, as he has been spotted on both the Adult and Teen grids.

★ 'Moogle Hansen'- A popular builder on the Teen Grid. Moogle is mostly known for his multiple projects, builds and his avatar. He is currently working on a project to bring PvP (Player versus player) combat to the TG.
P - T


★ 'Pepper Laxness'- founded one of the largest religious groups in Second Life. In less than a year after it's forming, his Buddhism Listening and Discussion group, devoted to regular gatherings of SL Buddhists and the like-minded, grew to nearly 500 members. Pepper was interviewed for a June, 2007 edition of the Washington Post.

★ 'Plastic Duck'- notorious for being the subject of a letter from Linden Labs to the CBC. Linden Labs sought to prevent Plastic duck from being interviewed due to alleged "griefing and generally anti-social behavior"[21]

★ 'Prokofy Neva'- notorious for coining the phrase Feted Inner Core- seemingly SMOF, re-applied to Second Life - and for making assertions such as "''A statement I believe to be true is a fact until it is disproven.''"[22]. Additionally:


★ Prokofy is a regular critic of Linden Lab[23] and a self-described "Infamous Antagonist of Second Life"[24]


★ Prokofy has been banned from numerous Second Life-related websites, most notably:



★ the Official Second Life forums[25]



★ the Official Linden Lab blog[26]



★ Terra Nova[27]


★ Prokofy regularly writes articles for and launches attacks on other residents from the Second Life Herald-[28]



★ Prokofy resigned from the Herald in November 2006[29] over a controversial Op/Ed piece involving CopyBot[30] and rejoined December 8, 2006.[31]

★ 'Shoshana Epsilon' - "A Second Life artist whose avatar goes by the name Shoshana Epsilon has taken stunning digital portraits of other users' avatars".


★ Was the first artist featured in the University of Texas at Dallas Metaverse Gallery.[32]

★ 'Tao Takashi' for 'World of SL'4 and his coverage of the in-world premiere[33]

★ 'Tateru Nino' for:


★ her contributions to the Volunteer programme and to Second Life as a whole[34]


★ her journalistic and creative talents writing for 'Second Life Insider'[35] and her own Webcomic, 'Dwell On It:The Comic'[36]


★ her work as a statistician through the 'New World Numbers' series on New World Notes[37][38]


★ organising 'SL3B'- the "official" Second Life Third Birthday event that took place from June 21, 2006 to June 25, 2006.[39]

★ 'Tina (PetGirl) Bergman' - Swedish designer/artist/marketing specialist Tina (PetGirl) Bergman has been in SL since February 2005 and has made quite a name by very actively pursuing both short- and longterm projects. To mention a few:


★ art projects/installations, such as 'Pixels In The Wind' (during Burning Life 2006 - and 'Dance and Crime Scene' - at Osprey Therian's - Photography Studio (the first hit-and-run art burglary in SL - - Look for Monday, November 13, 2006).


★ 'SL marketing of Sweden and the Swedish'; example: arranged the first genuine 'Swedish Lucia' party in SL and in ALL cyber - in co-operation with Phreak Radio , in December 2006. More about it - here - and - here


★ 'Arranged the first Swedish Midsummer' (including Design of the typical Swedish MidsummerPole with help of Osprey Therain - texture) in Second Life, made/transformed it to SL - the 'Swedish Nationaldress' - a project together with Pandora Jensen - Both are to find in the special made '”EXAKT Swedish Box”'.


★ 'IRL marketing of SecondLife in Sweden'; one example of many in Swedish press: ''Så skapar du dig ett bättre liv online'' (about SL in Swedish Press - in Swedish) More about it - here

★ 'Tin Bling' - Former Owner of Mecca (sold to sonof Marvin in March 2007); Teen SecondLife's first resident-owned Private Island, and the original owner of Cascade (Later renamed Mega-Mall Cascade when purchased by Alex Harbinger), before transferring owner ship to Alex Harbinger. Recently, Tin has opened his shop "Bling Buy" in Levithan.

★ 'TonyH Wrangler' - "one of Teen Second Lifes most contributing mentors"

★ 'Toy LaFollette' - "one of Second Life's most well-known Live Helpers"[40]
U - Z


★ 'Wagner James Au'- contracted from April 2003 to February 2006 by Linden Lab as an embedded journalist as 'Hamlet Linden', Au is now known in-world as 'Hamlet Au'[41][42]


★ Both the archives of Au's work as ''Hamlet Linden'', as well his current work as ''Hamlet Au'' can be found on 'New World Notes'[43]
Notable people who joined Second Life

Listed alphabetically by first name. Individuals on this list may or may not be currently active in Second Life.
The following is a list of people who became well known prior to creating an account. Individuals on this list may not currently be active or even found in Second Life, as some of these people may have only entered Second Life for the purposes of a promotional event, may no longer hold account, might not actively use it or they may have been permantly banned from Second Life.
A - E


★ 'Adam Curry', former DJ and MTV VJ and currently host of Daily Source Code Second Life name: 'Adam Neumann'.[44]

★ 'Adam Pasick', veteran technology and media journalist, Second Life name: 'Adam Reuters'[45]

★ 'Bhante Kusaladharma', a real life buddhist monk who chose Second Life as another medium to spread the word of the Buddha, Second Life name: 'Kusaladharma Demar'.[46]

★ 'Dario de Judicibus', Italian writer, owner and builder of the ''IBM Italia'' island, Second Life name: 'Eadoin Welles'.

★ 'Duran Duran', members of the popular band announced they would perform live concerts on a Second Life island being built for them.[47]

★ 'Drew Domkus', of The Dawn and Drew Show, Second Life name: 'Droobles Knopfli'.[48]
F - J


★ 'Jeff Howe', contributing editor for Wired Magazine. Second Life name: 'Bingham Roundfield'.[49][50]
K - O


★ 'Leo Laporte' of This Week in Tech, Second Life name: 'Pruneface Spatula'.[51]

★ 'Cezary Ostrowski', well known Polish graphics designer and musician, Second Life name: 'Cezary Fish' - CEO of 'aHead' content developer company.[52]
P - T


★ 'Peter Ludlow', college professor, Second Life name: 'Urizenus Sklar'.[53]

★ 'Philip Rosedale', founder and CEO of Linden Lab. Second Life name: 'Philip Linden'

★ 'Rudolph Joseph Rummel', political scientist and Nobel prize nominee. Second Life name: 'Rudy Ruml'.[54]

★ 'Tod Maffin', national broadcaster (CBC Radio / CBC Television) and podcaster, Second Life name: 'Davo Nabob'.[55]

★ 'Torley Wong', classically trained musician and composer (mostly electronic music), joined as 'Torley Torgeson', later to become an employee of Linden Lab as 'Torley Linden'[56]
U - Z


★ 'Warren Ellis', writer and futurist. Nickname: Integral Danton.

★ 'Zaros Nohkan', A very skilled builder, known for his fun personality and intolerance for noobies.
Notable people whose Second Life names are identical to their names in Real Life

A - E


★ 'Bill Lichtenstein', President, Lichtenstein Creative Media

★ 'Cory Doctorow', author of many published works.[57]

★ 'Dutch Boyd', lead member of the group of professional poker players, "The Crew", child prodigy and 2006 World Series of Poker bracelet holder.
F - J


★ 'Howard Rheingold', a leading thinker on the cultural, social and political implications of modern communications media such as the Internet, mobile telephony and virtual communities (a term he is credited with inventing).[58]

★ 'Hugh Perkins', co-founder and lead developer of OSMP.[59]

★ 'Joi Ito', General Manager of International Operations for Technorati, Chairman of Six Apart Japan, and also currently a member of the board of Creative Commons

★ 'Julian Dibbell', technology journalist.[60]
K - O


★ †'Kurt Vonnegut', American novelist[61]

★ 'Lawrence Lessig', Stanford legal scholar and founder of the school's Center for Internet and Society.[62]

★ 'Mark Warner', former governor of Virginia.[63]
P - T


★ 'Paul Mason', BBC TV Newsnight journalist[64]

★ 'Richard Posner', Judge on the United States Court of Appeals for the Seventh Circuit.[65]

★ 'Suzanne Vega': singer-songwriter. Her avatar gave a live concert on the Grid on August 3, 2006, which was recorded for the weekly public radio series The Infinite Mind.[66]

★ 'Thomas P.M. Barnett', New York Times best selling author and American military strategist.[67]

★ 'Tony Moore (musician)', UK musician, music promoter, radio producer. Moore began simulcasting Bedford Pub music into Second Life weekly starting August 31 2006, and debuted his first live music performance there on October 19, 2006.[68]
U - Z

See also



Second Life

Anshe Chung

External links



People category @ Second Life History Wiki

Robin Harper (aka Robin Linden) talks about online personas at The Commonwealth Club

References



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psst.. try this: add to faves