PROGRAMMING PARADIGM

A 'programming paradigm' is a fundamental style of programming regarding how solutions to problems are to be formulated in a programming language. (Compare with a methodology, which is a style of solving specific software engineering problems).
A programming paradigm provides (and determines) the view that the programmer has of the execution of the program. For instance, in object-oriented programming, programmers can think of a program as a collection of interacting objects, while in functional programming a program can be thought of as a sequence of stateless function evaluations. When programming computers or systems with many processors, process oriented programming allows programmers to think about applications as sets of concurrent processes acting upon logically shared data structures.
Just as different groups in software engineering advocate different ''methodologies'', different programming languages advocate different ''programming paradigms''. Some languages are designed to support one particular paradigm (Smalltalk and Java support object-oriented programming while Haskell supports functional programming), while other programming languages support multiple paradigms (such as C++, Common Lisp, Scheme, Python, Ruby and Oz).
Many programming paradigms are as well-known for what techniques they ''forbid'' as for what they enable. For instance, pure functional programming disallows the use of side-effects; structured programming disallows the use of goto. Partly for this reason, new paradigms are often regarded as doctrinaire or overly rigid by those accustomed to earlier styles. However, this avoidance of certain techniques can make it easier to prove theorems about a program's correctness—or simply to understand its behavior—without limiting the generality of the programming language.
The relationship between programming paradigms and programming languages can be complex since a programming language can support multiple paradigms. For example, C++ is designed to support elements of procedural programming, object-oriented programming and generic programming. However, designers and programmers decide how to build a program using those paradigm elements. One can write a purely procedural program in C++, one can write a purely object-oriented program in C++, or one can write a program that contains elements of both paradigms.

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Examples
See also

Examples



★ Annotative programming (as in Flare language)

Aspect-oriented programming (as in AspectJ)

Attribute-Oriented Programming (as in Java 5 Annotations, pre-processed by the XDoclet class; C# Attributes)

Class-based programming, compared to Prototype-based programming (within the context of object-oriented programming)

Concept-oriented programming is based on using concepts as the main programming construct.

Constraint programming, compared to logic programming

Dataflow programming (as in spreadsheets)

Flow-driven programming, compared to event-driven programming

Function-level programming

Functional programming

Imperative programming, compared to declarative programming

Logic programming (as in Prolog)

Message passing programming, compared to imperative programming

Nondeterministic programming

Object-oriented programming (as in Smalltalk)

Pipeline programming (as in the UNIX command line)

Policy-based programming

Procedural programming, compared to functional programming

Process-oriented programming a parallel programming model.

Reactive programming

Recursive programming, compared to iterative programming

Reflective programming

Scalar programming, compared to Array programming

Component-oriented programming (as in OLE)

Structured programming, compared to unstructured programming

Subject-oriented programming

Tree programming

Value-level programming, compared to function-level programming

See also



Language-oriented programming

ARS based programming

Grammar-oriented programming

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