POLYGON (COMPUTER GRAPHICS)
'Polygons' are used in computer graphics to compose images that are three-dimensional in appearance. Usually (but not always) triangular, polygons arise when an object's surface is modeled, vertices are selected, and the object is rendered in a wire frame model. This is quicker to display than a shaded model; thus the polygons are a stage in computer animation. The ''polygon count'' refers to the number of polygons being rendered per frame.
★ point
★
★ floating point
★
★ Fixed-point
★
★ polygon
★
★ because of rounding, every scanline has its own direction in space and may show its front or back side to the viewer.
★ Fraction (mathematics)
★
★ Bresenham's line algorithm
★
★ polygons have to be split into triangles
★
★ the whole triangle shows the same side to the viewer
★
★ the point numbers from the Transform and lighting stage have to converted to Fraction (mathematics)
★ Barycentric coordinates (mathematics)
★
★ used in raytracing
★ Polygon, for general polygon information
★ Polygon mesh, for polygon object representation
★ Polygon modeling
| Contents |
| Competing methods for rendering polygons that avoid seams |
| See also |
Competing methods for rendering polygons that avoid seams
★ point
★
★ floating point
★
★ Fixed-point
★
★ polygon
★
★ because of rounding, every scanline has its own direction in space and may show its front or back side to the viewer.
★ Fraction (mathematics)
★
★ Bresenham's line algorithm
★
★ polygons have to be split into triangles
★
★ the whole triangle shows the same side to the viewer
★
★ the point numbers from the Transform and lighting stage have to converted to Fraction (mathematics)
★ Barycentric coordinates (mathematics)
★
★ used in raytracing
See also
★ Polygon, for general polygon information
★ Polygon mesh, for polygon object representation
★ Polygon modeling
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