POKéMON TYPES
'Pokémon types' are special attributes based partly on, and expanded from, the classical elements which determine the strengths and weaknesses of different Pokémon species. They lay the foundation of a complex yet mostly logical rock, paper, scissors-system that applies to every Pokémon and their respective moves. Some advantages and disadvantages are based on common sense (e.g. Fire-type Pokémon being weak to Water-type attacks), while others are not as obvious (e.g. Bug-type attacks being strong against Psychic-type Pokémon). The mechanics of this system underwent an overhaul after the first release of games. Consequently, some points of discussion are only true for ''Pokémon Red'', ''Blue'', ''Yellow'', and ''Stadium'',[1] while others are only true for all later generations.[2] These points are annotated as such.
Most Pokémon learn moves of the specific type(s) they have traits of, as well as basic physical attacks. For example, the Electric-type Pikachu can learn basic Normal-type moves such as Growl and Quick Attack, but also Electric-type moves like Thunderbolt and Thunder Wave. When a Pokémon uses a damaging move whose type matches one of its own types, the move does 1.5 x damage. This is known as STAB, which is short for Same Type Attack Bonus.[3] For instance, Pikachu will do more damage with Thunderbolt than a Normal-type like Raticate with the same stats will. Contrary to common belief, dual types do in fact receive the 1.5x Same Type Attack Bonus when the attack matches one of their types.
Also taken into consideration is the target Pokémon's type or types. Within the game, a move may be declared "Super effective," "Not very effective," and "No effect." "Super effective" moves will do twice the normal amount of damage to their target while "Not very effective" moves will only do half. Moves that have "No effect" are of a type that the target Pokémon is immune to. Some Pokémon are two types, and damage results are affected by each; as a result, "Super effective" and "Not very effective" can refer to a move doing quadruple or one quarter of the normal amount. For example, Electric-type attacks will do quadruple damage to Gyarados because they are "super effective" against both of its types, Water and Flying. For the opposite reason, Beedrill, a Bug/Poison type, only takes one quarter damage from Fighting-type attacks. These type effects are cumulative with other effects, like STAB, allowing moves to become much stronger or weaker depending on the circumstance. [4]
A Pokémon or Pokémon type is often said to have "weakness" against types whose attacks do "super effective" damage, and "resistance" against those types which do "not very effective" damage; these terms were popularized by the ''Pokémon Trading Card Game''.
Each Pokémon move can be described as either a Physical or Special attack. When attacking an opponent with a 'Physical attack', the attacker's ''Attack'' stat pushes the direct damage higher, while the target's ''Defense'' stat drives the damage lower. When attacking an opponent with a 'Special attack', the attacker's ''Sp. Attack'' stat and the target's ''Sp. Defense'' stat influence the direct-damage amount.
The move's type determines whether the move is classified as a 'Physical attack' or a 'Special attack' in the first three generations of games.[5]
However, in ''Pokémon Diamond'' and ''Pearl'' each move is individually classified as Physical, Special, or Status (for moves that cause no damage).[6] For example: ''Thunderbolt'', a move where the Pokémon attacks a target with a directed bolt of electricity, is a Special attack; ''Thunder Punch'', which is an attack with an electrically-charged fist (or similar appendage), is considered a Physical attack; ''Thunder Wave'', which does no damage but paralyzes the opponent, is classified as Status. All three attacks are of the Electric type, however, and are subject to the same type bonuses or penalties.
The above information for Pokémon types comes from the video games. The Pokémon anime treats them in much the same way, but also has a number of differences, and occasionally goes deeper into the effects of a Pokémon's type weaknesses. For example, Pokémon were often shown to be physically weakened by exposure to a classical element associated with their type weaknesses, often to the point where a Pokémon would lose any type advantages it normally held. This often extended psychologically as well. Ground- and Rock-type Pokémon, for example, were often depicted as being afraid of water, but a determined Pokémon or trainer could overcome this fear. For example, in episode 206, "Right On, Rhydon," a Rhydon teaches itself to swim across a lake in order to reach food. episode synopsis
Numerous times in the anime, Pokémon have been able to overcome even total type immunities through sheer power or toughness, to the great shock of the opponent and any onlookers. Ash's Pikachu, for example, has defeated many Ground-type Pokémon this way. Other Pokémon and trainers have resorted to unconventional moves and tactics to avoid or resist attacks they were weak against.
;Electric vs. Grass
In some episodes, such as episode 74, "The Fourth Round Rumble," when Ash's Pikachu battles a Bellsprout, it is said that when a Grass-type is connected to the ground, it cannot be harmed by Electric-type attacks. In the games, Grass-types merely have resistance to Electric-type attacks, reducing damage by half.
;Electric vs. Ground
Ground-type Pokémon are completely immune to Electric-type attacks in the Pokémon games; however, in the anime, it is possible for Ground-type Pokémon to take damage from Electric-type attacks. This is often performed by Ash, or another protagonist, taking advantage of "an exception to the rule." For example, there are several instances where Ash's Pikachu has succeeded in attacking, damaging, and/or KOing Ground-type Pokémon using Electric-type attacks. In episode 58, "Riddle Me This," Pikachu is able to injure a Rhydon by aiming a Thunderbolt directly at its horn (his line, "Aim for the horn," has become an Internet meme). In episode 73, "Bad to the Bone," Pikachu managed to defeat Otoshi's Marowak with Thunderbolt. In episode 89, "In the Pink", when Pikachu struck Team Rocket with its Thunderbolt attack, the shock accidentally hit the Pink Nidoking. Other occasions include a Furret wrongly being named a ground type, yet Ash's Pikachu could still attack and KO it with electric attacks.
;Electric vs. Rock
Episodes of the anime, such as "To Master the Onixpected!" erroneously stated that Rock-types were immune to Electric-type attacks. This is due to the fact that in the first generation games, almost all Rock-types were Rock/Ground dual-type, and therefore immune to Electric-type attacks because they were Ground-types. The only other Rock-types were the fossil Pokémon Omanyte, Omastar, Kabuto, Kabutops and Aerodactyl. These Pokémon were not very commonly used among Pokémon players, and had Water or Flying as a secondary type, which are weak against Electric-type attacks. These factors therefore added to the misconception that Rock-types are immune to Electric-type attacks. This misconception was cleared up when Ash faced Roxanne and Brock and Max pointed out that Nosepass was a pure Rock-type and thus could be damaged by Electric-type attacks.
;Ghost vs. Normal, Normal vs. Ghost
In the Pokémon games, Ghost-type moves usually have no effect on Normal-type Pokémon and vice versa. However, in one episode during the '' season, the Ghost-type Shadow Ball attack is able to damage Meowth, a Normal-type Pokémon. Additionally, in several episodes featuring Pokémon contests, May's Skitty is hit by a Shadow Ball attack.
In ''Pokémon Chronicles'', Misty's Corsola successfully uses Spike Cannon, a Normal-type move, on the Dark- and Ghost-type Sableye.
;Ground vs. Flying
Flying-type Pokémon are immune to Ground-type attacks in the games, but not in the anime. This is demonstrated in the episode "Playing with Fire," in which a trainer's Steelix is able to use a Dig attack on Ash's Noctowl, and again during the Advanced Generation episode "From Brags to Riches" in which a Marowak is able to use Bone Club on a Gligar. episode synopsis This is because in the anime, Ground-type attacks are not directly affiliated with the earth, with the exception of Earthquake: all Pokémon merely jump to avoid the shock waves of Earthquake, regardless of type.
;Poison vs. Steel
In the games, Steel-types are unaffected by Poison-type moves. However, in the ''Diamond and Pearl'' episode "Gymbaliar!", a Croagunk was able to damage the Bug/Steel-type Scizor with various Poison-type moves, such as Poison Jab.
;Psychic vs. Dark
In one episode of ''Pokémon Chronicles'', Misty's Psyduck used the Psychic-type move Confusion on the Dark-type Poochyena, which should have been immune to it.
Note that a Pokémon type's immunities may be removed under certain battling conditions. For example, the moves Foresight and Odor Sleuth negate the Ghost-type's immunity to Normal-type and Fighting-type attacks.
Pokémon are generally arthropod-like Pokémon, mostly insectoids with a few arachnids. These Pokémon commonly evolve at low levels.
Some examples of Bug-types include Scyther, Heracross, Wurmple, and Vespiquen.
Pokémon are often associated with darkness and night. They were one of the two new types introduced in ''Pokémon Gold'' and ''Silver''. Moves of this type tend to be sinister in nature, such as biting, stealing, and taunting.
Examples of Dark-type Pokémon include Umbreon, Cacturne, and Weavile.
Pokémon are, unsurprisingly, dragon-like in appearance. However, not all dragon-''like'' Pokémon are Dragon-''type'' Pokémon. For example, Charizard is a Fire/Flying-type, Gyarados is a Water/Flying-type, and Milotic is a pure Water-type; these Pokémon are instead included in the Dragon egg group. Dragon-types have few weaknesses, but their weakness to Ice is often magnified by a secondary Flying or Ground type. Their above-average stats allow them to easily overpower most other Pokémon. Dragon-type moves involve the use of claws and breath. Most Dragon-types that do evolve have three evolutionary stages, and reach their final stage at an uncommonly high level. Also, the Dragon-type is one of the most commonly used types for Legendary Pokémon, second only to the Psychic-type.
Examples of Dragon-type Pokémon include Dragonite, Flygon, Salamence and Giratina.
Pokémon have the natural ability to generate large amounts of electricity. Electric-types often have a high Speed stat, a respectable Special Attack, and a decent Special Defense. In addition, Electric-type attacks may cause paralysis. Electric-types are also noted for having very few weaknesses, though the one weakness they have (Ground) is possibly the second most common Pokémon move type, and their usually low Defense makes this weakness deadly.
Some examples include Pikachu, Chinchou, Manectric, and Magnezone.
Pokémon learn specifically labeled unarmed martial arts attacks, such as punches, throws, submissions, and kicks. They generally have high Attack, but are particularly weak against flying and psychic pokemon.
Examples of Fighting-type Pokémon include Machop, Tyrogue, Blaziken, and Lucario.
Pokémon are aligned with heat, often in the form of flames or lava, and are usually capable of breathing fire. Fire-type Pokémon are immune to the Burn status effect and will also instantly defrost if affected by the Frozen status effect.
Examples include Charizard, Entei, Numel, and Infernape.
Pokémon are Pokémon that fly or resemble birds. They are normally bird-like, bug-like, or dragon-like Pokémon, but there are exceptions, such as the sea serpent-like Water-and-Flying-type Gyarados. The Flying-type has never been any species' sole type; a partial exception to this is the fourth generation Pokémon Arceus. Arceus has the ability to become any type by holding a special item, and so can potentially become a pure Flying-type Pokémon. In addition, some moves and abilities exist which can temporarily cause a Pokémon to be considered a Flying-type while in battle, such as Kecleon's Color Change ability. Flying-type has been combined with every type except Fighting at least once. The most common combination is the Normal/Flying dual-type. Flying-type Pokémon should not be confused with the glitch related Bird-type Pokémon, Missingno and '’'M.
Examples include Pidgeot, Ho-oh, Beautifly, and Chatot.
Pokémon relate to the supernatural, specifically the realm of the dead. In the ''Red'', ''Blue'', ''Yellow'', ''FireRed'', and ''LeafGreen'' games, all wild Ghost-type Pokémon require a special item to see them clearly in order to battle or capture them. In Red and Blue, Ghost-types were said to be effective against Psychic-types, but in fact Ghost-type moves were completely unable to damage them. This problem was fixed in later generations, which also added more variation in Ghost-types and Ghost-type moves. The move ''Curse'' works differently for Ghost-types than for other types, causing the user to cut half of its max HP to remove 1/4 of the target's HP between turns, as opposed to what it does for the other 16 types, namely reducing speed to boost Attack and Defense. Stat wise, Ghost Pokémon generally have a low base HP stat, most notably seen on Shedinja, which can only have 1 HP, though it is immune to most attacks. Ghosts usually have decent Attack and Special Attack, so as to support movepools that typically include Ghost and Dark moves, as well as the occasional Psychic or Electric TM.
Examples of the Ghost-type include Haunter, Misdreavus, Shedinja, and Spiritomb.
Pokémon have abilities and appearances associated with plant life and nature. They use many HP-recovery and HP-draining techniques, as well as moves which cause various status effects to their advantage. Grass-type Pokémon are immune to the move ''Leech Seed''. Until the ''Gold'' and ''Silver'' versions, over half of the Grass-type Pokémon were Grass/Poison dual-types, negating the Grass-type's resistance to Ground-type attacks. In fact, in the first generation of Pokémon, just one Pokémon was purely Grass-type - Tangela. Even in later games, many Grass-type Pokémon have a second type.
Examples of Grass-types include Bulbasaur, Celebi, Ludicolo, and Shaymin.
Pokémon are affiliated with the soil. They have moves which generally cause damage by ground movement and with rare exceptions, sacrifice Special Attack and Special Defense for higher Attack and Defense.
Examples include Diglett, Phanpy, Groudon, and Torterra.
Pokémon are affiliated with cold things and areas. Ice-type Pokémon usually have a high Special Defense statistic and a low Defense statistic, and are resistant only to Ice attacks, while weak against Fire, Fighting, Rock, and Steel. Ice is an uncommon type, and rarely seen in single-type Pokémon. Ice-types are all immune to the Freeze condition. Ice was an efficient type in ''Red'' and ''Blue'', being almost unstoppable until the Steel-type and more Fighting-type and Fire-type Pokémon were introduced in ''Gold'' and ''Silver''.
Examples of Ice-type Pokémon include Jynx, Delibird, Snorunt, and Glaceon.
Pokémon do not generally have any of the characteristics assigned to the other types, except in the case of dual-typed Normal-type Pokémon. As such, Normal could be considered the "default" type, encompassing the Pokémon which do not fit into the other types. Normal types are also usually mammals or fairy-like creatures. Unusual Pokémon, such as Eevee, Porygon, and Arceus also are usually Normal-type. Normal-type moves are based on standard attacks, such as tackles and scratches, but most Normal-types can also learn moves of other types, such as Fire Blast and Thunder. Normal-type attacks are not particularly effective against any type, but as a counter, only a few types have resistance to the Normal-type, and even fewer are effective against it.
Examples include Chansey, Noctowl, Skitty, and Munchlax.
Pokémon have some poison quality about them. Some take after reptiles or insects that produce venom, others are poisonous plants, and some are composed of or emit toxic chemicals. Many Poison-type moves can inflict the poison status effect, which Poison-types are immune to. In the first generation, there were nearly twice the amount of Poison-types than the amount of all Poison-type Pokémon in the other generations put together. The high number of Poison types meant a hight number of Pokémon with a Psychic weakness, which further exacerbated the aforementioned problem of super-strong Psychic types.
Examples include Weezing, Ariados, Seviper, and Drapion.
Pokémon generally have mental abilities associated with psychics, such as telekinesis, telepathy, and prescience. Psychic Pokémon generally have high Special Defense or Special Attack statistics. Psychic types are also among the smartest Pokémon, often capable of speaking in human languages either directly or through telepathy (some other Pokémon, like Team Rocket's Meowth, can also speak in human language). They are favored by the fandom as Psychic types generally can learn an incredibly wide variety of moves. In the original ''Red'' and ''Blue'' games, Psychic-types were considered to be unfairly powerful and it is assumed that Dark-types were brought in to balance the gameplay.
Some examples include Mewtwo, Lugia, Kirlia, and Bronzong. It is also noteworthy that the most difficult to acquire of the legendary Pokémon from the first three generations - Mew, Celebi, Jirachi, and Deoxys - are all Psychic or partially Psychic-types.
Pokémon are affiliated with rocks and mountains, and often have bodies made of stone. They should not be confused with Ground-type Pokémon: Rock-types attack by throwing rocks, while Ground-type attacks deal specifically with the ground itself, particularly soil. However, many Rock-type Pokémon are dual Rock- and Ground-types, giving some the false impression that Rock-types are effective against Electric-types. Rock-types generally have high Defense at the cost of Speed.
Examples include Onix, Tyranitar, Nosepass, and Bonsly.
Pokémon are made of, or coated with, a type of metal like steel or iron. They usually possess high Defense and sport a very large amount of resistances, but have low Speed and average Special Defense. They were one of the two new types introduced in ''Pokémon Gold'' and ''Silver''.
Examples of Steel-type Pokémon include Magneton (one of only two first generation pokemon with a second generation type), Skarmory, Mawile, and Dialga.
Pokémon are based on aquatic or amphibious creatures, and their powers are directly related to water. Of all the types, this one has the most species attributed to it.
Examples are Squirtle, Corsola, Mudkip, and Palkia.
The types below are unofficial types for Pokémon. Some are glitches, others have Pokémon moves of their type but no Pokémon.
The Bird-type was supposedly the original name for Flying-type Pokémon. Early screenshots of ''Pokémon Red and Blue'' show various Flying-type Pokémon listed as Bird-type. Bird-type remained in the games as a result of the '’'M,Missingno and 3trainerpoké glitch Pokémon. They are the only Pokémon who are of the Bird-type. Other unusual groups, such as the Pokémaniac-type, the 9-type, and the B-type, can be found among the varieties of glitch Pokémon. Missingno. Variety Details
The ???-type (or Unknown-type) is the type of the move ''Curse'' (a Normal-type move in ''Pokémon Mystery Dungeon''), whose effect depends on the type of the Pokémon using it: usually the move raises Attack and Defense while lowering Speed, but if a Ghost-type Pokémon uses it, half of the user's HP is sacrificed and it haunts the opponent instead.
The move ''Hidden Power'' is given as Normal-type in most games, and is unusual in that when used it actually damages the opponent as if it were of ''any'' type, depending on the Pokémon using the move. However in ''Pokémon Mystery Dungeon'' it has no type, much like the moves ''Wide Slash'', ''Vacuum-Cut'', ''Spin Slash'', and ''Excavate''. The attack type and strength of "Hidden Power" is determined by a number of different factors.
???-type is also the type given for Shadow Attacks, used by Shadow Pokémon in ''Pokémon Colosseum'' and '' until they are fully purified.
Due to the move ''Struggle's lack of a type, many people categorize it as a ???-type move, though this is unofficial. ''Struggle'' is listed in the ''Official Nintendo Power Players' Guides'' as a Normal-type move. If ''Struggle'' is sketched by a Smeargle or learned as a regular move by a cheating device such as Action Replay, it says that ''Struggle'' is of the Normal type. However, a Pokémon immune to Normal-type attacks is still damaged by ''Struggle''.
Pokémon eggs are listed as ???-type, until they hatch and are given the type of the Pokémon born.
Interestingly, one of the sprites of the Nintendo Event only Arceus shows it as a ???-type (since it can alter its type wearing different plates). However, Arceus is a Normal-type, as there are no plates that change Arceus into a Normal-type or ???-type.
★ The following games and their instruction manuals: ''Pokémon Red'', ''Blue'' and ''Pokémon Yellow''; ''Pokémon Gold'', ''Silver'', and ''Crystal''; ''Pokémon Colosseum'' and ''; ''Pokémon Mystery Dungeon''
1. Only in ''Pokémon Red'', ''Blue'', ''Yellow'', and ''Pokémon Stadium'',
2. Except in ''Pokémon Red'', ''Blue'', ''Yellow'', and ''Pokémon Stadium''.
3. Damage formula at serebii.net
4. serebii.net type chart
5. Battle strategies from serebii.net
6. Battle changes in ''Pokémon Diamond'' and ''Pearl''
7. Damage to Pokémon with two types is calculated by considering how each of its types reacts to any given attack and multiplying the results together. The following scenarios may occur with dual-typed Pokémon:::
★ The attack is super effective against both the Pokémon's types, as in a Fire-type attack used against the dual Bug- and Steel-type Scizor. The attack does double damage twice, resulting in quadruple damage.::
★ The attack does normal damage to one type but is either super effective or not very effective against the second type, as in an Electric-type attack used on the dual Normal- and Flying-type Pidgeot. The first type is ignored and the attack does double or half damage respectively — double in this example.::
★ The attack is super effective against one type but not very effective against the other type, as in a Grass-type attack used on the dual Grass- and Water-type Lotad. The attack does double damage against one type but half damage against the other, so the attack ends up doing normal damage.::
★ The attack is not very effective against both types, as in a Normal-type attack used against the dual Steel- and Rock-type Aron. Since the attack's damage is halved twice, the attack does one quarter of normal damage.::
★ The attack is super effective, not very effective, or does normal damage to one type but is negated by the other type, as in an Electric-type attack used against the dual Water- and Ground-type Whiscash. No matter what sort of damage an attack would do against one of the Pokémon's types, if it has no effect on the other type, the attack does no damage.
★ Pokémon
★ List of Pokémon
★ Pokémon game mechanics
Pokémon types and damage multipliers
Most Pokémon learn moves of the specific type(s) they have traits of, as well as basic physical attacks. For example, the Electric-type Pikachu can learn basic Normal-type moves such as Growl and Quick Attack, but also Electric-type moves like Thunderbolt and Thunder Wave. When a Pokémon uses a damaging move whose type matches one of its own types, the move does 1.5 x damage. This is known as STAB, which is short for Same Type Attack Bonus.[3] For instance, Pikachu will do more damage with Thunderbolt than a Normal-type like Raticate with the same stats will. Contrary to common belief, dual types do in fact receive the 1.5x Same Type Attack Bonus when the attack matches one of their types.
Also taken into consideration is the target Pokémon's type or types. Within the game, a move may be declared "Super effective," "Not very effective," and "No effect." "Super effective" moves will do twice the normal amount of damage to their target while "Not very effective" moves will only do half. Moves that have "No effect" are of a type that the target Pokémon is immune to. Some Pokémon are two types, and damage results are affected by each; as a result, "Super effective" and "Not very effective" can refer to a move doing quadruple or one quarter of the normal amount. For example, Electric-type attacks will do quadruple damage to Gyarados because they are "super effective" against both of its types, Water and Flying. For the opposite reason, Beedrill, a Bug/Poison type, only takes one quarter damage from Fighting-type attacks. These type effects are cumulative with other effects, like STAB, allowing moves to become much stronger or weaker depending on the circumstance. [4]
A Pokémon or Pokémon type is often said to have "weakness" against types whose attacks do "super effective" damage, and "resistance" against those types which do "not very effective" damage; these terms were popularized by the ''Pokémon Trading Card Game''.
Physical and Special attack
Each Pokémon move can be described as either a Physical or Special attack. When attacking an opponent with a 'Physical attack', the attacker's ''Attack'' stat pushes the direct damage higher, while the target's ''Defense'' stat drives the damage lower. When attacking an opponent with a 'Special attack', the attacker's ''Sp. Attack'' stat and the target's ''Sp. Defense'' stat influence the direct-damage amount.
The move's type determines whether the move is classified as a 'Physical attack' or a 'Special attack' in the first three generations of games.[5]
'Physical attack types' ★ Bug ★ Fighting ★ Flying ★ Ghost ★ Ground ★ Normal ★ Poison ★ Rock ★ Steel | 'Special attack types' ★ Dark ★ Dragon ★ Electric ★ Fire ★ Grass ★ Ice ★ Water ★ Psychic |
However, in ''Pokémon Diamond'' and ''Pearl'' each move is individually classified as Physical, Special, or Status (for moves that cause no damage).[6] For example: ''Thunderbolt'', a move where the Pokémon attacks a target with a directed bolt of electricity, is a Special attack; ''Thunder Punch'', which is an attack with an electrically-charged fist (or similar appendage), is considered a Physical attack; ''Thunder Wave'', which does no damage but paralyzes the opponent, is classified as Status. All three attacks are of the Electric type, however, and are subject to the same type bonuses or penalties.
Pokémon types in the anime
The above information for Pokémon types comes from the video games. The Pokémon anime treats them in much the same way, but also has a number of differences, and occasionally goes deeper into the effects of a Pokémon's type weaknesses. For example, Pokémon were often shown to be physically weakened by exposure to a classical element associated with their type weaknesses, often to the point where a Pokémon would lose any type advantages it normally held. This often extended psychologically as well. Ground- and Rock-type Pokémon, for example, were often depicted as being afraid of water, but a determined Pokémon or trainer could overcome this fear. For example, in episode 206, "Right On, Rhydon," a Rhydon teaches itself to swim across a lake in order to reach food. episode synopsis
Numerous times in the anime, Pokémon have been able to overcome even total type immunities through sheer power or toughness, to the great shock of the opponent and any onlookers. Ash's Pikachu, for example, has defeated many Ground-type Pokémon this way. Other Pokémon and trainers have resorted to unconventional moves and tactics to avoid or resist attacks they were weak against.
;Electric vs. Grass
In some episodes, such as episode 74, "The Fourth Round Rumble," when Ash's Pikachu battles a Bellsprout, it is said that when a Grass-type is connected to the ground, it cannot be harmed by Electric-type attacks. In the games, Grass-types merely have resistance to Electric-type attacks, reducing damage by half.
;Electric vs. Ground
Ground-type Pokémon are completely immune to Electric-type attacks in the Pokémon games; however, in the anime, it is possible for Ground-type Pokémon to take damage from Electric-type attacks. This is often performed by Ash, or another protagonist, taking advantage of "an exception to the rule." For example, there are several instances where Ash's Pikachu has succeeded in attacking, damaging, and/or KOing Ground-type Pokémon using Electric-type attacks. In episode 58, "Riddle Me This," Pikachu is able to injure a Rhydon by aiming a Thunderbolt directly at its horn (his line, "Aim for the horn," has become an Internet meme). In episode 73, "Bad to the Bone," Pikachu managed to defeat Otoshi's Marowak with Thunderbolt. In episode 89, "In the Pink", when Pikachu struck Team Rocket with its Thunderbolt attack, the shock accidentally hit the Pink Nidoking. Other occasions include a Furret wrongly being named a ground type, yet Ash's Pikachu could still attack and KO it with electric attacks.
;Electric vs. Rock
Episodes of the anime, such as "To Master the Onixpected!" erroneously stated that Rock-types were immune to Electric-type attacks. This is due to the fact that in the first generation games, almost all Rock-types were Rock/Ground dual-type, and therefore immune to Electric-type attacks because they were Ground-types. The only other Rock-types were the fossil Pokémon Omanyte, Omastar, Kabuto, Kabutops and Aerodactyl. These Pokémon were not very commonly used among Pokémon players, and had Water or Flying as a secondary type, which are weak against Electric-type attacks. These factors therefore added to the misconception that Rock-types are immune to Electric-type attacks. This misconception was cleared up when Ash faced Roxanne and Brock and Max pointed out that Nosepass was a pure Rock-type and thus could be damaged by Electric-type attacks.
;Ghost vs. Normal, Normal vs. Ghost
In the Pokémon games, Ghost-type moves usually have no effect on Normal-type Pokémon and vice versa. However, in one episode during the '' season, the Ghost-type Shadow Ball attack is able to damage Meowth, a Normal-type Pokémon. Additionally, in several episodes featuring Pokémon contests, May's Skitty is hit by a Shadow Ball attack.
In ''Pokémon Chronicles'', Misty's Corsola successfully uses Spike Cannon, a Normal-type move, on the Dark- and Ghost-type Sableye.
;Ground vs. Flying
Flying-type Pokémon are immune to Ground-type attacks in the games, but not in the anime. This is demonstrated in the episode "Playing with Fire," in which a trainer's Steelix is able to use a Dig attack on Ash's Noctowl, and again during the Advanced Generation episode "From Brags to Riches" in which a Marowak is able to use Bone Club on a Gligar. episode synopsis This is because in the anime, Ground-type attacks are not directly affiliated with the earth, with the exception of Earthquake: all Pokémon merely jump to avoid the shock waves of Earthquake, regardless of type.
;Poison vs. Steel
In the games, Steel-types are unaffected by Poison-type moves. However, in the ''Diamond and Pearl'' episode "Gymbaliar!", a Croagunk was able to damage the Bug/Steel-type Scizor with various Poison-type moves, such as Poison Jab.
;Psychic vs. Dark
In one episode of ''Pokémon Chronicles'', Misty's Psyduck used the Psychic-type move Confusion on the Dark-type Poochyena, which should have been immune to it.
Table of Pokémon types
Note that a Pokémon type's immunities may be removed under certain battling conditions. For example, the moves Foresight and Odor Sleuth negate the Ghost-type's immunity to Normal-type and Fighting-type attacks.
| Normal damage | "Super effective" | "Not very effective" | "No effect" |
|---|---|---|---|
List of Pokémon types
Bug-type
Pokémon are generally arthropod-like Pokémon, mostly insectoids with a few arachnids. These Pokémon commonly evolve at low levels.
Some examples of Bug-types include Scyther, Heracross, Wurmple, and Vespiquen.
Dark-type
Pokémon are often associated with darkness and night. They were one of the two new types introduced in ''Pokémon Gold'' and ''Silver''. Moves of this type tend to be sinister in nature, such as biting, stealing, and taunting.
Examples of Dark-type Pokémon include Umbreon, Cacturne, and Weavile.
Dragon-type
Pokémon are, unsurprisingly, dragon-like in appearance. However, not all dragon-''like'' Pokémon are Dragon-''type'' Pokémon. For example, Charizard is a Fire/Flying-type, Gyarados is a Water/Flying-type, and Milotic is a pure Water-type; these Pokémon are instead included in the Dragon egg group. Dragon-types have few weaknesses, but their weakness to Ice is often magnified by a secondary Flying or Ground type. Their above-average stats allow them to easily overpower most other Pokémon. Dragon-type moves involve the use of claws and breath. Most Dragon-types that do evolve have three evolutionary stages, and reach their final stage at an uncommonly high level. Also, the Dragon-type is one of the most commonly used types for Legendary Pokémon, second only to the Psychic-type.
Examples of Dragon-type Pokémon include Dragonite, Flygon, Salamence and Giratina.
Electric-type
Pokémon have the natural ability to generate large amounts of electricity. Electric-types often have a high Speed stat, a respectable Special Attack, and a decent Special Defense. In addition, Electric-type attacks may cause paralysis. Electric-types are also noted for having very few weaknesses, though the one weakness they have (Ground) is possibly the second most common Pokémon move type, and their usually low Defense makes this weakness deadly.
Some examples include Pikachu, Chinchou, Manectric, and Magnezone.
Fighting-type
Pokémon learn specifically labeled unarmed martial arts attacks, such as punches, throws, submissions, and kicks. They generally have high Attack, but are particularly weak against flying and psychic pokemon.
Examples of Fighting-type Pokémon include Machop, Tyrogue, Blaziken, and Lucario.
Fire-type
Pokémon are aligned with heat, often in the form of flames or lava, and are usually capable of breathing fire. Fire-type Pokémon are immune to the Burn status effect and will also instantly defrost if affected by the Frozen status effect.
Examples include Charizard, Entei, Numel, and Infernape.
Flying-type
Pokémon are Pokémon that fly or resemble birds. They are normally bird-like, bug-like, or dragon-like Pokémon, but there are exceptions, such as the sea serpent-like Water-and-Flying-type Gyarados. The Flying-type has never been any species' sole type; a partial exception to this is the fourth generation Pokémon Arceus. Arceus has the ability to become any type by holding a special item, and so can potentially become a pure Flying-type Pokémon. In addition, some moves and abilities exist which can temporarily cause a Pokémon to be considered a Flying-type while in battle, such as Kecleon's Color Change ability. Flying-type has been combined with every type except Fighting at least once. The most common combination is the Normal/Flying dual-type. Flying-type Pokémon should not be confused with the glitch related Bird-type Pokémon, Missingno and '’'M.
Examples include Pidgeot, Ho-oh, Beautifly, and Chatot.
Ghost-type
Pokémon relate to the supernatural, specifically the realm of the dead. In the ''Red'', ''Blue'', ''Yellow'', ''FireRed'', and ''LeafGreen'' games, all wild Ghost-type Pokémon require a special item to see them clearly in order to battle or capture them. In Red and Blue, Ghost-types were said to be effective against Psychic-types, but in fact Ghost-type moves were completely unable to damage them. This problem was fixed in later generations, which also added more variation in Ghost-types and Ghost-type moves. The move ''Curse'' works differently for Ghost-types than for other types, causing the user to cut half of its max HP to remove 1/4 of the target's HP between turns, as opposed to what it does for the other 16 types, namely reducing speed to boost Attack and Defense. Stat wise, Ghost Pokémon generally have a low base HP stat, most notably seen on Shedinja, which can only have 1 HP, though it is immune to most attacks. Ghosts usually have decent Attack and Special Attack, so as to support movepools that typically include Ghost and Dark moves, as well as the occasional Psychic or Electric TM.
Examples of the Ghost-type include Haunter, Misdreavus, Shedinja, and Spiritomb.
Grass-type
Pokémon have abilities and appearances associated with plant life and nature. They use many HP-recovery and HP-draining techniques, as well as moves which cause various status effects to their advantage. Grass-type Pokémon are immune to the move ''Leech Seed''. Until the ''Gold'' and ''Silver'' versions, over half of the Grass-type Pokémon were Grass/Poison dual-types, negating the Grass-type's resistance to Ground-type attacks. In fact, in the first generation of Pokémon, just one Pokémon was purely Grass-type - Tangela. Even in later games, many Grass-type Pokémon have a second type.
Examples of Grass-types include Bulbasaur, Celebi, Ludicolo, and Shaymin.
Ground-type
Pokémon are affiliated with the soil. They have moves which generally cause damage by ground movement and with rare exceptions, sacrifice Special Attack and Special Defense for higher Attack and Defense.
Examples include Diglett, Phanpy, Groudon, and Torterra.
Ice-type
Pokémon are affiliated with cold things and areas. Ice-type Pokémon usually have a high Special Defense statistic and a low Defense statistic, and are resistant only to Ice attacks, while weak against Fire, Fighting, Rock, and Steel. Ice is an uncommon type, and rarely seen in single-type Pokémon. Ice-types are all immune to the Freeze condition. Ice was an efficient type in ''Red'' and ''Blue'', being almost unstoppable until the Steel-type and more Fighting-type and Fire-type Pokémon were introduced in ''Gold'' and ''Silver''.
Examples of Ice-type Pokémon include Jynx, Delibird, Snorunt, and Glaceon.
Normal-type
Pokémon do not generally have any of the characteristics assigned to the other types, except in the case of dual-typed Normal-type Pokémon. As such, Normal could be considered the "default" type, encompassing the Pokémon which do not fit into the other types. Normal types are also usually mammals or fairy-like creatures. Unusual Pokémon, such as Eevee, Porygon, and Arceus also are usually Normal-type. Normal-type moves are based on standard attacks, such as tackles and scratches, but most Normal-types can also learn moves of other types, such as Fire Blast and Thunder. Normal-type attacks are not particularly effective against any type, but as a counter, only a few types have resistance to the Normal-type, and even fewer are effective against it.
Examples include Chansey, Noctowl, Skitty, and Munchlax.
Poison-type
Pokémon have some poison quality about them. Some take after reptiles or insects that produce venom, others are poisonous plants, and some are composed of or emit toxic chemicals. Many Poison-type moves can inflict the poison status effect, which Poison-types are immune to. In the first generation, there were nearly twice the amount of Poison-types than the amount of all Poison-type Pokémon in the other generations put together. The high number of Poison types meant a hight number of Pokémon with a Psychic weakness, which further exacerbated the aforementioned problem of super-strong Psychic types.
Examples include Weezing, Ariados, Seviper, and Drapion.
Psychic-type
Pokémon generally have mental abilities associated with psychics, such as telekinesis, telepathy, and prescience. Psychic Pokémon generally have high Special Defense or Special Attack statistics. Psychic types are also among the smartest Pokémon, often capable of speaking in human languages either directly or through telepathy (some other Pokémon, like Team Rocket's Meowth, can also speak in human language). They are favored by the fandom as Psychic types generally can learn an incredibly wide variety of moves. In the original ''Red'' and ''Blue'' games, Psychic-types were considered to be unfairly powerful and it is assumed that Dark-types were brought in to balance the gameplay.
Some examples include Mewtwo, Lugia, Kirlia, and Bronzong. It is also noteworthy that the most difficult to acquire of the legendary Pokémon from the first three generations - Mew, Celebi, Jirachi, and Deoxys - are all Psychic or partially Psychic-types.
Rock-type
Pokémon are affiliated with rocks and mountains, and often have bodies made of stone. They should not be confused with Ground-type Pokémon: Rock-types attack by throwing rocks, while Ground-type attacks deal specifically with the ground itself, particularly soil. However, many Rock-type Pokémon are dual Rock- and Ground-types, giving some the false impression that Rock-types are effective against Electric-types. Rock-types generally have high Defense at the cost of Speed.
Examples include Onix, Tyranitar, Nosepass, and Bonsly.
Steel-type
Pokémon are made of, or coated with, a type of metal like steel or iron. They usually possess high Defense and sport a very large amount of resistances, but have low Speed and average Special Defense. They were one of the two new types introduced in ''Pokémon Gold'' and ''Silver''.
Examples of Steel-type Pokémon include Magneton (one of only two first generation pokemon with a second generation type), Skarmory, Mawile, and Dialga.
Water-type
Pokémon are based on aquatic or amphibious creatures, and their powers are directly related to water. Of all the types, this one has the most species attributed to it.
Examples are Squirtle, Corsola, Mudkip, and Palkia.
Other types
The types below are unofficial types for Pokémon. Some are glitches, others have Pokémon moves of their type but no Pokémon.
Glitch types
The Bird-type was supposedly the original name for Flying-type Pokémon. Early screenshots of ''Pokémon Red and Blue'' show various Flying-type Pokémon listed as Bird-type. Bird-type remained in the games as a result of the '’'M,Missingno and 3trainerpoké glitch Pokémon. They are the only Pokémon who are of the Bird-type. Other unusual groups, such as the Pokémaniac-type, the 9-type, and the B-type, can be found among the varieties of glitch Pokémon. Missingno. Variety Details
???-type
The ???-type (or Unknown-type) is the type of the move ''Curse'' (a Normal-type move in ''Pokémon Mystery Dungeon''), whose effect depends on the type of the Pokémon using it: usually the move raises Attack and Defense while lowering Speed, but if a Ghost-type Pokémon uses it, half of the user's HP is sacrificed and it haunts the opponent instead.
The move ''Hidden Power'' is given as Normal-type in most games, and is unusual in that when used it actually damages the opponent as if it were of ''any'' type, depending on the Pokémon using the move. However in ''Pokémon Mystery Dungeon'' it has no type, much like the moves ''Wide Slash'', ''Vacuum-Cut'', ''Spin Slash'', and ''Excavate''. The attack type and strength of "Hidden Power" is determined by a number of different factors.
???-type is also the type given for Shadow Attacks, used by Shadow Pokémon in ''Pokémon Colosseum'' and '' until they are fully purified.
Due to the move ''Struggle's lack of a type, many people categorize it as a ???-type move, though this is unofficial. ''Struggle'' is listed in the ''Official Nintendo Power Players' Guides'' as a Normal-type move. If ''Struggle'' is sketched by a Smeargle or learned as a regular move by a cheating device such as Action Replay, it says that ''Struggle'' is of the Normal type. However, a Pokémon immune to Normal-type attacks is still damaged by ''Struggle''.
Pokémon eggs are listed as ???-type, until they hatch and are given the type of the Pokémon born.
Interestingly, one of the sprites of the Nintendo Event only Arceus shows it as a ???-type (since it can alter its type wearing different plates). However, Arceus is a Normal-type, as there are no plates that change Arceus into a Normal-type or ???-type.
References
★ The following games and their instruction manuals: ''Pokémon Red'', ''Blue'' and ''Pokémon Yellow''; ''Pokémon Gold'', ''Silver'', and ''Crystal''; ''Pokémon Colosseum'' and ''; ''Pokémon Mystery Dungeon''
Footnotes
1. Only in ''Pokémon Red'', ''Blue'', ''Yellow'', and ''Pokémon Stadium'',
2. Except in ''Pokémon Red'', ''Blue'', ''Yellow'', and ''Pokémon Stadium''.
3. Damage formula at serebii.net
4. serebii.net type chart
5. Battle strategies from serebii.net
6. Battle changes in ''Pokémon Diamond'' and ''Pearl''
7. Damage to Pokémon with two types is calculated by considering how each of its types reacts to any given attack and multiplying the results together. The following scenarios may occur with dual-typed Pokémon:::
★ The attack is super effective against both the Pokémon's types, as in a Fire-type attack used against the dual Bug- and Steel-type Scizor. The attack does double damage twice, resulting in quadruple damage.::
★ The attack does normal damage to one type but is either super effective or not very effective against the second type, as in an Electric-type attack used on the dual Normal- and Flying-type Pidgeot. The first type is ignored and the attack does double or half damage respectively — double in this example.::
★ The attack is super effective against one type but not very effective against the other type, as in a Grass-type attack used on the dual Grass- and Water-type Lotad. The attack does double damage against one type but half damage against the other, so the attack ends up doing normal damage.::
★ The attack is not very effective against both types, as in a Normal-type attack used against the dual Steel- and Rock-type Aron. Since the attack's damage is halved twice, the attack does one quarter of normal damage.::
★ The attack is super effective, not very effective, or does normal damage to one type but is negated by the other type, as in an Electric-type attack used against the dual Water- and Ground-type Whiscash. No matter what sort of damage an attack would do against one of the Pokémon's types, if it has no effect on the other type, the attack does no damage.
See also
★ Pokémon
★ List of Pokémon
★ Pokémon game mechanics
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