POKéMON RED AND BLUE
'''Pokémon Red''' and '''Pokémon Blue''' are the first two installments of the Pokémon series of role-playing video games, first released for the Game Boy in Japan in 1996, later released to the rest of the world in 1998 (North America) and 1999 (Europe and Australia), and are two of the best-selling video games of all time. Set in the fantasy world of Kanto, the game's stories follow the progress of the central character in his quest to master Pokémon battling. Both games are independent of each other but feature largely the same plot and, while both can be played separately, it is necessary for the player to trade among the two in order to fully complete the game.
''Pocket Monsters Aka'' and ''Midori'' have subsequently been remade for the Game Boy Advance into ''Pokémon FireRed'' and ''Pokémon LeafGreen''. These, being advanced generation games, serve to allow the player to obtain all of 386 then-available Pokémon species created by the franchise.
The original two games, along with Pokémon Yellow and Pokémon Stadium form the first generation of Pokémon, also called the 'primary generation'.
| Contents |
| Plot |
| Starter Pokemon |
| Gameplay |
| Link-up capabilities |
| Development |
| Pocket Monsters |
| Reception |
| Glitches |
| References |
| External links |
Plot
At the beginning of the games, the player can choose Bulbasaur, Charmander or Squirtle as their starter Pokémon from Professor Oak. They cannot catch any of the starters or their evolutions in the wild or by trading with in-game NPCs, therefore, to complete the Pokédex with all 150 Pokémon, the player must link games and trade with other players in the real world. The basic point of the game is to become the best trainer in all of Kanto; this is done by raising Pokémon, defeating the 8 Gym Leaders for Badges, and eventually challenging the Elite Four and the Champion, the player's rival. Also, throughout the game, the player will have to battle against the forces of Team Rocket, a criminal organization that uses pokémon for evil, and will eventually face off against their leader, Giovanni.
The player has a childhood rival, who happens to be the grandson of Professor Oak. This character's default name is the opposite color of the version owned (i.e. in Red version, the character's default name is Blue). He will battle the player at certain points in the game to test the player's Pokémon; being defeated is an indication for the player to level up his or her team. He will always choose for his starter a Pokémon that has a type advantage over the player's chosen one. For example; if the player chooses Charmander, a Fire-type Pokémon, he will choose Squirtle, a Water-type Pokémon, giving it an advantage over the Fire-type Charmander.
Starter Pokemon
★ Bulbasaur
★ Charmander
★ Squirtle
All evolve at level 16 and will evolve again at level 36 (level 32 for Ivysaur).
Gameplay
Like many console role-playing games, ''Pokémon Red'' and ''Blue''
are in third-person perspective, with players directly navigating the protagonist around their fictional universe, interacting with objects and people. As the player explores this world they encounter different terrains, such as grassy fields, forests, caves, and seas, in which different Pokémon species reside. As the player randomly encounters one of these creatures, the play switches to a turn-based "battle scene", where characters must await their turns to attack.
A major aspect to the game is that of players developing and raising their Pokémon by battling other Pokémon, which can be found in the wild or owned by other Trainers. This experience point system, characteristic of all ''Pokémon'' video games and integral to these games, controls the physical properties of the Pokémon, including their battle statistics and hit points.
There are two main goals within the games, that of defeating the Elite Four (a series of highly skilled Trainers residing at the end of the game) and Champion and that of completing the Pokédex (capturing all 150 of the different monsters). These are to be completed in that order, since certain species (like Mewtwo) cannot be captured until after the Elite Four are defeated.
Link-up capabilities
These two games introduced the concept of trading Pokémon between cartridges via the Game Boy Link Cable. This had to be done in order to complete the game without cheating or using glitches, since each of the two games held version-specific Pokémon which could not be obtained in the other version.
The Link Cable also made it possible to battle another player's Pokémon team - this meant that experienced players could pit their Pokémon against equals, something they were unable to do in the game world without cheating. However, no experience points were earned for link battles.
As well as trading with each other, ''Pokémon Red'' and ''Blue'' can trade Pokémon between the second generation of Pokémon games (''Pokémon Gold'' and ''Silver'' and ''Pokémon Crystal'') being released later. However, there were some limitations; . Pokémon introduced in the new games could not be traded to ''Red'', ''Blue'', or ''Yellow'', including those of the newly introduced types Steel and Dark, nor could Pokémon with moves introduced in the second generation games be traded. So if Pokémon Silver or Gold had a second generation Pokémon or one with second generation attacks, they would not be able to link at all. MissingNo., 'M, and other Glitched Pokémon were unsupported as well; though they would appear as a second generation Pokémon in G/S/C, the games would register them as abnormal and cancel any trade involving the glitches. Also, the English versions of the games were not compatible with their Japanese counterparts, and such trades resulted in corruption because they were unable to translate the Pokémon that were traded automatically.
Using the Transfer Pak for the Nintendo 64, data (such as Pokémon and items) from Pokémon Red and Blue can be used in the Nintendo 64 games Pokémon Stadium and Pokémon Stadium 2.
The games, however, were not compatible with the ''Pokémon'' games of the later "Advanced Generation" for the Game Boy Advance and GameCube.
Development
The concept of the Pokémon saga stems from the hobby of insect collecting, a popular pastime which game producer Satoshi Tajiri had enjoyed as a child. Tajiri thought the Game Boy was perfect for his concept, especially because of the link cable that allows players to trade or fight their Pokémon.[1] Tajiri never expected that the game would be so popular, especially because of the declining popularity of the handheld.
The main characters were named after Tajiri himself (Satoshi) and his friend and fellow Nintendo developer, Shigeru Miyamoto (Shigeru).
All the drawings were made by artist Ken Sugimori, and the music was made by Junichi Masuda (most tunes were later used in the anime in rearranged orchestral versions).
The Pokémon never bleed or die in battle, only faint – this was a very touchy subject to Tajiri, as he didn't want to further fill the gaming world with "pointless violence."[2]
Pocket Monsters
In Japan, ''Pocket Monsters'' was first released as and while ''Red'' and ''Blue'' were released in North America and elsewhere. In Japan, , with improved graphics as opposed to the older first-generation games, was released after the original ''Aka'' and ''Midori''. It contained Pokémon that could be found in places not originally in the ''Aka'' and ''Midori'' versions. An example is that Ditto was added to the Rock Tunnel and Lickitung could be caught in the wild. Also, Unknown Dungeon was totally redesigned, and its layout was used by the ''Red'' and ''Blue'' versions.
Although "Pokémon Green" was never released outside of Japan, ''Pokémon Blue'' is based on ''Pocket Monsters Ao''
Reception
| Publication | Score | |
|---|---|---|
| Compilations of multiple reviews | ||
The games set the precedent for what has become a blockbuster, multi-billion dollar franchise and sold the Game Boy in vast numbers. Together, Red & Blue have sold 20 million copies worldwide, becoming the second best selling game on the Game Boy.
Glitches
Various glitches have been found in the game. Many of them were fixed for the release of Pokémon Yellow, and none of them exist in the third generation remakes, Pokémon FireRed and LeafGreen.
★ 'M' and 'Missingno.:' An infamous glitch, occurring as a wild Pokémon encounter on Cinnabar or Seafoam coast after talking to a certain man in Viridian City.[6]
★ 'Cinnibar Coast Pokemon:' Many odd Pokemon over level 100 and trainers with glitch Pokemon have been found on the coasts of Cinnibar and Seafoam Islands. What glitchy Pokemon you find depends on your name. For example, if "Zowayix" is your name you can find all four Missingno forms. This comes from talking to the same man in Viridian as the Missingno glitch.
★ 'Item Duplication:' A side effect of generating the Missingno. Causes the sixth item in the player's inventory to multiply.
★ 'Mew Glitch:' A glitch which, if properly performed, can generate an encounter with a wild Mew, a legitimate Pokémon normally available only through Nintendo promotional events.[7]
★ 'Other Glitch Pokemon:' There are many glitch Pokemon that can be found in the game using a Gameshark or the Mew Glitch. Usually they have unusual names (for example: 4. 4).
★ 'Glitch City:' An area resembling a town or city, composed of scrambled background graphics. Generated by a series of steps involving the 'timer' in the Safari Zone.[8]
References
1. The Ultimate Game Freak: Interview with Satoshi Tajiri (part 1)," ''TimeAsia''
2. The Ultimate Game Freak: Interview with Satoshi Tajiri (part 2)," ''TimeAsia''
3. IGN review
4. GameSpot review
5. Pokémon Blue at Game Rankings
6. Tales from the Glitch, retrieved July 31, 2007
7. Page on Mew Glitch, retrieved July 31, 2007 - also contains different variations on the glitch
8. Glitch City page, retrieved July 31, 2007
External links
★ Red and Blue at Nintendo.com
★ IGN Guide to Pokémon: Blue and Red
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