The term 'Plesiochronous' is derived from the Greek ''plesio'', meaning near, and ''chronos'', time, and refers to the fact that plesiochronous systems run in a state where different parts of the system are almost, but not quite perfectly,
synchronised.
According to
ITU-T standards, corresponding signals are plesiochronous if their significant instants occur at nominally the same rate, with any variation in rate being constrained within specified limits. In general, plesiochronous systems behave similarly to synchronous systems, except that they must have some means to cope with "sync slips", which will happen at intervals due to the plesiochronous nature of the system.
The most common example of a plesiochronous system design is the
Plesiochronous Digital Hierarchy networking standard.
The modern tendency in
systems engineering is towards using systems that are either fundamentally
asynchronous (such as
Ethernet), or fundamentally
synchronous (such as
SDH), and layering these where necessary, rather than using a mixture between the two in a single technology.
See also:
★
jitter
★
wander
★
buffering
''Contains material from FOLDOC, used with permission''