GUNBOUND

(Redirected from Mobile (GunBound))

'GunBound' (Korean:건바운드) is a free-to-play, turn-based, room-to-room, multiplayer online game with many similar features to the popular Worms game series.
GunBound was developed and is maintained by South Korean developer Softnyx. It is currently in its second major release, World Champion internationally and is called GunBound Revolution in North America with ijji as its host. The first major beta release was Thor's Hammer.
The Japanese version of GunBound, known as ''GunBound: Planet Battle'', is currently in its beta version as of January 24, 2007 and is hosted by HANGAME.

Contents
Gameplay
Avatars
Currency
Weather
Game modes
Solo
Tag
Score
Jewel
Mobiles
Mechanical
Bionic
Shield
Weapon classes
Impact weapons
Laser weaponry
Electricity-based weapons
Explosive weapons
Items
External links
References

Gameplay


''GunBound'' has a turn-based artillery gameplay, bearing properties of two-dimensional games and ballistics-simulation games.
In GunBound, players are assigned to two opposing teams which take turns firing at each other with vehicles called "'Mobiles'" in GunBound parlance. Each "'Mobile'" has three unique weapons, labeled "1", "2", and "SS" ''(Special Shot)''. Players use the arrow keys to adjust angle, and then they use either the spacebar ('Slice Mode') or mouse ('Dragshot Mode') to charge up the power gauge (which only affects trajectory, not damage). Previously, in the Thor's Hammer release, another firing mode known as 'Sniper Mode' existed and is used to correct firing inconsistencies. However, the solution backfired as the mode produced minor random adjustments, therefore rendering Sniper Mode useless. Upon World Champion's release, the aforementioned mode was scrapped from the game.
Factors like terrain condition, wind currents and elemental phenomena force players to continuously change their aim and trajectory power setting while rethinking their strategy at the same time. GunBound also implements a 'delay' system which is influenced by the Mobile, the weapon and/or item a player uses.
GunBound's gameplay guide is documented here on ijji:[4][5]
Avatars

A user's character can be equipped with clothing and other items, termed 'Avatars', which provide additional statistical bonuses that will assist players in the game. They come in the form of six categories: ''Head'' (headgear), ''Body'' (clothing), ''Glasses'' (eyewear), ''Flag'' (backpacks), ''Ex'' (background and animations) items and Avatar ''Sets'' (collections of correlated Avatars). Only one Avatar in each category can be used at a time, except the in the ''Ex'' Item category, where one user background and one animation may be used.
There are several ways that an Avatar can improve a user's statistics, which include:

★ Offensive capability.

★ Defensive capability.

★ Mobile's total health.

★ Shield regeneration rate. (takes effect only when using Shield Mobiles.)

★ ''Base delay'' per turn (a Mobile's waiting time before its next turn. Depends upon the Mobile used.)

★ ''Item delay'' per turn (an applied item's interval before the player's next turn. Depends upon the type of item used.)

★ Bunging potential. (the ability to excavate as much terrain as possible in a single attack.)

★ Popularity. (bonus and penalty factors.)
An Avatar, however, can reduce statistics as well. The effect of an Avatar has over its user is measured in percentage points which cannot exceed +50 or -50. The only Avatars that do not affect a user's statistics are ''Ex'' types. They serve as user decoration whenever he or she enters a room.
''Power User'' is an ''Ex'' item which removes all penalties and adds extra bonuses.
When purchasing Avatars, a player has the choice of selecting a duration in which he or she can use it for. There are three available periods of purchase, which consist of a week, a month or a limitless time. The prices rise as the purchase period increases.
There are two different types of zones for each of the 3 main zones (Rookie, Amateur, and Open). Avatar off zones ignores all avatar bonuses except popularity, and Avatar on zones allow all types of avatars to work.
Currency

Two forms of currency exist in the game, which are Gold and G Coins (G coins are only used by ijji.com, Softnyx uses the word Cash), and are used to purchase Avatars. While Gold can easily be earned by obtaining various bonuses in the game, there are many Avatars in GunBound that are only sold in terms of G Coins. G Coins are gained by using real money and can grant one the privilege of buying "G Coin only" Avatars.
Weather

In the game, there are different weather conditions which indirectly affect the outcome of a battle.

★ 'Force' - Sunbeam that raises the damage of any projectile that passes through it. The shot's damage outcome will be constantly increased as long as it remains under the sunbeam's influence.

★ 'Lightning' - Lightning pillar which produces lightning where the projectile lands. The bolt increases damage slightly and excavates some terrain. Specifically, the bolt is extremely potent against Mechanical Mobiles.

★ 'Tornado' - A waterspout. Changes the path of projectiles that pass through it. If one hits an opponent, the bonus is called a "hurricane bonus".

★ 'Healing Moon' - Crescent moon which regenerates all Mobiles' health. Bionic Mobiles experience additional healing bonuses.

★ 'Ignorance' - Solar eclipse that disables all items. Shield Mobiles also stop regenerating shields for that turn.

★ 'Wind Change' - Comet icon. Changes the wind direction and speed, affecting the trajectory of projectiles.

★ 'Ice' - Ice crystal symbol. Enables projectiles to excavate more terrain for the length of the weather condition's duration. It appeared in a previous version but is currently no longer implemented in any Gunbound version.

★ 'Thor' - A satellite that fires laser beams at the point a designated projectile lands. The satellite's power gets stronger as it deals more and more damage upon Mobiles. The Aduka's 2nd and SS shot activate Thor whether or not it is the active weather condition.

Game modes


Solo

Each player has only one life during game play. Once dead, the deceased players access a three-in-a-row, rolling slots game in which they can gain gold, alter wind conditions (affecting the shots of still-living players), or drop randomly-chosen items or bombs from the sky.
Tag

''Tag'' mode is similar to ''Solo'' mode with only one difference: Players are allowed not only one, but two Mobiles at the beginning of a match.
In this mode, each player is permitted to switch once per turn between his or her chosen primary and secondary Mobiles (Initially, secondary Mobiles only have half of its total health. This, however, can be mended using Healing items). He or she cannot change from one mobile to another once dead. Also, a player is only allowed one chance to switch Mobiles each turn.
Score

The lives allotted in ''Score'' mode relies on the amount of team players participating in a match. For a team composed of ''n'' players, there are (''n'' + 1) lives.
Players can be killed or die as many times as the number of team lives is above zero. For every death on a team, the counter is reduced by one point. Then, that specific player is given the chance to reappear again after a set count of 4 turns, starting after the player selects a new drop spot on the map. A team wins if there is no living opponent left at the end of a turn or if the opposition's life counter reaches zero.
Jewel

Participants are required to eliminate targets called ''Jewel'' (seen in the form of Raons). Each ''Jewels'' is assigned a point value ranging from -5 to +25.
Shots fired at the enemy will not cause damage, but can destroy land.
The first team rounding up at least 100 points wins or if all players are bunged(dropped down) and there are no opponents left in the game.

Mobiles


The game has eighteen Mobiles in total with two of them only available by chance if the Mobiles are chosen at random. The other sixteen are available from a selection screen. They are:
Armor, Mage, NakMachine, Trico, Bigfoot, Boomer, Raon Launcher, Lightning, J.D., A.Sate, Ice, Turtle, Grub, Aduka, J.Frog, and Kalsiddon.
Two additional mobiles in the "random selection mode" set are Dragon and Knight. Obtaining at least one is a rare privilege. Every Mobile falls under one of three different categories: Mechanical, Shielded and Bionic. Each has its own distinct features. As a general rule, depending on the type of weapon a type Mobile takes a shot from, a 4% defense bonus or penalty will be added.
Mechanical

Mechanical Mobiles have strong defensive capabilities and commonly cause heavy damage both on Mobiles and on the terrain. While all of them are resistant against impact weapons, they suffer terribly from electricity-based attacks. Mechanical Mobiles move comparatively less than other mobiles due to their heavy, rigid armor. To add insult to injury, Mechanicals are also the only Mobiles in GunBound without a self-recovery mechanism, relying only on their hard shells to survive.
'Corresponding Mobiles:' Armor, NakMachine, Bigfoot, Raon Launcher, Aduka, Kalsiddon, and Knight.
Bionic

Bionic Mobiles are actually creatures or objects of organic origin mounted with weaponry. They are typically outfitted with impact weapons and are electricity-tolerant. Their main advantage, however, lies in obtaining regeneration bonuses when using healing items or when under the effect of the Healing Moon. They are, however, vulnerable to energy beams and typically have the weakest protective shells amongst Mobiles.
'Corresponding Mobiles:' Trico, Boomer, Ice, Turtle, Grub, J.Frog and Dragon.
Shield

Shield Mobiles are the only types in GunBound that utilize defensive fields. Although slightly weaker than Mechanical Mobiles, they have decent defensive capabilities, nonetheless. Shield Mobiles are only armed with an energy beam or electrical weapon and are made to reduce damage from energy beam shots. Other advantages include high overall mobility and the power to use its constantly-recharging defensive fields to rapidly recover as much lost physical health as possible. However, Shield Mobiles are susceptible to impact weapons and have comparatively low hit points compared to other Mobiles. Unlike Bionic Mobiles, Shield Mobiles cannot recover lost physical health unless they are provided with healing items.
Shield integrity is displayed as a blue bar. Physical health is displayed as GunBound's standard green health bar. If attacked, their shields go down first, followed by its physical health.
'Corresponding Mobiles:' Mage, A.Sate, J.D. and Lightning.

Weapon classes


Natural Enemies

Along with different types of Mobiles (Shield, Bionic and Mechanical) also comes different weapon systems that inflict more or less damage according to the Mobile type they deal damage upon. As a rule of thumb, all damage bonuses and penalties of each weapon system on specific Mobiles is given and an addition and reduction of 4% from its normal damage respectively.
Impact weapons

Inflicts physical damage. While being an old-fashioned means of combat, they still excel in attacking Shield Mobiles as it bypasses their defensive fields, therefore exerting damage on them in its fullest potential. However, Impact Mobiles are weak against Mechanical Mobiles because of their high defensive capability.
'Corresponding Mobiles:' NakMachine, Boomer, Ice, and Turtle.
Laser weaponry

Armament based on the exploitation of pure light energy. It wreaks the most havoc on Bionic Mobiles as it is capable of burning their protective shells. It is, on the other hand, the least effective against Shielded Mobiles. The shield generators they make use of is derived from the same laser technology used for the weaponry, so it disperses the damage more effectively.
'Corresponding Mobiles:' Mage, A.Sate, Raon Launcher, Knight, and Aduka (Weapon 2 and SS Weapon only).
Electricity-based weapons

Electricity from natural phenomenon such as thunderstorms are stored and used as weapons. Electrical weapons are implemented for maximum firepower when dealing with Mechanical Mobiles as electricity easily flows through their metallic alloy. Organic Mobiles, however, have the ability to absorb some electricity, thus slightly reducing the harm done.
'Corresponding Mobiles:' Lightning, J.D., Grub, Aduka (Weapon 1 only) and Kalsiddon.
Explosive weapons

With the discovery of gunpowder, explosives could be used as a weapon of war. Inflicts the same amount of damage on all Mobiles with no exceptions. Depending on the situation, this feature decides between victory or defeat.
'Corresponding Mobiles:' Armor, Trico, Bigfoot and Dragon.

Items


Dual: This item fires two of the same shot in one turn. Delay is huge, but can fire tremndous damage
Dual+: First a selected shot will shoot then another shot will follow it. Shot is less delayed then Dual
Blood: Uses 8% of the player's life, and increases the shot's power by 33%. There is no delay.
Power up: with 150 average delay, the shot is increased by 33%
Energy 1: heals a bit of life for the player. Bionic Mobiles gain an extra 5%.
Energy 2: Same as energy one except it heals 25% of the player's life
Teleport: The player will move where the shot lands. if it goes out, the player wil stay where he/she was.
Team Teleport: the Player switches with the teamate with the least life. Delay is very short.

External links



''GunBound'' - Official list of servers

''softnyx'' - Developer's main site
'Official GunBound Server Websites'

GunBound International - GunBound International Website (Softnyx)

GunBound Brazil - GunBound Brazil Website (Ongame)

GunBound Japan - GunBound Japan Website

GunBound Korea - GunBound Korea Website (Softnyx)

GunBound Latino Service - GunBound Latino Service Website (Softnyx)

GunBound North America - GunBound North America Website (IJJI, NHN)

GunBound Vietnam - GunBound Vietnam Website (Asiasoft)

GunBound Europe - GunBound Europe Website (GOA, France Telecom)

Gunbound Indonesia - Gunbound Indonesian website (hosted by PT Boleh.com)
;Wikis


References


1. New Gunbound World Champion open
2. Gunbound Europe (GBEU) is on!
3. Gunbound World Champion OPEN!
4. Gunbound North America: How to Play
5. How to play


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