![]() | Rhodesian Fire Forces: World's Most Combat Jumps & Tactics Needed in Afghanistan NOW Who has the world's most combat jumps? U.S. Army Airborne? Nope. Brits? Nope. Russians? Nope. Germans? Sorry, germanophiles, not even close. French? good guess; they have the 2nd most combat jumps. Want to know who has the most combat jumps so far in world history? The Rhodesians. http://www.combatreform.com/paratrooper.htm The Rhodesians created an ingenious "Fire Force" system during their sub-national conflict (SNC) against communist rebels and outside mercenaries. The Rhodesian FIRE FORCES have done more combat jumps than anybody else at the small-unit, tactical level of war; sometimes they would jump 3 TIMES IN A DAY! Professor J.R.T. Wood's excellent report on the Rhodesian Fire Forces (RFFs): http://selousscouts.tripod.com/fire_force__part_one.htm The RFFs would have small "Killer Bees": Alouette III scout helicopters forward deployed with fuel caches and fixed-wing Cessna Model 337 Lynxes (USAF: O-2 Skymasters) scour the countryside for the enemy with Selous scouts on the ground hunting the "terrs" with tracker skills; Tracking Blog http://www.breachbangclear.blogspot.com/ http://selousscouts.tripod.com/combat_tracking_techniques.htm U.S. Army Tracking School http://www.universityofmilitaryintelligence.us/functional_courses/ctc/default.asp Civil-Military Tracker Courses http://www.tacticaltracking.com/site/ http://www.onpointtactical.com/enroll.aspx?id=5 ...and when they found the enemy, the Quick Reaction Force (QRF) Paratroopers would jump in by C-47 Dakotas, surround and finish off the terrorists with the help of CAS Hunter, Canberra fighter-bomber or SF-260 light attack aircraft strikes. Professor Wood elaborates: http://selousscouts.tripod.com/fire_force__part_two.htm "By 1977 ALL regular infantry were trained paratroops and would in turn be deployed by either helicopter or parachute" This puts our cocky light infantry to shame: the 101st Air Assault, 10th Mountain and 25th Tropic Lightnings are not jump-qualified though they need to be ASAP--so they can be deployed without need of airlanding runways for Army C-27Js, USAF C-130s, C-17s. http://www.combatreform.com/airdropbeatsairland.htm Don't even bring up the simpleton USMC who has a Congressional order to parachute jump that they have ignored since 1947 because they instead want clusterfucks of blind obedience, lemmings to order around; not self-reliant, THINKING Paratroopers or egalitarian, Carlson's Raiders; marines are snob-incompetents unsuited for fluid, rapidly-changing, non-linear Airborne warfare situations. http://www.geocities.com/airbornemuseum/sld026.htm RRF tactics are EXACTLY what we should be doing in Iraq/Afghanistan--but for all our more-Airborne-than-thou-art, chest-beating crap, the fact is Americans are LAZY and don't want to do the extra work to earn SURPRISE on the enemy by 3D maneuver vertical airdrop landings from out-of-earshot fixed-wing aircraft; we want to ride in comfy wheeled trucks along roads sallying forth from comfortable FOBs kicking up dust visible for miles or ride on our asses in noisy helicopters and then foot-slog with 100 pounds of "lightweight" equipment and then wonder why the rebels are long gone and not around to gunplay? A smart SNC air-mech force would use the Rhodesian Fire Force system and airdrop M113 Gavin light tracked AFVs to cross-country transport Paras and recover parachutes and air items for re-use at the end of the QRF mission. http://defenceoftherealm.blogspot.com Soldiers are frustrated that they can march their hearts out all day to track the enemy, only to be blown up by a mine. They query how a lumbering convoy of 100 armoured vehicles can ever surprise an enemy who knows every rock and cave in his own back yard. The time has come, suggest some, to fight the way the enemy fights -- but smarter. ...references to the Rhodesian insurgency, where: ... tiny units called fire forces, working in groups of four or eight, would drop into enemy territory by parachute or helicopter, unheard and unseen. With the aid of local trackers, they remained concealed for days, watching the enemy's movements and waiting patiently for the optimum time to strike. Again and again the guerrillas were horrified as their safety cordon unravelled, with colleagues falling dead around them. Ann Winterton raised precisely these tactics in a Commons debate, her words apparently disregarded. Now, nearly eight months later, we hear that "some of the brightest military thinkers" are taking up the very things we have been talking and writing about for some considerable time. By contrast with the highly mobile Rhodesian forces, writes Harding, our strategy is static and predictable, our patrols and manoeuvres carried out in full view of the enemy. |
![]() | FF Tactics A2 team rucruiting gameplay Some gameplay video of a recruting system that i hope is none linear. |
![]() | M113 Gavins drive thru mud: Stryker trucks can't! dynmicpara A LIGHT (under 20 tons) tank like the M113 Gavin which weighs only 10 tons empty has very low ground pressure and dynamic forces imparted into the soil such that they can rumble cross-country at-will in non-linear directions to prevail on the non-linear battlefield (NLB). http://www.combatreform.com/m113combat.htm Wheeled Stryker, Humvee, MRAP and JTVL trucks are LINEAR vehicles, why are we using linear trucks on a non-linear battlefield where the enemy can approach the line of the road and lay land mines and wait for us to roll by? Fair-weathered friends is one thing; but to expect fair-weather ENEMIES is assinine. http://www.geocities.com/wheelsvstracks This video of an elite Brazilian M113 Gavin unit in action in tropical rain forest water in mud showcases the legendary cross-country mobility of the Gavin first decisive in Vietnam. Where's video of a wheeled Stryker truck doing this? There is none because Stryker trucks CAN'T GO THROUGH CLOSED AND SOFT TERRAINS LIKE THIS. Is the enemy going to take a holiday whenever the weather and terrain conditions immobilize our wheeled trucks? LTG Gavin and Ridgway's warnings to not be road-bound dating back to the Korean war debacle have not been heeded and we are asking for another military disaster worse even the daily mini-wheeled disasters in Iraq/Afghanistan. There's NOTHING wheels can do that tracks cannot do better and there's a whole hell of a lot things tracks can do that wheels CAN'T DO AT ALL. Want to know more? Our book, "Air-Mech-Strike: Asymmetric Maneuver Warfare for the 21st Century" is ONLINE for FREE skyjacked by Google! http://books.google.com/books?id=RCWtHnYZ0LMC&pg |
![]() | Tenchu 3 Boss: Rikimaru Mission 10 Tenchu: Wrath of Heaven Rikimaru Mission 10 Tenrai Fortress 2 Boss: Tenrai You have to fight him 3 or 4 times (depending on your choice in level 6), with cutscenes in between. Basic Strategy (1st fight): Run around him in a large circle. This will cause his attacks to miss you. When he causes the rock spikes to come up out of the ground, he's vulnerable. Since they go in a straight line, spiralling around him brings you right up beside him while he's attacking. If he throws projectiles, jump over them. He only has 150 hp. Basic Strategy (2nd fight): Just avoid his attacks for a few moments (it takes 26 seconds); you can't hurt him right now anyway. It's a stupid part to waste time before you get another cutscene. Do note that his ground attack (where the spikes come up) is different from here on out; it is no longer linear, but instead is like in a spiral. Basic Strategy (3rd fight): Same tactics; run around him in a circle. This time, though, his rock spikes attack is not linear, so if he hits the ground to do it, keep your distance. Otherwise, let his attacks miss you and then hit him. He has 200 hp this time. Basic Strategy (4th fight): If you chose to use regular steel (back in Mission 6) then you get a slightly different ending here and you also get to skip this fight. But if you used part of the Shichishisto then you have to fight Tenrai a fourth time. His attacks are exactly the same as the thrid fight that you just did, so use the same tactics and it's over, plus for some reason your attacks do increased damage, so it's really a breeze. B3B3 . |
![]() | Raven Shield: A Tactical Perspective Basically a very short video showing some of what Raven Shield got right regarding real life CQB techniques. Notes. 1 - Linear Stack ----------------- - Team stacks on the "safe" side of the door, not in front of it prior to opening. - 2nd man echelons from point man allowing effective cover as point deploys his tactical aid. 2 - Double Stack ----------------- One man on either side of the door where linear stack is not possible, note Point always enters first, followed by 2nd and then 3rd man. Room Entry and Domination ------------------------- Great example of minimum penetration room domination |
![]() | 7.62 Title: 7.62 Developer: Apeiron Platforms: PC Release date: Q4 2007 Genre: Turn-based tactics "7.62" - is a tactical action game, sequel to Brigade E5, similar to such classic titles as Jagged Alliance™, X-Com™, and Silent Storm™. A professional mercenary seeks for a Russian "businessman", who stole a lot of money from his "colleagues", then hid in a small country of Latin America to avoid inevitable punishment there. Soon the assignment turns into an intense and dangerous adventure, for there are many things that must be kept in mind - intricate political situation, confrontation between governmental military and rebels, not to mention a necessity to choose friends and foes wisely. Features: Sequel to Brigade E5: New Jagged Union, the best strategy game according to the GameLand Award 2005, "Best Computer Games", "GameLand" and "Game World Navigator" magazines. SPM (Smart Pause Mode) battle system combines RTS dynamics with diverse opportunities of turn-based gameplay. Over 150 accurately modeled firearms with possibility for upgrade. Varied ammunition as well as the extensive list of equipment. Non-linear storyline gives you an opportunity to make you own choice - to reach one of multiple endings. Over 30 mercenaries. Upgraded graphics engine. |
![]() | Frontlines - Fuel of War loadout trailer 360 PS3 PC eDome - http://www.edome.net Frontlines - Fuel of War loadout trailer 360 PS3 PC http://plaza.fi/edome/arvostelut/suuri-raiskintapeli-ennakkopamaus http://plaza.fi/edome/uutiset/sonyn-ja-microsoftin-antia-xbox-livessa-ja-playstation-storessa http://plaza.fi/edome/uutiset/pelitalot-siirtyvat-yha-enemman-verkkokauppajulkaisijoiksi http://plaza.fi/edome/arvostelut/lost-odyssey http://plaza.fi/edome/arvostelut/advanced-tactics-world-war-ii http://plaza.fi/edome/arvostelut/the-club http://plaza.fi/edome/arvostelut/medal-of-honor-heroes-2 Frontlines™: Fuel of War™ is an open-world First Person Shooter set in the next great war. In a world ravaged by a global energy crisis, environmental decay, and economic depression, players assume the role of an elite soldier in the Western Coalition Army on an epic crusade against the Red Star Alliance to control the lifeblood of the world's economy. Frontlines: Fuel of War combines intensely cinematic, non-linear game play, with next generation firepower and a revolutionary Frontline Combat System™ to deliver the most thrilling and engaging FPS to date. Features: * Frontline Combat System -- In both single player and multiplayer, players join the forces on * the frontline that result in focused combat and increased intensity while allowing player choice. * Open World Environment -- In both single player and multiplayer, players can create their own * path to victory with non-linear mission objectives and destructible environments. The player chips * away at the battle instead of standard die and redo system. * Next Generation Firepower - Over 60 next generation vehicles and weapons inspired by * military designs of the near future. Including Jets, helicopters, tanks, APC's and more. * Customizable Soldier System -- Character customization allows you to represent your play * style through character choices, weapon load out and role specialization. * Advanced Team Play -- Supports up to 32 players on Console and 64 players on PC via LAN * or Internet with shared targeting systems, squad based VOIP and more. eDome - http://www.edome.net |
![]() | Frontlines - Fuel of War launch trailer Xbox 360 PS3 PC eDome - http://www.edome.net Frontlines - Fuel of War Xbox launch trailer 360 PS3 PC http://plaza.fi/edome/arvostelut/suuri-raiskintapeli-ennakkopamaus http://plaza.fi/edome/uutiset/sonyn-ja-microsoftin-antia-xbox-livessa-ja-playstation-storessa http://plaza.fi/edome/uutiset/pelitalot-siirtyvat-yha-enemman-verkkokauppajulkaisijoiksi http://plaza.fi/edome/arvostelut/lost-odyssey http://plaza.fi/edome/arvostelut/advanced-tactics-world-war-ii http://plaza.fi/edome/arvostelut/the-club http://plaza.fi/edome/arvostelut/medal-of-honor-heroes-2 Frontlines™: Fuel of War™ is an open-world First Person Shooter set in the next great war. In a world ravaged by a global energy crisis, environmental decay, and economic depression, players assume the role of an elite soldier in the Western Coalition Army on an epic crusade against the Red Star Alliance to control the lifeblood of the world's economy. Frontlines: Fuel of War combines intensely cinematic, non-linear game play, with next generation firepower and a revolutionary Frontline Combat System™ to deliver the most thrilling and engaging FPS to date. Features: * Frontline Combat System -- In both single player and multiplayer, players join the forces on * the frontline that result in focused combat and increased intensity while allowing player choice. * Open World Environment -- In both single player and multiplayer, players can create their own * path to victory with non-linear mission objectives and destructible environments. The player chips * away at the battle instead of standard die and redo system. * Next Generation Firepower - Over 60 next generation vehicles and weapons inspired by * military designs of the near future. Including Jets, helicopters, tanks, APC's and more. * Customizable Soldier System -- Character customization allows you to represent your play * style through character choices, weapon load out and role specialization. * Advanced Team Play -- Supports up to 32 players on Console and 64 players on PC via LAN * or Internet with shared targeting systems, squad based VOIP and more. eDome - http://www.edome.net |
![]() | Final Liberation Epic 40,000 Tribute - Soundtrack Mix Final Liberation - Introduction + Background: Read before you post: Here is a mix of a few of the songs from the Final Liberation soundtrack, with a few pics thrown in for good measure. Final Liberation (Epic 40,000) is an old (some may say ancient) game that didn't do too well in the stores, but became popular with some Warhammer and Epic 40K fans. The storyline revolves around the Space Marines and Imperial Guard fighting to liberate a planet (Volistad) from an Ork Waaaaaaaugh! Led by Warboss Skroll. Campaign Mode included some very good cutscenes that can be viewed on Youtube that other people have uploaded, some even going as far as to say there should be a Warhammer 40,000 movie. Skirmish mode was very basic, and dragged on for a while since it was a turn based game. Anyone who comes on here to slate the game and the music, you are not welcome here, this is for fans of Final Liberation only, and yes, we know the game and music are really old now. There aren't many pics of the in-game action, Google Final Liberation if you want to see some others. This slideshow/music capture only includes a few of the Final Liberation tracks, the rest are available to download from the Holistic forums. Anyone who wants to know the link, ask me and I'll send it you. Final Liberation: Warhammer Epic 40,000 is a turn-based tactics based video game released for Microsoft Windows in 1997. The game is best known as the first video game based on Warhammer 40,000 to attempt to recreate the experience of the table-top wargame on a computer, as opposed to using the backdrop for other game genres. The game borrows heavily in terms of rules and style from the table-top game, demanding a combination of luck and tactics necessary to succeed in game warfare. The game operates in turns where the player must deploy and manage their units carefully through squad formations and unit selections. Each side, the Orks and the Imperium, are presented with a wide variety of infantry selections and variations, allowing more possible and intricate battles and outcomes, making gameplay strategies more difficult to create and manage, however, to an experienced player, the wide variety of units should and most often is, taken advantage of. The units available include a variety of vehicles (tanks, armoured personnel carriers, and artillery), infantry units and aircraft. The game features two modes, campaign and skirmish. In the campaign mode, the player works through a series of levels to eradicate the ork presence on the planet to finally capture Volistad. The campaign mode is only single-player. In the Skirmish mode, the player can set-up a battle for which the player versus an array of computer controlled opponents, or up to four other players on a local network or over the Internet can pit against one another for dominance on maps ranging in size from vast to small. The campaign features a non-linear story line where the player controls the Imperial forces to liberate the planet of Volistad from Ork raiders. The territory controlled at each stage determines the points available for the replacement and repair of units. The winning of certain maps gives access to certain specialist units such as superheavy tanks or Titans. It also includes live action cutscenes mixed with CGI, making it the only Warhammer 40,000 game with live action footage. Although Dawn of War has largely succeeded Final Liberation, some players prefer Final Liberation for its vast amounts of units, wide range of super-heavy tanks, and ability to field Titans. Read more about Final Liberation on www.wikipedia.org Credits - Music: - Final Liberation soundtrack (Final Liberation soundtrack was kindly given to me by a friend, if you want the soundtrack, message me and I'll send it you!) Credits - Images: - Random Google search Thanks for watching, feel free to visit our website: www.ambroid.co.uk GUNFLASH22 Disclaimer: All images and music are credited, I do not seek to claim work as my own that is not. Spam and flame posts will be deleted immediately, so grow up and think before you wasted your time. Constructive criticism is welcomed. This is a simple tribute video like the many others on Youtube which seeks to promote, not steal. Please see main page for full disclaimer for Games Workshop. |
![]() | Prince of Persia 4 Ubidays 2008 Trailer (HD) PoP 4 Trailer...Enjoy Set in a land rooted in ancient Persian mythology, the Prince finds himself caught in an epic battle between the primal forces of light and darkness: the God of Light, Ormazd versus his brother Ahriman, the destructive God of Darkness. The Prince arrives just in time to witness the destruction of the legendary Tree of Life, an act which threatens to plunge the entire world into eternal darkness. Manifested in the form of the Corruption, a dark substance that physically contaminates the land and the skies, the Prince must partner with Elika, a deadly companion, to heal the world from the evil Corruption. Game features include: A new hero emerges: Master the acrobatics, strategy and fighting tactics of the most agile warrior of all time. Grip fall down the face of a building, perform perfectly timed acrobatic combinations, swing over canyons, buildings and anything that is reachable. This new rogue warrior must utilize all of his new skills along with a whole new combat system to battle Ahriman's corrupted lieutenants to heal the land from the dark Corruption and restore the light. A new epic journey begins: Escape to experience the new fantasy world of ancient Persia. Masterful storytelling and sprawling environments will deliver to action-adventure fans an experience that rivals even the best Hollywood movies. A new open world structure: A first for the Prince of Persia franchise ? now you have the freedom to determine how the game evolves in this non-linear adventure. Players will decide how they unfold the storyline by choosing their path in the open-ended world. Emergence of a deadly new ally: History's greatest ally is revealed in the form of Elika, a dynamic AI companion who joins the Prince in his fight to save the world. Gifted with magical powers, she interacts with the player in combat, acrobatics and puzzle-solving enabling the Prince to reach new heights of deadly high-flying artistry through special duo acrobatic moves or devastating fighting combo attacks. All new for Next-Gen: The franchise's debut on next-generation consoles utilizes Ubisoft's proprietary Anvil engine, the same engine used to develop Assassins Creed. |
![]() | Prince of Persia 4 Elika Speed Artwork Trailer Set in a land rooted in ancient Persian mythology, the Prince finds himself caught in an epic battle between the primal forces of light and darkness: the God of Light, Ormazd versus his brother Ahriman, the destructive God of Darkness. The Prince arrives just in time to witness the destruction of the legendary Tree of Life, an act which threatens to plunge the entire world into eternal darkness. Manifested in the form of the Corruption, a dark substance that physically contaminates the land and the skies, the Prince must partner with Elika, a deadly companion, to heal the world from the evil Corruption. Game features include: * A new hero emerges: Master the acrobatics, strategy and fighting tactics of the most agile warrior of all time. Grip fall down the face of a building, perform perfectly timed acrobatic combinations, swing over canyons, buildings and anything that is reachable. This new rogue warrior must utilize all of his new skills along with a whole new combat system to battle Ahriman's corrupted lieutenants to heal the land from the dark Corruption and restore the light. * A new epic journey begins: Escape to experience the new fantasy world of ancient Persia. Masterful storytelling and sprawling environments will deliver to action-adventure fans an experience that rivals even the best Hollywood movies. * A new open world structure: A first for the Prince of Persia franchise ? now you have the freedom to determine how the game evolves in this non-linear adventure. Players will decide how they unfold the storyline by choosing their path in the open-ended world. * Emergence of a deadly new ally: History's greatest ally is revealed in the form of Elika, a dynamic AI companion who joins the Prince in his fight to save the world. Gifted with magical powers, she interacts with the player in combat, acrobatics and puzzle-solving enabling the Prince to reach new heights of deadly high-flying artistry through special duo acrobatic moves or devastating fighting combo attacks. * All new for Next-Gen: The franchise's debut on next-generation consoles utilizes Ubisoft's proprietary Anvil engine, the same engine used to develop Assassins Creed. |
![]() | Prince of Persia 4 Prince Speed Artwork Trailer Set in a land rooted in ancient Persian mythology, the Prince finds himself caught in an epic battle between the primal forces of light and darkness: the God of Light, Ormazd versus his brother Ahriman, the destructive God of Darkness. The Prince arrives just in time to witness the destruction of the legendary Tree of Life, an act which threatens to plunge the entire world into eternal darkness. Manifested in the form of the Corruption, a dark substance that physically contaminates the land and the skies, the Prince must partner with Elika, a deadly companion, to heal the world from the evil Corruption. Game features include: * A new hero emerges: Master the acrobatics, strategy and fighting tactics of the most agile warrior of all time. Grip fall down the face of a building, perform perfectly timed acrobatic combinations, swing over canyons, buildings and anything that is reachable. This new rogue warrior must utilize all of his new skills along with a whole new combat system to battle Ahriman's corrupted lieutenants to heal the land from the dark Corruption and restore the light. * A new epic journey begins: Escape to experience the new fantasy world of ancient Persia. Masterful storytelling and sprawling environments will deliver to action-adventure fans an experience that rivals even the best Hollywood movies. * A new open world structure: A first for the Prince of Persia franchise ? now you have the freedom to determine how the game evolves in this non-linear adventure. Players will decide how they unfold the storyline by choosing their path in the open-ended world. * Emergence of a deadly new ally: History's greatest ally is revealed in the form of Elika, a dynamic AI companion who joins the Prince in his fight to save the world. Gifted with magical powers, she interacts with the player in combat, acrobatics and puzzle-solving enabling the Prince to reach new heights of deadly high-flying artistry through special duo acrobatic moves or devastating fighting combo attacks. * All new for Next-Gen: The franchise's debut on next-generation consoles utilizes Ubisoft's proprietary Anvil engine, the same engine used to develop Assassins Creed. |