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JOYSTICK


Joystick elements: 1. Stick 2. Base 3. Trigger 4. Extra buttons 5. Autofire switch 6. Throttle 7. Hat Switch (POV Hat) 8. Suction Cup

A 'joystick' is a personal computer peripheral or general control device consisting of a handheld stick that pivots about one end and transmits its angle in two or three dimensions to a computer.
Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer. The term joystick has become a synonym for game controllers that can be connected to the computer since the computer defines the input as a "joystick input".
Apart from controlling games, joysticks are also used for controlling machines such as elevators, cranes, trucks, powered wheelchairs and some zero turning radius lawn mowers. More recently miniature joysticks have been adopted as navigational devices for smaller electronic equipment such as mobile phones.
There has a been a recent and very significant drop in joystick popularity in the gaming industry.
This is primarily due to the shrinkage of the flight simulator genre, and the almost complete disappearance of space-based simulators.
Joysticks can be used within first-person shooter games, but are significantly less accurate than a mouse-keyboard.
This is one of the fundamental reasons why multiplayer console games are not compatible with PC versions of the same game.
A handful of recent games, including Halo 2 and Shadowrun, have allowed console-PC matchings, but have significantly handicapped PC users by requiring them to use the auto-aim feature.

Contents
Technical details
History
Industrial Applications
Assistive Technology
References
See also

Technical details


1980s one-button game joystick

Most joysticks are two-dimensional, having two axes of movement (similar to a mouse), but three-dimensional joysticks do exist. A joystick is generally configured so that moving the stick left or right signals movement along the X axis, and moving it forward (up) or back (down) signals movement along the Y axis. In joysticks that are configured for three-dimensional movement, twisting the stick left (counter-clockwise) or right (clockwise) signals movement along the Z axis. These three axes - X Y and Z - are, in relation to an aircraft, roll, pitch, and yaw.
An ''analog joystick'' is a joystick which has continuous states, i.e. returns an angle measure of the movement in any direction in the plane or the space (usually utilizing potentiometers) and a ''digital joystick'' gives only on/off signals for four different directions, and mechanically possible combinations (such as up-right, down-left, &c.). (Digital joysticks were very common as game controllers for the video game consoles, arcade machines, and home computers of the 1980s.)
Additionally joysticks often have one or more ''fire buttons'', used to trigger some kind of action. These are simple on/off switches.
Some joysticks have force feedback capability. These are thus active devices, not just simple input devices. The computer can return a signal to the joystick that causes it to resist the movement with a returning force or make the joystick vibrate.
Most I/O interface cards for PCs have a joystick (game control) port. Modern joysticks (as of 2003) mostly use a USB interface for connection to the PC.

History



Joysticks were originally controls for an aircraft's ailerons and elevators.
The name "joystick" is thought to originate with early 20th century French pilot Robert Esnault-Pelterie.[1] There are also competing claims on behalf of fellow pilots Robert Loraine, James Henry Joyce and Mr A.E. George. The latter was a pioneer aviator who with his colleague Mr. Jobling built and flew a biplane at Newcastle, England in 1910. He is alleged to have invented the "George Stick" which became more popularly known as the joystick. The George and Jobling aircraft control column is in the collection of the Discovery Museum in Newcastle Upon Tyne, England.
The joystick itself was present in early planes, however the mechanical origins themselves are uncertain.[1]
The first electrical 2-axis joystick was probably invented around 1944 in Germany. The device was developed for targeting the glide bomb ''Henschel Hs 293'' against ship targets. Here, the joystick was used by an operator to steer the missile towards its target. This joystick had on-off switches rather than analogue sensors, i.e. a ''digital joystick''. The signal was transmitted from the joystick to the missile by a thin wire.
This invention was picked up by someone in the team of scientists assembled at the ''Heeresversuchsanstalt'' in Peenemünde. Here a part of the team on the German rocket program was developing the Wasserfall missile, a variant of the V-2 rocket, the first ground-to-air missile. The Wasserfall steering equipment converted the electrical signal to radio signals and transmitted these to the missile.
The Atari standard joystick, developed for the Atari 2600 was a ''digital joystick'', with a single 'fire' button, and connected via a DE-9 connector, the electrical specifications for which was for many years the 'standard' digital joystick specification. Joysticks were commonly used as controllers in first and second generation game consoles, but then gave way to the familiar control pad with the Nintendo Entertainment System and Sega Master System in 1985 and 86, though joysticks - especially arcade-style ones - were and are popular after-market add-ons for any console.
More recently, ''analog sticks'' have become standard on video game consoles and have the ability to indicate the stick's displacement from its neutral position. This means that the software does not have to keep track of the position or estimate the speed at which the controls are moved. These devices are usually a rotary potentiometer (variable resistance) turned by the stick movement.

Industrial Applications


In recent times, the employment of joysticks has become common place in many industrial and manufacturing applications, such as; cranes, assembly lines, forestry equipment, mining trucks, and excavators. In fact, the use of such joysticks is in such high demand, that it has virtually replaced the traditional mechanical control lever in nearly all modern hydraulic control systems.
Due to the abusive nature of such applications, the industrial joystick tends to be more robust than the typical video-game controller, and able to function over a high cycle life. This led to the development and employment of Hall Effect sensing to such applications in the 1980s as a means of contactless sensing.

Assistive Technology


Specialist joysticks, classed as an assistive technology pointing device, are used to replace the computer mouse for people with fairly severe physical disabilities. Rather than controlling games these joysticks plug into the USB port and control the mouse pointer. They are often useful to people with athetoid conditions, such as cerebral palsy, who find them easier to grasp than a standard mouse. Miniature joysticks are also available for people with conditions involving muscular weakness such as muscular dystrophy or motor neurone disease. They are also used on powerchairs for control since they are simple and effective to use as a control method.

References


1.
2.

See also



AtomicWarrior - Joysticks

Joypad

Gravis PC GamePad

Game controller

Flight controls

Kempston joystick

TAC-2

The Arcade

Flight simulator

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