'Hypertext' most often refers to text on a
computer that will lead the user to other, related information on demand. Hypertext represents a relatively recent innovation to
user interfaces, which overcomes some of the limitations of written text. Rather than remaining static like traditional text, hypertext makes possible a dynamic organization of information through links and connections (called
hyperlinks). Hypertext can be designed to perform various tasks; for instance when a user "clicks" on it or "hovers" over it, a bubble with a word definition may appear, or a web page on a related subject may load, or a video clip may run, or an application may open.
Etymology
The prefix 'hyper-' (
Modern Greek term for "over" or "beyond") signifies the overcoming of the old linear constraints of written text. The term "hypertext" is often used where the term
hypermedia might seem appropriate; the two have always been synonymous but "hypertext" is grammatically simpler.
Types and uses of hypertext
Hypertext documents can either be static (prepared and stored in advance) or dynamic (continually changing in response to user
input). Static hypertext can be used to cross-reference collections of data in documents,
software applications, or books on CD. A well-constructed system can also incorporate other user-interface conventions, such as menus and command lines. Hypertext can develop very complex and dynamic systems of linking and cross-referencing. The most famous implementation of hypertext is the
World Wide Web.
History
Early precursors to hypertext
Recorders of information have long looked for ways to categorize and compile it. Early on, experiments existed with various methods for arranging layers of
annotations around a document. The most famous example of this is the
Talmud. Various other
reference works (for example
dictionaries,
encyclopedias, etc.) also developed a precursor to hypertext, consisting of setting certain words in small capital letters, indicating that an entry existed for that term within the same reference work. Sometimes the term would be preceded by a pointing hand
dingbat,
☞like this, or an
arrow,
➧like this.
Later several scholars entered the scene who believed that
humanity was drowning in
information, causing foolish decisions and duplicate efforts among scientists. These scholars proposed or developed proto-hypertext systems predating electronic computer technology. For example, in the early
20th century, two visionaries attacked the cross-referencing problem through proposals based on
labor-intensive,
brute force methods.
Paul Otlet proposed a proto-hypertext concept based on his monographic principle, in which all documents would be decomposed down to unique phrases stored on
index cards. In the
1930s,
H.G. Wells proposed the creation of a
World Brain.
Michael Buckland summarizes the very advanced pre-World War II development of microfilm based rapid retrieval devices, specifically the microfilm based workstation proposed by
Leonard Townsend in 1938 and the microfilm and photoelectronic based selector, patented by
Emmanuel Goldberg in 1931.
[1]. Buckland concludes: "The pre-war information retrieval specialists of continental Europe, the 'documentalists,' largely disregarded by post-war information retrieval specialists, had ideas that were considerably more advanced than is now generally realized." But, like the manual index card model, these microfilm devices provided rapid retrieval based on pre-coded indices and classification schemes published as part of the microfilm record without including the link model which distinguishes the modern concept of hypertext from content or category based
information retrieval.
The Memex
All major
histories of what we now call hypertext start in
1945, when
Vannevar Bush wrote an article in ''
The Atlantic Monthly'' called "
As We May Think," about a futuristic device he called a
Memex. He described the device as a mechanical desk linked to an extensive archive of
microfilms, able to display
books,
writings, or any document from a
library. The Memex would also be able to create 'trails' of linked and branching sets of pages, combining pages from the published microfilm library with personal annotations or additions captured on a microfilm recorder. Bush's vision was based on extensions of 1945 technology - microfilm recording and retrieval in this case. However, the modern story of hypertext starts with the Memex because "As We May Think" directly influenced and inspired the two American men generally credited with the invention of hypertext,
Ted Nelson and
Douglas Engelbart.
The invention of hypertext
Ted Nelson coined the words "hypertext" and "hypermedia" in
1965 and worked with
Andries van Dam to develop the
Hypertext Editing System in
1968 at
Brown University. Engelbart had begun working on his
NLS system in
1962 at
Stanford Research Institute, although delays in obtaining funding, personnel, and equipment meant that its key features were not completed until
1968. That year, Engelbart demonstrated a hypertext interface to the public for the first time, in what has come to be known as "
The Mother of All Demos".
Funding for NLS slowed after
1974. Influential work in the following decade included
NoteCards at
Xerox PARC and
ZOG at
Carnegie Mellon. ZOG started in 1972 as an
artificial intelligence research project under the supervision of
Allen Newell, and pioneered the "frame" or "card" model of hypertext. ZOG was deployed in
1982 on the
U.S.S. Carl Vinson and later commercialized as
Knowledge Management System. Two other influential hypertext projects from the early 1980s were Ben Shneiderman's
The Interactive Encyclopedia System (TIES) at the
University of Maryland (1983) and
Intermedia at
Brown University (1984).
Applications
The first hypermedia application was the
Aspen Movie Map in
1977. In
1980,
Tim Berners-Lee created
ENQUIRE, an early hypertext database system somewhat like a
wiki. The early
1980s also saw a number of
experimental hypertext and
hypermedia programs, many of whose features and
terminology were later integrated into the Web.
Guide was the first hypertext system for
personal computers.
In
August 1987,
Apple Computer revealed its
HyperCard application for the
Macintosh line of computers at the
MacWorld convention in
Boston, Massachusetts. HyperCard was an immediate hit and helped to popularize the concept of hypertext with the general public. The first hypertext-specific
academic conference took place in
November 1987, in Chapel Hill NC.
Meanwhile Nelson, who had been working on and advocating his
Xanadu system for over two decades, along with the commercial success of HyperCard, stirred
Autodesk to invest in Nelson's revolutionary ideas. The project continued at Autodesk for four years, but no product was released.
Hypertext and the World Wide Web
In the late
1980s, Berners-Lee, then a scientist at
CERN, invented the
World Wide Web to meet the demand for automatic information-sharing among scientists working in different universities and institutes all over the world.
Then in early in
1993, the
National Center for Supercomputing Applications (NCSA) at the
University of Illinois released the first version of their
Mosaic web browser to supplement the two existing
web browsers: one that ran only on
NeXTSTEP and one that was only minimally
user-friendly. Mosaic ran in the
X Window System environment, which was then popular in the research community, and offered usable window-based interaction. It allowed images
[2] as well as text to anchor hypertext links. It also incorporated other Internet protocols, including the
Gopher protocol.
[3]
After the release of web browsers for both the PC and Macintosh environments, traffic on the World Wide Web quickly exploded from only 500 known web servers in
1993 to over 10,000 in
1994. Thus, all earlier hypertext systems were overshadowed by the success of the web, even though it lacked many features of those earlier systems, such as
typed links,
transclusion, and
source tracking.
Implementations
Besides the already mentioned
Project Xanadu,
Hypertext Editing System,
NLS,
HyperCard, and
World Wide Web, there are other noteworthy early implementations of hypertext, with different feature sets:
★
FRESS — A 1970s multi-user successor to the
Hypertext Editing System.
★
Electronic Document System — An early 1980s text and graphic editor for interactive hypertexts such as equipment repair manuals and computer-aided instruction.
★
Information Presentation Facility — Used to display online help in
IBM operating systems.
★
Intermedia — A mid-1980s program for group web-authoring and information sharing.
★ Storyspace — A mid-1980's program for hypertext narrative.
★
Texinfo — The
GNU help system.
★
XML with the
XLink extension — A newer hypertext markup language that extends and expands capabilities introduced by
HTML.
★
MediaWiki, the system that powers
Wikipedia, and other
wiki implementations — Relatively recent programs aiming to compensate for the lack of integrated editors in most Web browsers.
★
Microsoft Word — A document editor that has evolved from paper-only to in-computer documents using hyperlinks.
★ Adobe's
Portable Document Format — A widely used publication format for electronic documents including links.
★
Windows Help
Academic conferences
Among the top academic conferences for new research in hypertext is the annual
ACM Conference on Hypertext and Hypermedia (
HT 2006). Although not exclusively about hypertext, the World Wide Web series of conferences, organized by
IW3C2, include many papers of interest. There is a
list on the web with links to all conferences in the series.
Hypertext fiction
''See main article
Hypertext fiction''
Hypertext writing has developed its own style of fiction, coinciding with the growth and proliferation of hypertext development software and the emergence of electronic networks. Two software programs specifically designed for literary hypertext, ''Storyspace'' and
Intermedia became available in the 1990s.
''Storyspace 2.0'', a professional level hypertext development tool, is available from
Eastgate Systems, which has also published many notable works of
electronic literature, including
Michael Joyce's ''
afternoon, a story'',
Shelley Jackson's ''
Patchwork Girl'',
Stuart Moulthrop's ''
Victory Garden'', and Judy Malloy's ''its name was Penelope''. Other works include
Julio Cortazar's ''
Rayuela'' and
Milorad Pavic's ''
Dictionary of the Khazars''.
An advantage of writing a narrative using hypertext technology is that the meaning of the story can be conveyed through a sense of spatiality and perspective that is arguably unique to digitally-networked environments. An author's creative use of nodes, the self-contained units of meaning in a hypertextual narrative, can play with the reader's orientation and add meaning to the text.
Critics of hypertext claim that it inhibits the old, linear, reader experience by creating several different tracks to read on, and that this in turn contributes to a
postmodernist fragmentation of worlds. However, they do see its value in its ability to present several different views on the same subject in a simple way.
[4]
Critics and theorists
★
Jay David Bolter
★
Robert Coover
★
J. Yellowlees Douglas
★
N. Katherine Hayles
★
Michael Joyce
★
George Landow
★
Lev Manovich
★
Stuart Moulthrop
★
Ted Nelson
See also
★
Timeline of hypertext technology
★
HTML (HyperText Markup Language)
★
Hypercomics
References
1. Buckland, Michael K. "Emanuel Goldberg, Electronic Document Retrieval, And Vannevar Bush's Memex"
2. http://1997.webhistory.org/www.lists/www-talk.1993q1/0260.html
3. http://1997.webhistory.org/www.lists/www-talk.1993q1/0261.html
4. http://www.acs.ucalgary.ca/~scriptor/papers/arthur.html
★
★
Writing Space: Computers, Hypertext, and the Remediation of Print, , Jay David, Bolter, Lawrence Erlbaum Associates, 2001, ISBN 0-8058-2919-9
★
Emanuel Goldberg and His Knowledge Machine, , Michael, Buckland, Libraries Unlimited, 2006, ISBN 0-31331-332-6
★
Built by association, , T. J., Byers, PC World, April 1987
★
"Hypertextuality", , Sergio, Cicconi, Mediapolis. Ed. Sam Inkinen. Berlino & New York: De Gruyter., 1999
★
Extending the boundaries of instruction and research, , Gregory, Crane, T.H.E. Journal (Technological Horizons in Education), 1988
★
★
Electric Language: A Philosophical Study of Word Processing, , Michael, Heim, Yale University Press, 1987, ISBN 0-300-07746-7
★
Hypertext 3.0 Critical Theory and New Media in an Era of Globalization: Critical Theory and New Media in a Global Era (Parallax, Re-Visions of Culture and Society), , George, Landow, The Johns Hopkins University Press, 2006, ISBN 0-8018-8257-5
★
★
No More Teachers’ Dirty Looks, , Theodor H., Nelson, Computer Decisions, September 1970
★
★
Hypertext: '87 keynote address, , Andries, van Dam, Communications of the ACM, July 1988
★
Creating hypermedia materials for English literature students, , Nicole, Yankelovich, SIGCUE Outlook, 1987
External links
★
A theoretical discusion about hypertext
★
Hypertext: Behind the Hype
★
Reviving Advanced Hypertext (whether and how concepts from hypertext research can be used on the Web)
'History'
★
Historical Overview of Hypertext
★
The first use of ''hypertext'' (?) - TIFF image
★
A Brief History of Human Computer Interaction Technology
'Hypertext Conferences'
★
Ed-Media World Conference on Educational Multimedia, Hypermedia, and Telecommunications
★
The ACM Conference on Hypertext and Hypermedia
'Hypertext Fiction'
★
The Shaping of Hypertextual Narrative (by Sergio Cicconi)]
★
Electronic Literature Organization (for more on hypertext literature)
★
Dichtung Digital. Journal for Digital Aesthetics. (Texts in English and German). Editor Roberto Simanowski.