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GAME STALKER


A successful feline game stalker

Defined narrowly, a 'game stalker' is a hunter who for sport, approaches close to his timid quarry before making a kill. The practice is commonly associated with the moors of Scotland where the principal quarry is red deer. However, the skill is worldwide and of extremely long standing, having been practised by hominids before they evolved into being people. Many other species such as cats and hyenas do it.
Among hunter-gatherers, where their quarry is timid, stalking is a way of livelihood in order that they may catch what they hunt. Nowadays, stalking is frequently done for purposes of photography or observation of animal behaviour rather than for killing.
Whatever the means of killing, the hunter has to be more or less near the quarry in order to achieve it. Some animals have evolved to be very sensitive to the presence of predators. In many cases, their sense of smell is highly-developed and would detect anything as rank as a human being from far away, provided the wind carried the particles of scent to the quarry. The stalker therefore needs to approach from down-wind. Similarly, care needs to be taken to avoid being seen and heard.
In North America the term 'still hunting' is often used to describe a hunter's general quiet, footbound search for game, with the term 'stalking' limited to hunting individual animals once such animals are identified.

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The deerstalker is a type of hat associated with Sherlock Holmes and Elmer Fudd. Notable for its slight rain-brim to the front and back, with a camouflage checked twill pattern and fold-down earpieces for selective warmth or to raise when listening for deer.

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