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GAME DESIGNER

A 'game designer' is a person who designs games. The term can refer to a person who designs video games, or one who designs traditional games such as board games.

Contents
Video and computer game designer
History
Notable video and computer game designers
Notable designers of non-video games
See also
External links
Newsgroups

Video and computer game designer


'' shows the dynamic nature of game design. As the cover of the 100+ page design document shows, it was originally planned to be called ''Scooby Doo: The Mystery of the Gobs o' Fun Ghoul''.]]
A video or computer game designer develops the layout, concept and gameplay, the game design of a video or computer game. This may include playfield design, specification writing, and entry of numeric properties that balance and tune the gameplay. A game designer works for a developer (which may additionally be the game's video game publisher).
This person usually has a lot of writing experience and may even have a degree in writing or a related field (such as English). This person's primary job function is writing, so the more experience they have with that activity, the better. Some art and programming skills are also helpful for this job, but are not strictly necessary. Game designers often have studied relevant liberal arts such as psychology, sociology, drama, fine art or philosophy. Due to the increasing complexity of the game design process, many young game designers may also come from a computer science or other computer engineering background.
In the video game industry the job of game designer is often seen as desirable, especially to young gamers wishing to join the industry, and has been likened to that of a film director. Gamers outside the industry often believe they have a "killer game" concept that they want to see developed, and so many games companies often receive unsolicited game designs.
With game budgets now running into millions of dollars, the industry can often be volatile and a failed project could force a company into bankruptcy. So the design of the game is critical and the industry has been repeatedly criticised for choosing to develop sequels and licensed titles where sales are more certain, rather than investing in new game ideas. In larger companies entry level game designers will typically be given simpler tasks such as level design and object placement, while the role of lead designer will be reserved for a designer with more experience and a history of successful titles.
History

The first video games were designed in the 1960s and 1970s by programmers for whom creating games was a hobby, since there was no way to sell them or earn money from creating games (the games required large mainframe computers to play). Some were designed by electrical engineers as exhibits for visitors to computer labs (''OXO'', ''Tennis for Two''), others by college students who wrote games for their friends to play (''Spacewar!'', ''Star Trek'', ''Dungeon'').
Some of the games designed during this era, such as ''Zork'', ''Baseball'', ''Air Warrior'' and ''Adventure'' later made the transition with their game designers into the early video game industry.
Early in the history of video games, game designers were often the lead programmer or the ''only'' programmer for a game, and this remained true as the video game industry dawned in the 1970s. This person also sometimes comprised the entire art team. This is the case of such noted designers as Sid Meier, Chris Sawyer and Will Wright. A notable exception to this policy was Coleco, which from its very start separated the function of design and programming.
As games became more complex and computers and consoles became more powerful (allowing more features), the job of the game designer became a separate job function, with the lead programmer splitting his time between the two functions, moving from one role to the other. Later, game complexity escalated to the point where it required someone who concentrated solely on game design. Many early veterans chose the game design path eschewing programming and delegating those tasks to others.
Today, it is rare to find a video or computer game where the principal programmer is also the principal designer, except in the case of casual games, such as ''Tetris'' or ''Bejeweled''. With very complex games, such as MMORPGs, or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. In larger companies like Electronic Arts, each aspect of the game (control, level design or vehicles) may have a separate producer, lead designer and several general designers.
Notable video and computer game designers


Danielle Bunten Berry, of the seminal ''M.U.L.E.'' and ''The Seven Cities of Gold''

Marc Blank, co-designer of ''Zork'', co-founder of text adventure publisher Infocom

Bill Budge, developer of ''Pinball Construction Set'', designer who anchored launch of Electronic Arts

Alexey Pajitnov, developer of ''Tetris''

Chris Crawford, creator of ''Balance of Power'' and the founder of the Game Developer's Conference

Jon Freeman, designer of the ''Archon'' series and many original Epyx titles

Richard Garriott (Lord British), developer of the ''Ultima'' series of games

Ron Gilbert, creator of ''Maniac Mansion'' and the ''Monkey Island'' series''

Stieg Hedlund, designer of the ''Diablo'' series

Hideo Kojima, creator of the ''Metal Gear Solid'' series

Jordan Mechner, designer of ''Prince of Persia'', ''Karateka'', and ''The Last Express''

Sid Meier, creator of ''Civilization'', ''Railroad Tycoon'' and other game series

Shinji Mikami creator of the ''Resident Evil'' series

Shigeru Miyamoto, creator of ''Donkey Kong'', ''The Legend of Zelda'', ''Star Fox'' and ''Super Mario'' series

Peter Molyneux, creator of the ''Populous'', ''Black and White'', ''Fable'' series, and ''Theme Park '' series

Brian Reynolds, developer of ''Civilization II'', ''Sid Meier's Alpha Centauri'' and ''Rise of Nations''

John Romero, creator of ''Wolfenstein 3D'', the ''Doom'' and ''Quake'' series and game engines

Hironobu Sakaguchi, creator of the ''Final Fantasy'' series, ''Blue Dragon'' and ''Lost Odyssey''

Tim Schafer, creator of ''Grim Fandango '' and ''Psychonauts''

Bruce Shelley, co-creator of ''Age of Empires'' series and ''Civilization''

Warren Spector, developer of ''System Shock'', ''Deus Ex'' and ''Thief'' series

Roberta Williams, designer of ''King's Quest'' and several other computer game series

Will Wright, designer of ''SimCity'', ''The Sims'' and ''Spore''

Notable designers of non-video games



Allan B. Calhamer - Designer of ''Diplomacy''

Frank Chadwick - Co-founder of GDW and designer of over 50 war and role-playing games, including ''Twilight 2000'' and the ''Assault'' series

Jim Dunnigan - Founder of SPI Games and designer of over 100 wargames, including the ''PanzerBlitz/Panzer Leader'' system

James Ernest - president and lead game designer for Cheapass Games

Richard Garfield - collectible card game ('') and board game designer.

Gary Gygax and David Arneson - creators of ''Dungeons & Dragons''

Steve Jackson - Designer of ''Ogre'', ''The Fantasy Trip'', ''Car Wars'', ''GURPS'', ''Hacker'', ''Illuminati'' and others.

Reiner Knizia - prolific designer of German-style board games who designed 6 of the top 20 games on the Internet Top 100 Games List.

Alan R. Moon - prolific designer of German-style board games including Elfenland and Ticket to Ride.

Charles S. Roberts - Designer of first commercial board wargame (''Tactics II'') and founder of Avalon Hill.

Redmond A. Simonsen - art director at SPI and designer of ''Starforce'' trilogy and ''BattleFleet Mars''

See also



List of game designers

List of video game designers

List of designers of role-playing games

External links



"So You Wanna Be a Game Designer" at ''GameSpot''

FuturePlayGame, a conference for academics and game designers to discuss the future of game design
Newsgroups


comp.games.development.design via Google Groups

rec.games.design via Google Groups

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