The 'Game Boy Player' is a device made by
Nintendo for the
Nintendo GameCube which enables
Game Boy (although
Super Game Boy enhancements are ignored),
Game Boy Color, or
Game Boy Advance cartridges to be played on a
television. It connects via the High Speed (Parallel) port at the bottom of the GameCube and requires use of a boot disc to access the hardware. The hardware in the Game Boy Player is the same as a
Game Boy Advance without the screen or batteries. The Game Boy Player is not compatible with Game Boy Advance Video paks (see
Compatibility issues).
The Game Boy Player is available in Indigo, Black, Spice, or Platinum in Japan; Black in North America and Europe (the color limitations are to prevent confusion from retailers)
[1] and Black and Indigo in Australia. A special Game Boy Player for the
Panasonic Q was released due to the fact that the Q's legs are oriented differently than the original GameCube's. All Game Boy Players have screws on the bottom to secure it to the bottom of the GameCube and also have an eject button on the right side of the unit for removing Game Boy Advance games. Game Boy and Game Boy Color games stick out from the unit, as with the Game Boy Advance and Game Boy Advance SP, so they can just be pulled out when the system is off or Change Cartridge has been selected from the menu. Prototypes have featured a storage compartment on the left side of the Game Boy Player, but it is not featured in the retail product.
One interesting feature of the Game Boy Player is that of being able to set a timer from one to sixty minutes.Unlike some
Nintendo GameCube accessories including Advance Game Port
[2], Game Boy Player is not compatible with the
Wii. The Wii lacks the hi-speed port of the GameCube into which the Game Boy Player fits; in addition, the Game Boy Player matches the GameCube's footprint. The Wii has a substantially different footprint, making compatibility too complicated to be included.
Controllers
The Game Boy Player allows for control either through a GameCube controller or a Game Boy Advance or Game Boy Advance SP hooked up with a GameCube-Game Boy Advance Cable. When using a Game Boy Advance, the buttons are identical, but due to the GameCube controller's different layout, there are two different mappings you can use. Also, at least one GameCube controller must be plugged in for access the Game Boy Player's internal menu, which can be accessed by pressing the Z button. For a select few GBA games, such as ''
Drill Dozer'', '', '', and '', the rumble feature can be enabled on the GameCube controller in Controller Socket 1.
All controllers, Game Boy Advances, and Game Boy Advance SPs connected to the GameCube are recognized as the same player. This allows a sort of co-op mode for games that don't normally have it (most likely this was not intended by Nintendo). Furthermore, allowing for multiple controllers recognized as the same player allows for simpler and more comfortable play of single system multiplayer Game Boy Advance games, such as those found in ''
Mario Party Advance''. This is in lieu of up to four players wrapping their hands around one Game Boy Advance unit.
If players want to link other hardware, they'll need to connect to the extension port on the Game Boy Player with the proper cable, which depends on whether the game was designed for Game Boy Advance or a Game Boy system released before the Game Boy Advance.
| GameCube Button | GBA Equivalent - Map One | GBA Equivalent - Map Two |
|---|
| Control Stick/Directional Pad | Directional Pad | Directional Pad |
| A/B Buttons | A/B Buttons | A/B Buttons |
| L/R Buttons | L/R Buttons | Select |
| X/Y Buttons | Select | L/R Buttons |
| Start Button | Start Button | Start Button |
| C Stick | Not Used | Directional Pad |
| Z Button | Open Menu | Open Menu |
Map One is closer to the Game Boy Advance's normal layout, while Map Two makes it easier to play with one hand and also allows some SNES rereleases to control more like they may have with the SNES controller, as they often had the Y button mapped to R and the X button mapped to L.
Third party controllers
Japanese hardware manufacturer
Hori created for the Japanese market a special digital-only controller designed for use with the Game Boy Player. The design of the controller is similar to the design of the
SNES controller, but with the Gamecube's face button layout. In addition, there is a Select button on the controller mapped to the Y button internally.
On-screen menu
The menu has six options to choose from:
★ Frame: changes the colored border around the game "screen" to one of twenty different patterns.
Super Game Boy borders are not supported.
★ Size: changes the size that the GBA screen takes up on the TV (Normal is about 80% and appears sharper on some sets, while Full enlarges the image to the left and right edges of the TV)
★ Controller: switches between the two controller mappings
★ Screen: controls a
motion blur effect to reduce potential flicker from programming tricks designed for a GBA screen. Can be set to "sharp" (no blurring), "normal" (some blurring), or "soft" (more blurring).
★ Timer: set an alarm for one to sixty minutes
★ Change Cartridge: stops the game so cartridges can be swapped safely, without having to turn the GameCube off (it is best to save game data before doing so)
Compatibility
The Game Boy Player supports the following:
★ '
Games': compatible with most
Game Boy,
Game Boy Color, and
Game Boy Advance games
★ '
E-Reader': compatible with the E-Reader accessory, as well as all ''
Mario Party-e'', '', ''
Animal Crossing-e'', Classic games, and ''
Pokémon Battle-e'' cards
★ '
Nintendo GameCube Game Boy Advance Cable': can be used to connect a GBA or GBA SP to a GBP to use as a controller, and to play games with 2-4 players
★ '
Wireless Adapter': the GBP fully supports the use of a Wireless Adapter, and it will still work with all games compatible with the accessory
Compatibility issues
The Game Boy Player has problems, be it software or physical hardware, with the following GBA accessories:
★ '
GBA Video': For copyright reasons, the GBA Video series is incompatible with the Game Boy Player (those involved feared that users could use a television recording device to copy the shows off the cartridge). The Game Boy Player detects the GBA Video carts and refuses to boot them giving an
error message. Even if the carts were playable on the Player (which they are through the use of
flash carts and
Action Replay), the resolution was greatly reduced for the GBA medium, causing
pixelation and sound pops that a large screen with louder speakers would pick up.
★ '
Action ReplayGameshark': Most models of the Action Replay or Gameshark for the GBA or GBC are too wide to fit into the GBA slot and often curl underneath the Game Boy Player system.
★ 'Motion sensors': The three Game Boy games that use motion-sensors, ''
Kirby Tilt 'n' Tumble'' for Game Boy Color, ''
Yoshi's Universal Gravitation'' (''Yoshi Topsy-Turvy'' in North America) and '' for Game Boy Advance, while able to be displayed on-screen, cannot be controlled properly due to the motion-sensing being designed with a Game Boy unit in mind and tilting the GameCube itself would be completely impractical. There are motion sensing patches for the
ROM images to allow for use on the Game Boy Player
[3], but these methods are neither legal, nor possible without a
flash cart.
★ '
Flash Cartridges': Some flash carts will not work on the Game Boy Player, possibly due to the fact that they are
not condoned, or even
licensed by Nintendo themselves.
★ '''
Boktai cartridges''': Both game cartridges are shaped so that they do not fit into the Game Boy Player properly; they raise the console off the ground. Since the games are equipped with light sensors, use on the Game Boy Player is impractical.
★ '
Game Boy micro': A Game Boy micro cannot be connected to the Game Boy Player via link cable. The equipment required for a link-up is a Game Boy micro Link Cable and a Game Boy micro Converter Connector, along with a Game Boy micro and Game Boy Player. The Converter Connector is built in such a way that the protruding piece of plastic on top prevents it from being inserted into the Game Boy Player all the way. It is interesting to note that Nintendo explicitly mentions on their
website the possibility of such a linkup: ''"[The Converter Connector] is required to link a Game Boy micro to a Game Boy Advance system (including the Game Boy Player) for multiplayer action."'' However, by separating the two pieces of plastic on the end of the Converter Connector that connects to a Game Boy Advance, a linkup between a Game Boy micro and Game Boy Player becomes possible. This, of course, voids any and all warranties on the Converter Connector.
★ '
Games with Integrated Rumble for Game Boy Color': If inserted into the Game Boy Player, games like
Pokémon Pinball will display the game properly and are completely playable, but there are two issues with these carts: First, the carts do not fit into the player as easily as most other carts do, and second, that the
rumble feature is not accessible to the player when played on the Game Boy Player since the cart is intended to provide haptic feedback through the Game Boy Color hardware, not a Gamecube controller.
Advance Game Port
Datel's version of the Game Boy Player, released in 2003. This dongle connects to memory card slot B and can be booted up with the included boot disc. Some models have code generators for built in cheat devices. The advantage is that no removal of plates on the bottom, nor tools, are needed to install it. Unlike the Game Boy Player, however, there are a few problems with the audio and video framerate, therefore it is not 100% compatible with Game Boy Advance games, However, the Advance Game Port is not compatible with the Wii.
[4]
See also
★
Super Game Boy
★
Nintendo system emulators
★
Panasonic Q Game Boy Player
References
1. IGN Game Boy Q&A
2. What Happened to Datel’s Advance Game Port
3. PocketHaven Rom Patches
4. What Happened to Datel’s Advance Game Port