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FICTIONAL COUNTRY

Map of the Land of Oz, the fictional country in the book The Wonderful Wizard of Oz

Map of the north-west of Middle-earth, a fictional continent containing countries where some of the stories of author J. R. R. Tolkien take place.

Map of the fictional island of Sodor used in the Thomas the Tank Engine stories

Fictitious countries used in the novel Nineteen Eighty-Four

A guidebook produced about the fictional country Molvanîa

A 'fictional country' is a country that is made up for fictional stories, and does not exist in real life. Fictional lands appear most commonly as settings or subjects of literature or of movies.
Fictional countries appear commonly in stories of early science fiction (or scientific romance). Such countries supposedly form part of the normal Earth landscape although not located in a normal atlas. Later similar tales often took place on fictional planets.
Jonathan Swift's protagonist, Lemuel Gulliver, visited various strange places. Edgar Rice Burroughs placed adventures of Tarzan in areas in Africa that, at the time, remained mostly unknown to the West and to the East. Isolated islands with strange creatures and/or customs enjoyed great popularity in these authors' times. When Western explorers had surveyed most of the Earth's surface, this option was lost to Western culture. Thereafter fictional utopian and dystopian societies tended to spring up on other planets or in space, whether in human colonies or in alien societies originating elsewhere.
Superhero and secret agent comics and some thrillers also use fictional countries on Earth as backdrops. Most of these countries exist only for a single story, a TV-series episode or an issue of a comic book. There are notable exceptions, such as Marvel Comics Latveria and DC Comics Qurac and Bialya.

Contents
Purpose
Questionable cases
Books
See also
References
External links

Purpose


Fictional countries often deliberately resemble or even represent some real-world country or present a utopia or dystopia for commentary. Variants of the country's name sometimes make it clear what country they really have in mind. (Compare semi-fictional countries below.) By using a fictional country instead of a real one, authors can exercise greater freedom in creating characters, events, and settings, while at the same time presenting a vaguely familiar locale that readers can recognize. A fictional country leaves the author unburdened by the restraints of a real nation's actual history, politics, and culture, and can thus allow for greater scope in plot construction.
Writers may create an archetypal fictional "Eastern European", "Middle Eastern", "Asian", "African" or "Latin American" country for the purposes of their story.
Such countries often embody stereotypes about their regions. For example, inventors of a fictional Eastern European country will typically describe it as a former or current Soviet satellite state, or with a suspense story about a royal family; if pre-20th century, it will likely resemble Ruritania or feature copious vampires and other supernatural phenomena. A fictional Middle Eastern state often lies somewhere on the Arabian peninsula, has substantial oil-wealth and problems with radical Islam and will have either a sultan or a mentally-unstable dictator as a ruler. A fictional Latin American country will typically project images of a banana republic beset by constant revolutions, military dictatorships, and coups d'état. A fictional African state will suffer from poverty, civil war and disease.
Modern writers usually do not try to pass off their stories as facts. However, in the early 18th century George Psalmanazar passed himself off as a prince from the island of Formosa (present-day Taiwan) and wrote a fictional description about it to convince his sponsors.
Some larcenous entrepreneurs have also invented fictional countries solely for the purpose of defrauding people. In the 1820s, Gregor MacGregor sold land in the invented country of Poyais. In modern times, the Dominion of Melchizedek and the Kingdom of EnenKio have been accused of this. Many varied financial scams can play out under the aegis of a fictional country, including selling passports and travel documents, and setting up fictional banks and companies with the seeming imprimatur of full government backing.
Fictional countries have also been created for polling purposes. When polled in April of 2004, 10% of British people believed that the fictional country of Luvania would soon join the European Union.[1] In a similar event, two thirds of Hungarians polled in March of 2007 demanded that absolutely no asylum be granted to immigrants from the fictional country of Piresa.[2]

Questionable cases


Countries from stories, myths, legends, that some people have believed to actually exist.

Atlantis

Aztlán

El Dorado

Lemuria

Mu (continent)

Ophir

Shangri-La or Shambhala

Xanadu

★ Zembla (See ''Pale Fire'')

Zanj

Books



★ 'Alberto Manguel & Gianni Guadalupi': ''The Dictionary of Imaginary Places,'' ISBN 0-15-626054-9
:: Excellent book; includes details of inhabitants, government structure, and sightseeing tips. Does not cover off-planet locations.

★ 'Brian Stableford': ''The Dictionary of Science Fiction Places''

See also



Fictional city

Fictional geography

Constructed world

Imaginary country



List of fictional counties

List of fictional companies

List of fictional planets

List of fictional universes

List of fictional U.S. states

Proposed country

Outer Slobovia

San Serriffe

References



1. Brits welcome Luvania to EU Haines, Lester
2. Hungarians demand ejection of Piresan immigrants Haines, Lester


External links



Conworld Wikicity

Datoha

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