The 'drag equation' is a practical formula used to calculate the force of
drag experienced by an object due to a
fluid that it is moving through. The equation is attributed to
Lord Rayleigh, who originally used
in place of
(L being some linear dimension). The force on a moving object due to a fluid is:
:
see derivation
where
:'F'
d is the
force of drag,
:ρ is the
density of the fluid (''Note that for the
Earth's atmosphere, the density can be found using the
barometric formula. (Air is 1.293 kg/m
3 at 0°C and 1
atmosphere''),
:'v' is the
velocity of the object relative to the fluid,
:''A'' is the reference
area, and
:''C
d'' is the
drag coefficient (a
dimensionless constant, e.g. 0.25 to 0.45 for a car).
The reference area ''A'' is the area of the projection of the object on a plane perpendicular to the direction of motion (ie
cross-sectional area). Sometimes different reference areas are given for the same object in which case a drag coefficient corresponding to each of these different areas must be given. The reference for a wing would be the plane area rather than the frontal area.
Discussion
The equation is based on an idealized situation where all of the fluid impinges on the reference area and comes to a complete stop, building up
stagnation pressure over the whole area. No real object exactly corresponds to this behavior. ''C
d'' is the ratio of drag for any real object to that of the ideal object. In practice a rough unstreamlined body (a bluff body) will have a ''C
d'' around 1, more or less. Smoother objects can have much lower values of ''C
d''. The equation is precise--it simply provides the definition of ''C
d'' (
drag coefficient), which varies with the
Reynolds number and is found by experiment.
Of particular importance is the ''v''² dependence on velocity, meaning that fluid drag increases with the square of velocity.
Force is equivalent to the change of momentum divided by time. This is in contrast with solid-on-solid
friction, which generally has very little velocity dependence.
References
★
See also
★
angle of attack
★
stall
★
terminal velocity