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DRAG EQUATION

The 'drag equation' is a practical formula used to calculate the force of drag experienced by an object due to a fluid that it is moving through. The equation is attributed to Lord Rayleigh, who originally used L^2 in place of A (L being some linear dimension). The force on a moving object due to a fluid is:
: mathbf{F}_d = {1 over 2}
ho mathbf{v}^2 C_d Asee derivation
where
:'F'd is the force of drag,
:ρ is the density of the fluid (''Note that for the Earth's atmosphere, the density can be found using the barometric formula. (Air is 1.293 kg/m3 at 0°C and 1 atmosphere''),
:'v' is the velocity of the object relative to the fluid,
:''A'' is the reference area, and
:''Cd'' is the drag coefficient (a dimensionless constant, e.g. 0.25 to 0.45 for a car).
The reference area ''A'' is the area of the projection of the object on a plane perpendicular to the direction of motion (ie cross-sectional area). Sometimes different reference areas are given for the same object in which case a drag coefficient corresponding to each of these different areas must be given. The reference for a wing would be the plane area rather than the frontal area.

Contents
Discussion
References
See also

Discussion


The equation is based on an idealized situation where all of the fluid impinges on the reference area and comes to a complete stop, building up stagnation pressure over the whole area. No real object exactly corresponds to this behavior. ''Cd'' is the ratio of drag for any real object to that of the ideal object. In practice a rough unstreamlined body (a bluff body) will have a ''Cd'' around 1, more or less. Smoother objects can have much lower values of ''Cd''. The equation is precise--it simply provides the definition of ''Cd'' (drag coefficient), which varies with the Reynolds number and is found by experiment.
Of particular importance is the ''v''² dependence on velocity, meaning that fluid drag increases with the square of velocity.
Force is equivalent to the change of momentum divided by time. This is in contrast with solid-on-solid friction, which generally has very little velocity dependence.

References




See also



angle of attack

stall

terminal velocity

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