(Redirected from Dani Bunten Berry)'Danielle Bunten Berry' (
February 19,
1949 -
July 3,
1998), also known as 'Dani Bunten' (born 'Daniel Paul Bunten'), was an
American game designer and
programmer, known for the 1983 game ''
M.U.L.E.'' (one of the first successful multiplayer games), and 1984's ''
The Seven Cities of Gold''. Bunten was a male-to-female
transsexual, having undergone
sex reassignment surgery in November 1992.
Biography
Born and raised in
St Louis, Missouri and moved to
Little Rock, Arkansas as a junior in High School, Bunten acquired a degree in
industrial engineering in 1974 and started programming text-based
computer games as a hobby. In 1978 , Bunten sold a real-time auction game for the
Apple II titled ''
Wheeler Dealers'' to a
Canadian software company,
Speakeasy Software. This early multiplayer game required a custom controller, raising its price to
US$35 in an era of $15 games sold in plastic bags. It sold only 50 copies.
[1]
After three titles for
SSI, Bunten, who by then had founded a software company called
Ozark Softscape, caught the attention of
Electronic Arts founder
Trip Hawkins. ''
M.U.L.E.'' was Bunten's first game for EA, originally published for the
Atari 8-bit family because the Atari 800 had four controller ports. Bunten later ported it to the
Commodore 64. While its sales — 30,000 units — were not high, the game developed a cult following and was widely
pirated. The title was inspired by
''Time Enough for Love,'' by
Robert A. Heinlein.
Bunten wanted to follow up ''M.U.L.E.'' with a game that would have been similar to the later game ''
Civilization'', but after fellow Ozark Softscape partners balked at the idea, Bunten followed with ''
The Seven Cities of Gold'', which proved popular in spite of (or possibly because of) its simplicity. By the time the continent data were stored in memory, there was little memory left for fancy graphics or complex gameplay. The game only had five resources. It was a hit, selling more than 150,000 copies.
The follow-up game, ''
Heart of Africa'', appeared in 1985 and was followed by ''
Robot Rascals'', a combination computer/card game that had no single-player mode and sold only 9,000 copies, and 1988's ''
Modem Wars'', the first game played by two players over a dialup
modem. Sales were poor because modems were not yet commonplace.
Bunten departed EA for
Microprose, and was reportedly given a choice between doing a computer version of the
Avalon Hill board game ''
Civilization'' or a version of ''
Axis and Allies''. There are claims that
Sid Meier talked Bunten into doing ''Axis and Allies'' (which became 1990's ''
Command HQ'', a modem/network
World War II game), while Meier did ''Civilization'', which went on to become one of the best-selling computer games of all time. Bunten's second and last game for Microprose was 1992's ''
Global Conquest'', a 4-player network/modem war game. It was the first 4-player network game from a major publisher.
After a third failed marriage, Bunten, who had until then been living as male, transitioned to living as a woman. Bunten later regretted this decision.
[2] Bunten underwent
sex reassignment surgery in November 1992 and later kept a lower profile in the games industry. A port of ''M.U.L.E.'' to the
Sega Genesis was cancelled after Bunten refused to put guns and bombs in the game, feeling it would alter the game too much from its original concept.
In 1997, Bunten shifted focus to multiplayer games over the
Internet with ''Warsport'', a remake of ''Modem Wars'' that debuted on the
MPlayer.com MPlayer game network.
Chain smoker since a teen, Bunten was diagnosed with
lung cancer and died in 1998.
Bunten died while working on an Internet version of ''M.U.L.E.''.
Effect on the game industry
Although many of Bunten's titles were not commercially successful, they were widely recognized by the industry as being ahead of their time. On
May 7 1998, less than two months before her death, Berry was awarded the
Lifetime Achievement Award by the
Computer Game Developers Association.
In 2000, Will Wright dedicated his blockbuster hit ''
The Sims'' to her memory.
In 2007, the
Academy of Interactive Arts & Sciences chose Bunten to be inducted into their
Hall of Fame.
[3]
Quotes
★ "No one ever said on their deathbed, 'Gee, I wish I had spent more time alone with my computer.'"
[4]
★ "Being my 'real self' could have included having a penis and including more femininity in whatever forms made sense. I didn't know that until too late and now I have to make the best of the life I've stumbled into. I just wish I would have tried more options before I jumped off the precipice."
References
1. Interview with Berry from ''Halcyon Days''
2. "Special Note to Those Thinking About a Sex Change" by Danielle Bunton Berry from Anticlockwise.com
3. Dani Bunten Berry, pioneering video game designer makes the Hall of Fame
4. "Why I Design Multi-Player, Online Games" by Danielle Bunten Berry . Originally from Berry's personal site, archived by Anticlockwise.com
See also
★
Rebecca Heineman
★
List of programmers
★
List of transgendered people
External links
★
Danielle Bunten Berry profile at
MobyGames
★
"The tragic genius of M.U.L.E." from ''
Salon'' magazine
★
A tribute to Berry by Greg Costikyan
★
A tribute to Berry from ''
Gamasutra''
★
A list of Berry's games
★
Dani Bunten Berry Memorial Site
★
Dani Bunten Berry named to the Academy of Interactive Arts