A 'D-pad' (short for 'directional pad') is a tetradirectional (4-direction) control found on nearly all modern
video game console gamepads and
game controllers, with one button on each point. Like early video game
joysticks, the vast majority of D-pads are
digital; in other words, only the directions provided on the D-pad buttons can be used, with no intermediate values. However, combinations of two directions (up and left, for example) do provide diagonals.
Although digital D-pads offer less nuance and flexibility than
analog sticks, they can easily be manipulated (requiring little movement of the thumb) with very high accuracy. In recent years, D-pads have been developed which can measure different levels of pressure, giving a degree of analog control.
D-pads have appeared on other kinds of electronic equipment, including A/V
remote controls (especially since the appearance of
DVD players, which are heavily menu driven),
calculators, and
PDAs. In addition, full-sized
computer keyboards often have cursor control keys arranged in a T or cross pattern for use as a D-pad; for older computer games, sometimes the I, J, K, and M keys (arranged in a cross shape on a
QWERTY keyboard) serve the same function. Other examples of key arrangements are provided
below.
History
A precursor to the standard D-pad was used by the
Intellivision console, which was released by
Mattel Electronics in 1980. The Intellivision's unique controller featured the first alternative to a joystick on a home console, a circular pad that allowed for 16 directions of movement by pressing it with the thumb. A precursor to the D-pad also appeared on Entex's short lived "Select A Game" cartridge based handheld system; it featured non-connected raised left, right, up and down buttons aligned to the left of a row of action buttons. Similar directional buttons were also used on the Atari Game Brain, the unreleased precursor to the Atari 2600.
The first "connected" (pad) style D-pad appeared appropriately enough in 1981 on a handheld game system: "Cosmic Hunter" on
Milton Bradley's
Microvision. The pad was operated the same way today's D-pads do, using the thumb to manipulate the onscreen "hero" character in any of four directions.
In
1982,
Nintendo's
Gunpei Yokoi updated this idea, shrinking it and altering the points into the familiar modern "cross" design for their ''
Donkey Kong'' handheld game. The design proved to be popular for subsequent ''
Game & Watch'' titles, although the previously introduced non-connected D-pad style was still utilized on various later ''Game & Watch'' titles, including the ''
Super Mario Brothers'' handheld game. This particular design was patented.
In
1984, the Japanese company "Epoch" created a handheld game system called the "
Epoch Game Pocket Computer". It featured a D-pad, but it was not popular for its time and soon faded.
Initially intended to be a compact controller for the ''Game & Watch'' handheld games alongside the prior non-connected style pad, Nintendo realized that Gunpei's updated design would also be appropriate for regular consoles, and Nintendo made the D-pad the standard directional control for the hugely successful
Famicom/
Nintendo Entertainment System under the name "+Control Pad". All major video game consoles since have had a D-pad of some shape on their controllers. Arcade games, however, have largely continued using joysticks.
A recent trend in modern consoles, beginning with the
Nintendo 64, has been to provide both a D-pad and a compact thumb-operated analog stick; depending on the game, one type of control may be more appropriate than the other. In many cases with games that use a thumbstick, the D-pad is used as a set of extra buttons, all four usually centered around a kind of task, such as giving commands to friendly non-player characters.
Consoles with D-pads
★ 1983 -
Famicom (
NES)
★ 1984 -
Sega SG-1000 Mark II
★ 1985 -
Sega SG-1000 Mark III
★ 1986 -
Sega Master System
★ 1986 -
Atari 7800 (7800 D-pads were included with 7800 systems sold in Europe and Australia)
★ 1987 -
NEC PC Engine (
TurboGrafx-16)
★ 1988 -
Sega Mega Drive (
Sega Genesis)
★ 1990 -
Super Famicom (
Super Nintendo)
★ 1993 -
3DO Interactive Multiplayer
★ 1993 -
Amiga CD32
★ 1993 -
Atari Jaguar
★ 1994 -
Sega Saturn
★ 1994 -
PlayStation
★ 1994 -
PC-FX
★ 1995 -
Virtual Boy
★ 1996 -
Nintendo 64
★ 1998 -
Sega Dreamcast
★ 2000 -
PlayStation 2
★ 2001 -
Nintendo GameCube
★ 2001 -
Xbox
★ 2005 -
Xbox 360
★ 2006 -
PlayStation 3
★ 2006 -
Wii
Handheld consoles
★ 1979 -
Microvision
★ 1984 -
Epoch Game Pocket Computer
★ 1989 -
Game Boy line
★ 1989 -
Atari Lynx
★ 1990 -
Sega Game Gear
★ 2004 -
Nintendo DS
★ 2004 -
PlayStation Portable
★ 2006 -
Nintendo DS Lite
Patents
★ '' (expired in
2005) - ''Nintendo's multi-directional switch''
Footnotes
See also
★
IJKL keys
★
HJKL keys
★
WASD keys