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Fig. 1 - Cartesian coordinate system. Four points are marked: (2,3) in green, (-3,1) in red, (-1.5,-2.5) in blue and (0,0), the origin, in yellow.

Fig. 2 - Cartesian coordinate system with the circle of radius 2 centered at the origin marked in red. The equation of the circle is x² + y² = 4.
In
mathematics, the 'Cartesian coordinate system' (also called 'rectangular coordinate system') is used to determine each
point uniquely in a
plane through two
numbers, usually called the ''x-coordinate'' and the ''y-coordinate'' of the point. To define the coordinates, two
perpendicular directed lines (the ''x-axis'' or and the ''y-axis'' or ), are specified, as well as the
unit length, which is marked off on the two axes (see Figure 1). Cartesian coordinate systems are also used in
space (where three coordinates are used) and in
higher dimensions.
Using the Cartesian coordinate system,
geometric shapes (such as
curves) can be described by
algebraic
equations, namely equations satisfied by the coordinates of the points lying on the shape. For example, the circle of radius 2 may be described by the equation x² + y² = 4 (see Figure 2).
History
'Cartesian' means relating to the
French mathematician and
philosopher René Descartes (Latin: ''Cartesius''), who, among other things, worked to merge
algebra and
Euclidean geometry. This work was influential in the development of
analytic geometry,
calculus, and
cartography.
The idea of this system was developed in
1637 in two
writings by Descartes. In part two of his
Discourse on Method, Descartes introduces the new idea of specifying the position of a
point or object on a surface, using two intersecting axes as measuring guides. In ''
La Géométrie'', he further explores the above-mentioned concepts.
Two-dimensional coordinate system

Fig. 3 - The four quadrants of a Cartesian coordinate system. The arrows on the axes indicate that they extend forever in their respective directions (i.e. infinitely).

Fig. 4 - Three dimensional Cartesian coordinate system with y-axis pointing ''away'' from the observer.

Fig. 5 - Three dimensional Cartesian coordinate system with the x-axis pointing ''towards'' the observer.
A Cartesian
coordinate system in two dimensions is commonly defined by two axes, at
right angles to each other, forming a plane (an ''xy''-plane). The
horizontal axis is normally labeled ''x'', and the
vertical axis is normally labeled ''y''. In a three dimensional coordinate system, another axis, normally labeled ''z'', is added, providing a third dimension of space measurement. The axes are commonly defined as mutually
orthogonal to each other (each at a right angle to the other). (Early systems allowed "oblique" axes, that is, axes that did not meet at right angles, and such systems are occasionally used today, although mostly as theoretical exercises.) All the points in a Cartesian coordinate system taken together form a so-called 'Cartesian plane'. Equations that use the Cartesian coordinate system are called 'Cartesian equations'.
The point of intersection, where the axes meet, is called the ''origin'' normally labeled ''O''.
The ''x'' and ''y'' axes define a plane that is referred to as the ''xy'' plane.
Given each axis, choose a unit length, and mark off each unit along the axis, forming a grid.
To specify a particular point on a two dimensional coordinate system, indicate the ''x'' unit first ('abscissa'), followed by the ''y'' unit ('ordinate') in the form (''x'',''y''), an ordered pair.
The choice of letters comes from a convention, to use the latter part of the alphabet to indicate unknown values. In contrast, the first part of the alphabet was used to designate known values.
An example of a
point ''P'' on the system is indicated in Figure 3, using the coordinate (3,5).
The intersection of the two axes creates four regions, called 'quadrants', indicated by the Roman numerals I (+,+), II (−,+), III (−,−), and IV (+,−). Conventionally, the quadrants are labeled counter-clockwise starting from the upper right ("northeast") quadrant. In the first quadrant, both coordinates are positive, in the second quadrant ''x''-coordinates are negative and ''y''-coordinates positive, in the third quadrant both coordinates are negative and in the fourth quadrant, ''x''-coordinates are positive and ''y''-coordinates negative (see table below.)
Three-dimensional coordinate system
The three dimensional Cartesian coordinate system provides the three physical dimensions of space — length, width, and height. Figures 4 and 5, show two common ways of representing it.
The three Cartesian axes defining the system are perpendicular to each other. The relevant coordinates are of the form ''(x,y,z)''. As an example, figure 4 shows two
points plotted in a three-dimensional Cartesian coordinate system: ''P''(3,0,5) and ''Q''(−5,−5,7). The axes are depicted in a "world-coordinates" orientation with the ''z''-axis pointing up.
The ''x''-, ''y''-, and ''z''-coordinates of a point can also be taken as the distances from the ''yz''-plane, ''xz''-plane, and ''xy''-plane respectively. Figure 5 shows the distances of point P from the planes.
The ''xy''-, ''yz''-, and ''xz''-planes divide the three-dimensional space into eight subdivisions known as
octants, similar to the quadrants of 2D space. While conventions have been established for the labelling of the four quadrants of the ''x''-''y'' plane, only the first octant of three dimensional space is labelled. It contains all of the points whose ''x'', ''y'', and ''z'' coordinates are positive.
The ''z''-coordinate is also called 'applicate'.
Orientation and handedness
Main articles: Orientation (mathematics)
:''see also:
right-hand rule
In two dimensions
Fixing or choosing the ''x''-axis determines the ''y''-axis up to direction. Namely, the ''y''-axis is necessarily the
perpendicular to the ''x''-axis through the point marked 0 on the ''x''-axis. But there is a choice of which of the two half lines on the perpendicular to designate as positive and which as negative. Each of these two choices determines a different orientation (also called ''handedness'') of the Cartesian plane.
The usual way of orienting the axes, with the positive ''x''-axis pointing right and the positive ''y''-axis pointing up (and the ''x''-axis being the "first" and the ''y''-axis the "second" axis) is considered the ''positive'' or ''standard'' orientation, also called the ''right-handed'' orientation.
A commonly used mnemonic for defining the positive orientation is the ''right hand rule''. Placing a somewhat closed right hand on the plane with the thumb pointing up, the fingers point from the ''x''-axis to the ''y''-axis, in a positively oriented coordinate system.
The other way of orienting the axes is following the ''left hand rule'', placing the left hand on the plane with the thumb pointing up.
Regardless of the rule used to orient the axes, rotating the coordinate system will preserve the orientation. Switching the role of ''x'' and ''y'' will reverse the orientation.
In three dimensions
Once the ''x''- and ''y''-axes are specified, they determine the
line along which the ''z''-axis should lie, but there are two possible directions on this line. The two possible coordinate systems which result are called 'right-handed' and 'left-handed'. The standard orientation, where the ''xy''-plane is horizontal and the ''z''-axis points up (and the ''x''- and the ''y''-axis form a positively oriented two-dimensional coordinate system in the ''xy''-plane if observed from ''above'' the ''xy''-plane) is called 'right-handed' or 'positive'.
The name derives from the
right-hand rule. If the
index finger of the right hand is pointed forward, the
middle finger bent inward at a right angle to it, and the
thumb placed at a right angle to both, the three fingers indicate the relative directions of the ''x''-, ''y''-, and ''z''-axes in a ''right-handed'' system. The thumb indicates the ''x''-axis, the index finger the ''y''-axis and the middle finger the ''z''-axis. Conversely, if the same is done with the left hand, a left-handed system results.
Different disciplines use different variations of the coordinate systems. For example, mathematicians typically use a right-handed coordinate system with the ''y''-axis pointing up, while engineers typically use a left-handed coordinate system with the ''z''-axis pointing up. This has the potential to lead to confusion when engineers and mathematicians work on the same project.
Figure 7 is an attempt at depicting a left- and a right-handed coordinate system. Because a three-dimensional object is represented on the two-dimensional screen, distortion and ambiguity result. The axis pointing downward (and to the right) is also meant to point ''towards'' the observer, whereas the "middle" axis is meant to point ''away'' from the observer. The red circle is ''parallel'' to the horizontal ''xy''-plane and indicates rotation from the ''x''-axis to the ''y''-axis (in both cases). Hence the red arrow passes ''in front of'' the ''z''-axis.
Figure 8 is another attempt at depicting a right-handed coordinate system. Again, there is an ambiguity caused by projecting the three-dimensional coordinate system into the plane. Many observers see Figure 8 as "flipping in and out" between a cube and a "corner". This corresponds to the two possible orientations of the coordinate system. Seeing the figure as convex gives a left-handed coordinate system. Thus the "correct" way to view Figure 8 is to imagine the ''x''-axis as pointing ''towards'' the observer and thus seeing a concave corner.
In physics
The above discussion applies to Cartesian coordinate systems in mathematics, where it is common to not use any units of measurement. In physics it is important to note that a dimension is simply a measure of something, and that, for each class of features to be measured, another dimension can be added. Attachment to visualizing the dimensions precludes understanding the many different dimensions that can be measured (time, mass, color, cost, etc.). Multi-dimensional objects can be calculated and manipulated algebraically.
Representing a vector with Cartesian notation
A point in space in a Cartesian coordinate system may also be represented by a
vector, which can be thought of as an arrow pointing from the origin of the coordinate system to the point. If the coordinates represent spatial positions (displacements) it is common to represent the vector from the origin to the point of interest as
. Using Cartesian coordinates the vector from the origin to the point
can be written as
[1]:
where
,
, and
are
unit vectors that point the same direction as the
,
, and
axes, respectively.
This notation is typically referred to as 'Cartesian notation'. The unit vectors
,
, and
are called the 'versors' of the coordinate system, and represent an example of
standard basis.
Further notes
In
computer geometry the Cartesian coordinate system is the foundation for the algebraic manipulation of geometrical shapes. Many other coordinate systems have been developed since Descartes. One common set of systems use
polar coordinates; astronomers often use
spherical coordinates, a type of polar coordinate system.
It may be interesting to note that some have indicated that the master artists of the
Renaissance used a grid, in the form of a wire mesh, as a tool for breaking up the component parts of their subjects they painted. That this may have influenced Descartes is merely speculative. (See
perspective,
projective geometry.)
See also
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List of canonical coordinate transformations
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Graph of a function
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Point plotting
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Orientation (mathematics)
★
Right-hand rule
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Regular grid
★
Point (geometry)
★
Line (mathematics)
★
Plane (mathematics)
★
Integer point
★
Complex plane
;Other coordinate systems
★
Coordinates (mathematics)
★
Coordinate systems
★
Polar coordinate system
★
Orthogonal coordinates
★
Taxicab geometry
★
Curvilinear coordinates
★
Hyperbolic coordinates
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Stereographic projection
★
Parallel coordinates
★
Geocentric coordinates
;History
★
René Descartes
★
Discourse on Method
★
La Géométrie
;Related topics
★
Ordered pair
★
Analytic geometry
★
Abstraction (mathematics)
★
Notation system
★
ISO 31-1
★
Graph paper
References
Descartes, René. Oscamp, Paul J. (trans). ''Discourse on Method, Optics, Geometry, and Meteorology''.
2001.
1. Introduction to Electromagnetics, David J. Griffith, , , Prentice Hall, 1999, ISBN 0-13-805326-X
External links
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Cartesian Coordinate System
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