The 'VIC-20' (
Germany: 'VC-20';
Japan: 'VIC-1001') is an
8-bit home computer. It was made by
Commodore Business Machines, with 5
KB RAM and a
MOS 6502 CPU. The machine's external design was later used by the
Commodore 64 and
C16. The VIC-20 was released in Japan in
1980, and in the U.S. and Europe in
1981, roughly three years after Commodore's first personal computer, the
PET. The VIC-20 was the first microcomputer to sell one million units.
History
Origin, marketing
The VIC-20 was intended to be more economical than the PET computer. The VIC-20's video chip, the
MOS Technology VIC, was a general-purpose color video chip designed by
Al Charpentier in
1977 and intended for use in inexpensive display terminals and game consoles, but Commodore couldn't find a market for the chip. As the
Apple II gained momentum with the advent of
VisiCalc in
1979,
Jack Tramiel wanted a product that would compete in the same segment, to be presented at the January
1980 CES. For this reason
Chuck Peddle and
Bill Seiler started to design a computer named ''TOI'' (The Other Intellect).
The TOI computer failed to materialize, much due to the fact that it required an 80-column character display which in turn required the MOS Technology 6564 chip, which could not be used since it required very expensive static RAM to operate fast enough. In the meantime, freshman engineer
Robert Yannes at MOS Technology (then a part of Commodore) had designed a computer in his home dubbed the ''MicroPET'' and finished a prototype with some help from Al Charpentier and Charles Winterble. When Jack Tramiel was confronted with this prototype, he immediately said he wanted it to be finished, and ordered it to be mass-produced following a limited demonstration on the CES, since the TOI had not yet been finished.
The prototype produced by Yannes had very few of the features required for a real computer, so
Robert Russell at Commodore headquarters had to coordinate and finish large parts of the design under the codename ''Vixen''. The parts contributed by Russell included a port of the operating system (kernel and BASIC interpreter) taken from
John Feagans design for the
Commodore PET, a character set with the characteristic
PETSCII, an
Atari 2600-compatible
joystick interface and the cartridge port. The serial
IEEE 488-derivative interface was designed by
Glen Stark. Some features, like the memory add-in board, were designed by Bill Seiler. At the time, Commodore had an oversupply of 1
Kbit×4
SRAM chips, so Tramiel decided that these should be used in the new computer. The end result was arguably closer to the ''PET'' or ''TOI'' computers than to Yannes' prototype, albeit with a 22-column VIC chip instead of the custom chips designed for the more ambitious computers.
In April 1980, at a meeting of general managers outside London, Jack Tramiel declared that he wanted a low-cost color computer. When most of the GMs argued against it, he said, "the Japanese are coming, so we will become the Japanese." This was in keeping with Tramiel's philosophy which was to make "computers for the masses, not the classes." The concept was championed at the meeting by
Michael Tomczyk, newly hired marketing strategist and assistant to the president; Tony Tokai, General Manager of Commodore-Japan, and Kit Spencer, the U.K.'s top marketing executive.
When they returned to California from that meeting, Tomczyk wrote a 30-page memo detailing recommendations for the new computer, and presented it to Tramiel. Recommendations included programmable function keys, full-size typewriter-style keys, and built-in RS-232. Tomczyk insisted on "user-friendliness" as the prime directive for the new computer, and proposed a retail price of $299.95. He recruited a marketing team and a small group of computer enthusiasts, and worked closely with colleagues in the U.K. and Japan to create colorful packaging, user manuals, and the first wave of software programs (mostly games and home applications).
Scott Adams was contracted to provide a series of cartridge-based adventure games. Tomczyk's account of the story is told in his 1984 book, The Home Computer Wars.
While the PET was sold through authorized dealers, the VIC-20 primarily sold at retail, especially discount and toy stores, where it could compete more directly with game consoles. It was the first computer to be sold in K-Mart. Commodore took out advertisements featuring actor
William Shatner (of ''
Star Trek'' fame) as its spokesman, asking, "Why buy just a video game?". Television personality Henry Morgan (best known as a panelist on the TV show What's My Line?) became the ironic voice on a series of clever Commodore product ads.
The VIC-20 had 5K of RAM (netted down to 3.5K on startup), which is the equivalent to the words and spaces on one sheet of typing paper. The computer was expandable up to 40K with an add-on memory cartridge (a maximum of 27.5K was usable for BASIC). Although the VIC-20 was criticized in print as being underpowered, the strategy worked: in 1982 it was the best-selling computer of the year, with 800,000 machines sold, and in January 1983 it passed the 1-million-unit mark, a first in computer history. At its peak, 9,000 units per day were produced, and a total of 2.5 million units were sold before it was discontinued in January
1985.
In 1981, Tomczyk contracted with an outside engineering group to develop a direct-connect modem-on-a-cartridge (the VICModem), which at $99 became the first modem priced under $100. The VICModem was also the first modem to sell over 1 million units. VICModem was packaged with $197.50 worth of free telecomputing services from The Source, CompuServe and Dow Jones. Tomczyk also created an entity called the Commodore Information Network to enable users to exchange information and take some of the pressure off of Customer Support inquiries, which were straining Commodore's lean organization. In 1982, this network accounted for the largest traffic on
CompuServe, which was arguably an early implementation of Internet-style user groups.
Applications

Software cartridge
Because of its small memory and low-resolution display compared to some other computers of the time, the VIC-20 was primarily used for educational software and games. However, productivity
applications such as home finance programs, spreadsheets, and communication terminal programs were also made for the machine. Its high accessibility to the general public meant that quite a few software developers-to-be cut their teeth on the VIC-20, being introduced to
BASIC programming, and in some cases going further to learn
assembly or
machine language. Several
computer magazines sold on newsstands, such as ''
Compute!'' and CBM-produced publications, offered programming tips and
type-in programs for the VIC-20. Many VIC users learned to program by entering, studying, running, and modifying these type-ins.
The ease of programming the VIC and availability of an inexpensive modem combined to give the VIC a sizable library of
public domain and
freeware software, although much smaller than that of the C64. This software was distributed on
online services such as
CompuServe,
BBSs, and via user groups.
As for commercial software offerings, an estimated 300 titles were available on
cartridge, and another 500+ titles were available on tape. By comparison, the
Atari 2600, the most popular of the
video game consoles at the time, had a library of about 900 titles near the end of its production life (many were variations of another title). Most cartridge games were ready to play as soon as VIC-20 was turned on, as opposed to games on tape which required loading. Titles on cartridge included ''
Gorf'', ''
Cosmic Cruncher'', ''
Sargon II Chess'', and many others.
One of the most popular cassette games was ''Blitz'', written by Simon Taylor and published by Commodore, selling many tens of thousands of copies, and remaining in the top ten computer games listings for six months. The game involved flying over a city of skyscrapers, and flattening the buildings one by one by bombing them until the city was flat. The aircraft descended a line at a time, and if your bombing had not been accurate enough, you would hit the skyscraper and crash.
Description
Basic features

The VIC-20
BASIC startup screen.
The VIC-20 had proprietary connectors for program/expansion cartridges and a
tape drive (PET-standard
Datassette). It came with 5 KB
RAM, but 1.5 KB were used by the system for various things, like the video display (which had a rather unusual 22×23 char/line screen layout), and other dynamic aspects of the
ROM-resident
BASIC interpreter and
KERNAL (a low-level operating system). Thus, 3.5 KB of BASIC program memory for code and variables was available to the user of an unexpanded machine.
The computer also had a serial bus (a serial version of the PET's
IEEE-488 bus) for
daisy chaining
disk drives and printers; a
TTL-level "user port" with
RS-232 and
Centronics signals (most frequently used as RS-232, for connecting a
modem[1]); and a single
DB-9 game controller port, compatible with the digital
joysticks and
paddle (game controller)s used with
Atari 2600 videogame consoles and, later, the C64 (the use of a standard port ensured ample supply of Atari-manufactured and other third-party joysticks; Commodore itself offered an Atari joystick under the Commodore brand).
Importantly, like most video game consoles at the time the VIC had a
cartridge port to allow for plug-in cartridges with games and other software as well as for adding memory to the machine. Port expander boxes were available from Commodore and other vendors to allow more than one cartridge to be connected at a time.
The graphics capabilities of the VIC chip (6560/6561) were limited but flexible. At startup the screen showed 176 pixels in width and 184 in height, with a fixed-colour border to the edges of the screen; since a NTSC or PAL screen has a 4:3 width-to-height ratio, each VIC pixel was much wider than it was high. The screen normally showed 22 columns and 23 rows of 8-by-8-pixel characters; it was possible to increase these dimensions but the characters would soon run out the sides of the monitor. Like on the PET, 256 different characters could be displayed at a time, normally taken from one of the two character generators in ROM (one for upper-case letters and simple graphics, the other for mixed-case -- non-English characters were not provided). In the usual display mode, each character position could have its foreground colour chosen individually, and the background and screen border colours were set globally. A character could be made to appear in another mode where each pixel was chosen from 4 different colours: the character's foreground colour, the screen background, the screen border and an "auxiliary" colour; but this mode was rarely used since it made the pixels twice as wide as they normally were.
The VIC chip did not provide for a direct full-screen, high-resolution graphics mode. It did, however, allow the pixel-by-pixel depictions of the on-screen characters to be redefined (by using a character generator in RAM), and it allowed for double-height characters (8 pixels wide, 16 pixels high). It was possible to get a fully-addressable screen, slightly smaller (160 by 160) than normal, by filling the screen with a sequence of 200 different double-height characters, then turning on the pixels selectively inside the RAM-based character definitions. (The 200-character limitation was so that enough bytes would be left over for the screen character grid itself to remain addressable by the VIC chip.) The Super Expander cartridge provided such a mode in BASIC, although it often had to move the BASIC program around in memory to do it. It was also possible to fill a larger area of the screen with addressable graphics using a more dynamic allocation scheme, if the contents were sparse or repetitive enough. This was used, for instance, by the game
Omega Race. The VIC chip did not support
sprites.
The VIC chip had readable scan-line counters but could not generate interrupts based on the scan position (as the VIC-II chip could). However, the two VIA timer chips could be tricked into generating interrupts at specific screen locations, by setting up the timers after a position has been established by repetitive reading of the scan-line counter, and letting them run the exact number of cycles that pass by during one full screen update. Thus it was possible, but difficult, to e.g. mix graphics with text above or below it, or to have two different background and border colors, or to use more than 200 characters for the pseudo-high-resolution mode. The VIC chip could also process a
light pen signal (an light pen input was provided on the DE-9 joystick connector) but few of those ever appeared on the market.
The VIC chip had three rectangular-wave sound generators. Each had a range of three octaves, and the generators were located on the scale about an octave apart, giving a total range of about five octaves. In addition, there was a white noise generator. There was only one volume control, and the output was in mono.
Memory expansion
The VIC-20's RAM was expandable with plug-in cartridges using the same expansion port as programs. RAM cartridges were available in several sizes: 3K (with or without an included BASIC extension ROM), 8K, 16K, 32K and 64K, the latter two only from third-party vendors. The internal memory map was reorganised with the addition of each size cartridge, leading to the situation that some programs would only work if the right amount of memory was present (to cater for this, the 32K cartridges had switches, and the 64K cartridges had software setups, allowing the RAM to be enabled in user-selected sections).
The most visible part of memory that was reorganised with differing expansion memory configurations was the video memory (with text and/or graphics display data). This was because the video chip could only use the built-in memory for its display data, and at the same time free memory had to remain contiguous for the BASIC interpreter to be able to use it. An unexpanded VIC had 1K of system memory, followed by a 3K "hole", then 4K of contiguous user memory up to address 8191. The 3K cartridge would fill the "hole", so on unexpanded and +3K VICs the video area was placed at the top of user memory (8K - 512 Bytes). If an 8K or 16K cartridge was added instead, this memory appeared at addresses above 8K; the video memory was then placed at the start of user memory at 4K, just above the "hole", to provide the maximum amount of contiguous user memory.
The 32K cartridges allowed adding up to 24K to the BASIC user memory; together with the 3.5K built-in user memory, this gave a maximum of 27.5K for BASIC programs and variables. The extra 8K could usually be used in one of two ways, set by switches:
1.) Either it could be mapped into the address space reserved for ROM cartridges, which sat "behind" the I/O register space and thus was not contiguous with the rest of the RAM. This allowed running many cartridge-based games from disk or tape and was thus very useful for software pirates; especially if the RAM expansion allowed switching off writing to its memory after the game was loaded, so that the memory behaved exactly like ROM.
2.) Or, 3K of the 8K could be mapped into the same memory "hole" that the 3K cartridge used, letting 5K lie fallow. These 3K were contiguous with the rest of RAM, but couldn't be used to expand BASIC space to more than 27.5K, because the display data would have had to be moved to cartridge RAM, which wasn't possible.
Some 64K expansion cartridges allowed the user to copy
ROM images to RAM. The more advanced versions even contained an 80-character video chip and a patched BASIC interpreter which gave access to 48K of the memory and to the 80-column video mode. As the latter type of cartridges, marketed primarily in Germany, weren't released until late 1984—two years after the appearance of the more capable C64—they went by mostly unnoticed.
The VIC's name(s)
★ The name "VIC" came from the
Video Interface Chip, which, despite its designation, also handled all the sound synthesis in the VIC-20. The VIC chip's successor, the graphics-and-RAM-refresh
VIC-II, was used to great success in Commodore's later best-selling machine, the
C64, and also in the dual video output
C128 for that computer's 40-column/composite video graphics.
★ The VIC-20 was originally meant to be called 'Vixen', but this name was inappropriate in
Germany, Commodore's second most important market, because it sounds like ''wichsen'', a
German language slang word for "masturbate". VIC, which was subsequently chosen, has a similar problem—it can be pronounced like ''fick[en]'', the German word for "fuck". Therefore the VIC-20 was finally marketed as the 'VC-20' "Volkscomputer" (people's computer) in German-language countries, an obvious play on "
Volkswagen" (people's car).
★ In
Japan, where the VIC-20 hit the market a bit earlier than elsewhere, it was marketed as the 'VC-1001' (
1980). This version allowed the display of
Katakana, which replaced an equal number of graphical symbols of the other versions.
★ Most continental European versions were not localized beyond adapting them to the
PAL color TV system. An exception was the Swedish/Finnish version, which provided the Swedish letters
Ä,
Ö, and
Å on its keyboard and in its character shape ROM.
★ The 20 in VIC-20 has often been connected with the total size of ROM inside the computer (8K BASIC + 8K KERNAL + 4K character shapes = 20K), but in fact it has nothing to do with technical specs. Michael Tomczyk thought that VIC sounded like a truck drivers name so he insisted on adding 20 as a friendly number for a friendly computer. According to reports, the original name was going to be VIC-22 (based on the screen width) but 20 was chosen as a friendlier name.
VIC trivia
★ An anecdotal bit of evidence to support Commodore's statement that the VIC-20 could be used not only for games but also as a serious introduction to computing, can be said to originate from the fact that a young
Linus Torvalds was given a VIC-20 as his first computer. Torvalds later upgraded to a
Sinclair QL, then to a
386 PC. Torvalds later went on to write the
kernel used in the
GNU/Linux operating system.
Notes
The VIC 20 could be hooked into external electronic circuitry, using parts available from parts outlets like
Radio Shack and
Maplin. Interfaces were designed to use either the joystick port, the so-called "user port", or the memory expansion / cartridge port, which exposed various analog to digital, memory bus, and other internal I/O circuits to the experimenter. The BASIC language could then be used (using the PEEK and POKE commands) to perform data acquisition from temperature sensors, control robotic stepper motors, etc. The VIC 20 did not originally have a disk drive available for sale, with only a relatively high cost tape recorder system (using audio cassette tapes). Many experimenters built adapters that allowed any conventional audio cassette recorder to be used for program and data storage (since these were generally cheaper than Commodore's own "Datasette" recorder).
1. The Commodore VICModem and later models connected directly to the user port's edge connector. But in order to connect the VIC to industry-standard modems and other RS-232 devices, the user needed to purchase a separate TTL-to-RS232 voltage converter box (standard TTL voltages lie between 0 and 5 V, while RS-232 uses ±12 V).
References
★ Bagnall, Brian: ''On The Edge: The Spectacular Rise and Fall of Commodore'', ISBN 0-9738649-0-7.
★ Finkel, A.; Harris, N.; Higginbottom, P.; Tomczyk, M. (1982). ''VIC 20 Programmer's reference guide''. Commodore Business Machines, Inc. and Howard W. Sams & Co, Inc. ISBN 0-672-21948-4.
★ Jones, A. J.; Coley, E. A.; Cole, D. G. J. (1983). ''Mastering the VIC-20''. Chichester, UK: Ellis Horwood Ltd. and John Wiley & Sons, Inc. ISBN 0-471-88892-3.
★ Tomczyk, Michael (1984). ''The Home Computer Wars: An Insider's Account of Commodore and Jack Tramiel''. COMPUTE! Publications, Inc. ISBN 0-942386-75-2.
See also
★
List of Commodore VIC-20 games
External links
★
Denial - the Commodore VIC-20 Community
★
OLD-COMPUTERS.COM online-museum VIC-20 page
★
Commodore VIC-20 Tribute Page, by Rick Melick
★
Archive.org commercial for the VIC-20 featuring William Shatner
★
1000BiT.net - Commodore VIC-20 page
★
1000BiT.net - Commodore VIC-1001 page
★
1000BiT.net - Commodore VC-20 page
★
VIC-20 Geek Site - includes Free Retrogames and a Tiny C Compiler
★
VIC-20 and oher CBM viewable in 3D!
★
VIC-20 and other old computers