BRANCH (COMPUTER SCIENCE)
A 'branch' (or 'jump' on some computer architectures, such as the PDP-8 and Intel x86) is a point in a computer program where the flow of control is altered. The term branch is usually used when referring to a program written in machine code or assembly language; in a high-level programming language, branches usually take the form of conditional statements, subroutine calls or GOTO statements. An instruction that causes a branch, a branch instruction, can be ''taken'' or ''not taken'': if a branch is not taken, the flow of control is unchanged and the next instruction to be executed is the instruction immediately following the current instruction in memory; if taken, the next instruction to be executed is an instruction at some other place in memory. There are two usual forms of branch instruction: a ''conditional branch'' that can be either taken or not taken, depending on a condition such as a CPU flag, and an ''unconditional branch'' which is always taken.
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| Examples |
| See also |
Examples
An unconditional branch in Intel assembly language:
jmp 0x00100000
A conditional branch in Intel assembly language:
jz 0x00100000
See also
★ Control flow
★ Branch delay slot
★ Branch predictor
★ Branch table
★ Indirect branch
★ Instruction pipeline
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