RECURRING CHARACTER NAMES OF FINAL FANTASY
(Redirected from Biggs and Wedge)
The following are character names in the ''Final Fantasy'' series of computer role-playing games that have appeared in more than two titles. Because each installment is generally set in a different fictional world, the characters are not the same, although they often share similar designs or treatments.
The names are given to two related characters in several ''Final Fantasy'' games. They are a homage to the Star Wars characters Biggs Darklighter and Wedge Antilles.[1] Their first appearance is in ''Final Fantasy VI''—with "Biggs" mistranslated to "Vicks"—as a pair of Vector soldiers accompanying Terra Branford in an attack on Narshe to claim an Esper. They are playable for a short period, but are soon killed by the Esper.
Following their first appearance, Biggs and Wedge have appeared in five consecutive games. In ''Final Fantasy VII'', Biggs and Wedge are members of AVALANCHE, an eco-warrior organization. They are killed while trying to prevent one of Midgar city's support pillars from being destroyed by Shinra Company. ''Final Fantasy Tactics'' features the names—mistranslated as "Viggs" and "Wezaleff"—as members of a raiding party, who have no speaking roles and die while descending Orbonne Monastery. In ''Final Fantasy VIII'', Biggs and Wedge are Galbadian soldiers who engage in battle with the protagonists twice, (once in Dollet - Disc I, and again in D-District Prison - Disc II)providing comic relief. They eventually retire from the Galbadian forces in Disc III.
The names are not present in Final Fantasy IX, equaling character designer Tetsuya Nomura's absence. However, in ''Final Fantasy X'' and ''Final Fantasy X-2'', Biggs and Wedge are guards at the Luca Blitzball stadium, and can be scouted by the player to participate in Blitzball. In ''Final Fantasy XII'', two Archadian guards named Gibbs and Deweg (variation of Biggs, anagram of Wedge) stand at Nalbina Town, and appear as comic relief in several optional scenes. In the English translation of ''Final Fantasy Tactics Advance'', Biggs is a former business subordinate of Cid; Biggs and Wedge also appear as random names for character units.
Biggs and Wedge are common names in other video games by Square Co. and Square Enix. In ''Chrono Trigger'', Vicks and Wedge, along with a third character named Piett (also a Star Wars character), are sideshow attractions at Norstein Bekkler's Lab at the Millennial Fair. In ''Kingdom Hearts II'', Biggs and Wedge are storekeepers to armor shops. Lastly, ''Chocobo's Dungeon 2'' features them as two Black Mages who may assist the player.
A chocobo named appears in several installments of the series. Boko appears in ''Final Fantasy V'' as Bartz Klauser's mount. Boco also appears in ''Final Fantasy Tactics'' as a chocobo owned by Wiegraf Folles, which is later encountered lost in a forest and can be saved and recruited by the protagonist Ramza Beoulve. A chicobo (young chocobo) named Boko appears in ''Final Fantasy VIII'' and can be obtained by Squall Leonhart; this chicobo possesses its own minigame with ''Chocobo World''. A chocobo named Bobby Corwen appears in ''Final Fantasy IX'' in the Black Mage Village; his initials in Japanese katakana characters form "Boko". In '', a pilot in the Shera airship mentions that she is raising a chocobo named Boco.
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is the final boss in the first ''Final Fantasy'' game. He is a relatively large, winged demonic figure. His other form, 'Garland', is also a common recurring character. Chaos first exists as Garland, an evil knight who kidnaps the princess of Cornelia. His plot is foiled by the Light Warriors, who supposedly kill him while rescuing the princess. Garland apparently makes an unholy pact with the Four Elemental Fiends of the past to summon him 2,000 years back in time while they are sent into the present to cause mass destruction. This pact will create a time-loop and allow Garland to live forever. The Light Warriors return to the Temple of Chaos ruins to travel two thousand years into the past, where they meet a Garland who remembers them, seeks revenge, and absorbs the powers of the Fiends to become Chaos. After the Light Warriors defeat Chaos, they return to their own time with Garland waiting for them.

The name "Chaos" appears in other ''Final Fantasy'' titles. In ''Final Fantasy VII'', Vincent's fourth and final Limit Break causes him to take the form of a black, winged demon called Chaos; this concept is explored further in ''. In ''Final Fantasy IX'', Garland is the lord of planet Terra, the last of his dying world's people. In ''Final Fantasy XII'', Chaos appears as an Esper within the game, obtained by defeating him first, and bearing the title "Walker of the Wheel." He is the summon of Wind. In the anime series '', Chaos is an otherworldly being that consumes other worlds (similar to Lavos or Galactus), feeding on the negative energy of others. Lastly, Chaos will appear as the god of darkness in the upcoming game '' for the PSP, while Garland will be a separate character.
is a character who appears in nearly all ''Final Fantasy'' installments. Although he is rarely the same individual, and never the same age, he is usually presented as an owner, creator, and/or pilot of airships and provides transportation to the main characters and their party members at various points of the game. In the second game, he has a friendly relationship with a woman named Hilda; he also has a close relationship with a woman of the same name in the ninth and eleventh installments.
'Cid' does not appear in the original ''Final Fantasy I''; however, he is mentioned in the subsequent re-releases on the PlayStation (''Final Fantasy Origins'') and the Game Boy Advance (''). In ''Final Fantasy II'', 'Cid' is a non-playable character and a freelance airship pilot. Cid reappears in the "Soul of Rebirth" subgame in ''Final Fantasy I & II: Dawn of Souls'' for the Game Boy Advance, which takes place during the final parts of the main game. Cid also appears in ''Final Fantasy III'' as 'Cid Haze', a non-playable character.
The Super Nintendo installments feature Cid in a greater role. In ''Final Fantasy IV'', 'Cid Pollendina' is a playable character, the first playable Cid in the Final Fantasy games. In ''Final Fantasy V'', 'Cid Previa' is a non-playable character and elderly inventor. In the original video animation '', the late Cid's brain has been stolen by Ra Devil to be used in the villain's plans. Lastly, in ''Final Fantasy VI'', 'Cid del Norte Marguez' is a non-playable character and researcher for the Empire.
In ''Final Fantasy VII'', 'Cid Highwind' is a spear-wielding main character and an airship pilot. He also appears in the game's prequel '' and the sequels ''Final Fantasy VII Advent Children'' and ''. An alternate version of Highwind appears in ''Kingdom Hearts'' and ''Kingdom Hearts II''. A memory version appears in '' and its PS2 remake. In ''Final Fantasy VIII'', 'Cid Kramer' is a non-playable character and the headmaster of Balamb Garden. In ''Final Fantasy IX'' 'Cid Fabool', is the ruler of Lindblum and is playable in a small sequence on Disc 3.
In ''Final Fantasy X'' and ''Final Fantasy X-2'', 'Cid' is the leader of the Al Bhed tribe, the father of Rikku and Brother, and Yuna's uncle. In ''Final Fantasy XI'', Cid is featured prominently in the world of Vana'diel as a non-playable character. He is the chief engineer of Bastok who created the airships. ''Final Fantasy XII'' features 'Doctor Cidolfus Demen Bunansa' is a non-playable character and, for the first time in any ''Final Fantasy'' game, a villain and an enemy boss. There is also a character by the name of Al-Cid Margrace, who is the heir of Rozarria and friend of Larsa.
The name Cid also appears in ''Final Fantasy'' games outside the main series. In ''Final Fantasy Tactics'', 'Cidolfas Orlandu' is a playable character, a powerful general described as the only man that Ramza Beoulve's father, Balbanes, could truly trust. His stat growth, in comparison to other characters in the game, is immense and often disproportionate.
In ''Final Fantasy Tactics Advance'', 'Cid Randell' is the leader of the Judges who uphold law in the game's world Ivalice, and can be acquired as a player character. In the spin-off, ''Final Fantasy Tactics A2: Grimoire of the Rift'', there is different playable character named Cid, who belongs to the race of Rebe (the first non-human Cid in the series) and is the leader of the Gari Clan.
Cid also appears in: '' (as Dr. Sid), '', ''Chocobo Racing'', ''Chocobo's Dungeon 2'', '', ''Final Fantasy VII Advent Children'', and '' (as Ducktor Cid).

[2][3] is a character first introduced in ''Final Fantasy V''. He is characterized by having grey complexion, flamboyantly colorful battle armor, and many arms wielding many weapons at once. He has a fierce façade, but this masks his own childlike personality. The name "Gilgamesh" comes from the Sumerian king Gilgamesh. Unlike other recurring character names, the Gilgamesh who reappears in other installments seems to be the same person. Gilgamesh's first appearance is in ''Final Fantasy V'' as a major villain, who the party encounters several times. He is one of the first engaging villains in the series.
Gilgamesh reappeares in ''Final Fantasy VI'' as one of 4 new Espers that have been added to the Game Boy Advance version of ''Final Fantasy VI.'' He appears if the player bets the rare sword Excalipoor in the Dragon Neck Colosseum. In ''Final Fantasy VIII'', Gilgamesh is a randomly visiting Guardian Force who replaces Odin late in the game, if the player has already acquired Odin. He is depicted as an inter-dimensional traveler on a journey to collect swords (he refers to Odin's Zantetsuken as "the fourth one" upon retrieving it). In ''Final Fantasy IX'', Gilgamesh is a four-armed self-proclaimed great treasure hunter known as Alleyway Jack; the player encounters this four-armed man multiple times during the journey. In ''Final Fantasy XI'', the leader of the Tenshodo pirating organization in Norg is a man named Gilgamesh. Players will run into him while attempting missions from the first expansion pack, ''. Gilgamesh is also the name of one of Final Fantasy XI's world servers. Gilgamesh shows up in the '' remake of ''Final Fantasy I'', as a warrior boss exploring the undersea ruins of Lifespring Grotto, a secret dungeon available after defeating Kraken and getting the Water Crystal. In ''Final Fantasy XII'', Gilgamesh returns as an optional boss under the Mark "Ancient Man of Mystery". He is fought two times, wielding a collection of signature swords from the ''Final Fantasy'' series; Cloud's Buster Sword from ''Final Fantasy VII'', and Squall's Gun Blade from ''Final Fantasy VIII''. However, it is shown that his version of the Buster Sword is a fake, represented by the kanji along the blade.
In the Game Boy Advance remake of ''Final Fantasy IV'', Gilgamesh's name appears on a turtle similar to Adamantoise. This is a mistranslation of the monster's actual name Gilgame; a portmanteau of "Gil", the currency of Final Fantasy, and "kame", the Japanese word for . However, the error was corrected in the European version, and the monster's name is properly translated as "Gil Turtle".
Moogles with the simple name 'Mog' have appeared various times. Mog was a playable moogle character in ''Final Fantasy VI''. His special technique was to cause various effects by dancing. He was temporarily playable in one of the opening battles of the game, along with many other moogles, and can be recruited again later by saving him from a thief, and later, regardless of the player's actions during the thief event. Other appearances include ''Final Fantasy IX''; where Mog serves as Eiko Carol's guardian moogle, ''Final Fantasy VII'', where he appeared along with a Chocobo as a summon, and '' as a chalice holder in single-player mode. Mog also appears as a Chocobo's rival moogle in ''Chocobo Racing''.
A Moogle called Montblanc first appeared in Final Fantasy Tactics Advance as the leader of a clan Marche joined.
He also appears as a cameo as the head of Clan Centurio in Final Fantasy XII, where the player may join the clan to fight "Elite Marks."
'Sara' or 'Sarah' is the name of several princesses in the series. 'Sara' first appears in ''Final Fantasy'' as the princess of Coneria and daughter of Queen Jane. In ''Final Fantasy III'', 'Sara Altney' is the princess of Sasune. In ''Final Fantasy IX'', a secret inscription in the village of Madain Sari reveals the princess of Alexandria Garnet Til Alexandros XVII's real name to be 'Sarah', and her biological mother's name to be Jane. Sara is also the name of Schala, Magus's sister, in the Japanese version of Chrono Trigger The choice of "Sara" or "Sarah" may be deliberate, as the name Sarah refers to a woman of high rank in Hebrew (often translated as "Princess")
1. http://www.bellaonline.com/articles/art9321.asp
2. http://www.ffcompendium.com/h/espmon/gilgamesh.shtml
3. http://finalfantasy.wikia.com/wiki/Gilgamesh
The following are character names in the ''Final Fantasy'' series of computer role-playing games that have appeared in more than two titles. Because each installment is generally set in a different fictional world, the characters are not the same, although they often share similar designs or treatments.
| Contents |
| Biggs and Wedge |
| Boko |
| Chaos and Garland |
| Cid |
| Gilgamesh |
| Incorrect Appearances |
| Mog |
| Sara |
| References |
Biggs and Wedge
The names are given to two related characters in several ''Final Fantasy'' games. They are a homage to the Star Wars characters Biggs Darklighter and Wedge Antilles.[1] Their first appearance is in ''Final Fantasy VI''—with "Biggs" mistranslated to "Vicks"—as a pair of Vector soldiers accompanying Terra Branford in an attack on Narshe to claim an Esper. They are playable for a short period, but are soon killed by the Esper.
Following their first appearance, Biggs and Wedge have appeared in five consecutive games. In ''Final Fantasy VII'', Biggs and Wedge are members of AVALANCHE, an eco-warrior organization. They are killed while trying to prevent one of Midgar city's support pillars from being destroyed by Shinra Company. ''Final Fantasy Tactics'' features the names—mistranslated as "Viggs" and "Wezaleff"—as members of a raiding party, who have no speaking roles and die while descending Orbonne Monastery. In ''Final Fantasy VIII'', Biggs and Wedge are Galbadian soldiers who engage in battle with the protagonists twice, (once in Dollet - Disc I, and again in D-District Prison - Disc II)providing comic relief. They eventually retire from the Galbadian forces in Disc III.
The names are not present in Final Fantasy IX, equaling character designer Tetsuya Nomura's absence. However, in ''Final Fantasy X'' and ''Final Fantasy X-2'', Biggs and Wedge are guards at the Luca Blitzball stadium, and can be scouted by the player to participate in Blitzball. In ''Final Fantasy XII'', two Archadian guards named Gibbs and Deweg (variation of Biggs, anagram of Wedge) stand at Nalbina Town, and appear as comic relief in several optional scenes. In the English translation of ''Final Fantasy Tactics Advance'', Biggs is a former business subordinate of Cid; Biggs and Wedge also appear as random names for character units.
Biggs and Wedge are common names in other video games by Square Co. and Square Enix. In ''Chrono Trigger'', Vicks and Wedge, along with a third character named Piett (also a Star Wars character), are sideshow attractions at Norstein Bekkler's Lab at the Millennial Fair. In ''Kingdom Hearts II'', Biggs and Wedge are storekeepers to armor shops. Lastly, ''Chocobo's Dungeon 2'' features them as two Black Mages who may assist the player.
Boko
A chocobo named appears in several installments of the series. Boko appears in ''Final Fantasy V'' as Bartz Klauser's mount. Boco also appears in ''Final Fantasy Tactics'' as a chocobo owned by Wiegraf Folles, which is later encountered lost in a forest and can be saved and recruited by the protagonist Ramza Beoulve. A chicobo (young chocobo) named Boko appears in ''Final Fantasy VIII'' and can be obtained by Squall Leonhart; this chicobo possesses its own minigame with ''Chocobo World''. A chocobo named Bobby Corwen appears in ''Final Fantasy IX'' in the Black Mage Village; his initials in Japanese katakana characters form "Boko". In '', a pilot in the Shera airship mentions that she is raising a chocobo named Boco.
Chaos and Garland
Chaos as he appears in ''Final Fantasy Origins''
is the final boss in the first ''Final Fantasy'' game. He is a relatively large, winged demonic figure. His other form, 'Garland', is also a common recurring character. Chaos first exists as Garland, an evil knight who kidnaps the princess of Cornelia. His plot is foiled by the Light Warriors, who supposedly kill him while rescuing the princess. Garland apparently makes an unholy pact with the Four Elemental Fiends of the past to summon him 2,000 years back in time while they are sent into the present to cause mass destruction. This pact will create a time-loop and allow Garland to live forever. The Light Warriors return to the Temple of Chaos ruins to travel two thousand years into the past, where they meet a Garland who remembers them, seeks revenge, and absorbs the powers of the Fiends to become Chaos. After the Light Warriors defeat Chaos, they return to their own time with Garland waiting for them.
Chaos, as featured in ''Final Fantasy XII''
The name "Chaos" appears in other ''Final Fantasy'' titles. In ''Final Fantasy VII'', Vincent's fourth and final Limit Break causes him to take the form of a black, winged demon called Chaos; this concept is explored further in ''. In ''Final Fantasy IX'', Garland is the lord of planet Terra, the last of his dying world's people. In ''Final Fantasy XII'', Chaos appears as an Esper within the game, obtained by defeating him first, and bearing the title "Walker of the Wheel." He is the summon of Wind. In the anime series '', Chaos is an otherworldly being that consumes other worlds (similar to Lavos or Galactus), feeding on the negative energy of others. Lastly, Chaos will appear as the god of darkness in the upcoming game '' for the PSP, while Garland will be a separate character.
Cid
is a character who appears in nearly all ''Final Fantasy'' installments. Although he is rarely the same individual, and never the same age, he is usually presented as an owner, creator, and/or pilot of airships and provides transportation to the main characters and their party members at various points of the game. In the second game, he has a friendly relationship with a woman named Hilda; he also has a close relationship with a woman of the same name in the ninth and eleventh installments.
'Cid' does not appear in the original ''Final Fantasy I''; however, he is mentioned in the subsequent re-releases on the PlayStation (''Final Fantasy Origins'') and the Game Boy Advance (''). In ''Final Fantasy II'', 'Cid' is a non-playable character and a freelance airship pilot. Cid reappears in the "Soul of Rebirth" subgame in ''Final Fantasy I & II: Dawn of Souls'' for the Game Boy Advance, which takes place during the final parts of the main game. Cid also appears in ''Final Fantasy III'' as 'Cid Haze', a non-playable character.
The Super Nintendo installments feature Cid in a greater role. In ''Final Fantasy IV'', 'Cid Pollendina' is a playable character, the first playable Cid in the Final Fantasy games. In ''Final Fantasy V'', 'Cid Previa' is a non-playable character and elderly inventor. In the original video animation '', the late Cid's brain has been stolen by Ra Devil to be used in the villain's plans. Lastly, in ''Final Fantasy VI'', 'Cid del Norte Marguez' is a non-playable character and researcher for the Empire.
In ''Final Fantasy VII'', 'Cid Highwind' is a spear-wielding main character and an airship pilot. He also appears in the game's prequel '' and the sequels ''Final Fantasy VII Advent Children'' and ''. An alternate version of Highwind appears in ''Kingdom Hearts'' and ''Kingdom Hearts II''. A memory version appears in '' and its PS2 remake. In ''Final Fantasy VIII'', 'Cid Kramer' is a non-playable character and the headmaster of Balamb Garden. In ''Final Fantasy IX'' 'Cid Fabool', is the ruler of Lindblum and is playable in a small sequence on Disc 3.
In ''Final Fantasy X'' and ''Final Fantasy X-2'', 'Cid' is the leader of the Al Bhed tribe, the father of Rikku and Brother, and Yuna's uncle. In ''Final Fantasy XI'', Cid is featured prominently in the world of Vana'diel as a non-playable character. He is the chief engineer of Bastok who created the airships. ''Final Fantasy XII'' features 'Doctor Cidolfus Demen Bunansa' is a non-playable character and, for the first time in any ''Final Fantasy'' game, a villain and an enemy boss. There is also a character by the name of Al-Cid Margrace, who is the heir of Rozarria and friend of Larsa.
The name Cid also appears in ''Final Fantasy'' games outside the main series. In ''Final Fantasy Tactics'', 'Cidolfas Orlandu' is a playable character, a powerful general described as the only man that Ramza Beoulve's father, Balbanes, could truly trust. His stat growth, in comparison to other characters in the game, is immense and often disproportionate.
In ''Final Fantasy Tactics Advance'', 'Cid Randell' is the leader of the Judges who uphold law in the game's world Ivalice, and can be acquired as a player character. In the spin-off, ''Final Fantasy Tactics A2: Grimoire of the Rift'', there is different playable character named Cid, who belongs to the race of Rebe (the first non-human Cid in the series) and is the leader of the Gari Clan.
Cid also appears in: '' (as Dr. Sid), '', ''Chocobo Racing'', ''Chocobo's Dungeon 2'', '', ''Final Fantasy VII Advent Children'', and '' (as Ducktor Cid).
Gilgamesh
Gilgamesh in ''Final Fantasy XII'', wielding Cloud Strife's Buster Sword. The kanji 偽 ''nise'' on the sword means "imitation" or "fake."
[2][3] is a character first introduced in ''Final Fantasy V''. He is characterized by having grey complexion, flamboyantly colorful battle armor, and many arms wielding many weapons at once. He has a fierce façade, but this masks his own childlike personality. The name "Gilgamesh" comes from the Sumerian king Gilgamesh. Unlike other recurring character names, the Gilgamesh who reappears in other installments seems to be the same person. Gilgamesh's first appearance is in ''Final Fantasy V'' as a major villain, who the party encounters several times. He is one of the first engaging villains in the series.
Gilgamesh reappeares in ''Final Fantasy VI'' as one of 4 new Espers that have been added to the Game Boy Advance version of ''Final Fantasy VI.'' He appears if the player bets the rare sword Excalipoor in the Dragon Neck Colosseum. In ''Final Fantasy VIII'', Gilgamesh is a randomly visiting Guardian Force who replaces Odin late in the game, if the player has already acquired Odin. He is depicted as an inter-dimensional traveler on a journey to collect swords (he refers to Odin's Zantetsuken as "the fourth one" upon retrieving it). In ''Final Fantasy IX'', Gilgamesh is a four-armed self-proclaimed great treasure hunter known as Alleyway Jack; the player encounters this four-armed man multiple times during the journey. In ''Final Fantasy XI'', the leader of the Tenshodo pirating organization in Norg is a man named Gilgamesh. Players will run into him while attempting missions from the first expansion pack, ''. Gilgamesh is also the name of one of Final Fantasy XI's world servers. Gilgamesh shows up in the '' remake of ''Final Fantasy I'', as a warrior boss exploring the undersea ruins of Lifespring Grotto, a secret dungeon available after defeating Kraken and getting the Water Crystal. In ''Final Fantasy XII'', Gilgamesh returns as an optional boss under the Mark "Ancient Man of Mystery". He is fought two times, wielding a collection of signature swords from the ''Final Fantasy'' series; Cloud's Buster Sword from ''Final Fantasy VII'', and Squall's Gun Blade from ''Final Fantasy VIII''. However, it is shown that his version of the Buster Sword is a fake, represented by the kanji along the blade.
Incorrect Appearances
In the Game Boy Advance remake of ''Final Fantasy IV'', Gilgamesh's name appears on a turtle similar to Adamantoise. This is a mistranslation of the monster's actual name Gilgame; a portmanteau of "Gil", the currency of Final Fantasy, and "kame", the Japanese word for . However, the error was corrected in the European version, and the monster's name is properly translated as "Gil Turtle".
Mog
Moogles with the simple name 'Mog' have appeared various times. Mog was a playable moogle character in ''Final Fantasy VI''. His special technique was to cause various effects by dancing. He was temporarily playable in one of the opening battles of the game, along with many other moogles, and can be recruited again later by saving him from a thief, and later, regardless of the player's actions during the thief event. Other appearances include ''Final Fantasy IX''; where Mog serves as Eiko Carol's guardian moogle, ''Final Fantasy VII'', where he appeared along with a Chocobo as a summon, and '' as a chalice holder in single-player mode. Mog also appears as a Chocobo's rival moogle in ''Chocobo Racing''.
A Moogle called Montblanc first appeared in Final Fantasy Tactics Advance as the leader of a clan Marche joined.
He also appears as a cameo as the head of Clan Centurio in Final Fantasy XII, where the player may join the clan to fight "Elite Marks."
Sara
'Sara' or 'Sarah' is the name of several princesses in the series. 'Sara' first appears in ''Final Fantasy'' as the princess of Coneria and daughter of Queen Jane. In ''Final Fantasy III'', 'Sara Altney' is the princess of Sasune. In ''Final Fantasy IX'', a secret inscription in the village of Madain Sari reveals the princess of Alexandria Garnet Til Alexandros XVII's real name to be 'Sarah', and her biological mother's name to be Jane. Sara is also the name of Schala, Magus's sister, in the Japanese version of Chrono Trigger The choice of "Sara" or "Sarah" may be deliberate, as the name Sarah refers to a woman of high rank in Hebrew (often translated as "Princess")
References
1. http://www.bellaonline.com/articles/art9321.asp
2. http://www.ffcompendium.com/h/espmon/gilgamesh.shtml
3. http://finalfantasy.wikia.com/wiki/Gilgamesh
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