An 'avar' or 'animation variable' is a variable controlling the position of part of an
animated object, such as a character. The character "Woody" in
Pixar's movie
Toy Story uses 700 avars (with 100 in the face alone
[1]). Successive sets of Avars control all movement of the character from frame to frame. In development, they are used to define the junctions of a
stick model. Later, they are incorporated into a full
wire frame model or a model built of polygons. Finally, surfaces are added, requiring a lengthy process of
rendering to produce the final
scene.
There are several ways of generating the Avar values.
Motion capture uses lights or markers on a real person acting out the part, tracked by a
video camera.
Toy Story uses no motion capture, probably because manual control by a skilled animator can produce effects not easily carried out by a human actor.
See also
★
Animation
★
Computer generated imagery
★
Computer animation
★
Pixar
External links
★
Pixar and Disney's Toy Story