ARMA: ARMED ASSAULT

(Redirected from Arma)

'''ArmA: Armed Assault (Worldwide) / ArmA: Combat Operations (US)''' is a tactical military first- and third-person shooter which was developed by a 40 member team at Bohemia Interactive (BI), an independent game developer based in the Czech Republic.
ArmA is the successor to '', featuring a completely overhauled game engine, with enhanced graphics, physics, Multiplayer functionality, scripting capabilities, as well as a wide variety of new units and vehicles.
The game is published through different channels, depending on location: 505 Games was chosen for the publication in the United Kingdom, most of Europe as well as South Africa, Australia, New Zealand and Japan, and Atari for North America. Although buyarma.com delivered over 300 copies of the Game from Germany to 26 countries before 505's release.
Because of legal issues between BI and Codemasters, the original publishers of ''Operation Flashpoint'', Codemasters owns the intellectual property to the name ''Operation Flashpoint''. Since BI has severed its connection with Codemasters and no longer own the ''Operation Flashpoint'' name, ''Armed Assault'' is considered to be the direct descendent of ''Operation Flashpoint''. There is another game under development currently referred to as "Game 2" but there has been no official news for some time about it. Codemasters plans to release a rival title to BI using the name '' with which BI has no participation.
The North American is titled "ArmA: Combat Operations". Being published by Atari, for both PC-DVD and Digital Download, it is currently available as of May 1st, 2007.

Contents
Storyline
A military simulation
Multiplayer
See also
External links

Storyline


''Armed Assault'' aims to replicate the realism of combat in a highly intense, brand new campaign, all of which takes place on islands that may measure up to 400 square kilometers (about 250 sq miles): four times larger than the islands of Everon and Malden featured in ''Operation Flashpoint''.
The campaign in ''Armed Assault'' takes place on the fictional Atlantic island of Sahrani, a nation which is divided into a northern communist regime (called ''Democratic Republic of Sahrani - DRS'') and an oil rich southern democracy called ''Kingdom of South Sahrani''. The narrative begins with US forces, after a few months of training in the south, leaving. The northern leader uses this moment of weakness to attack the rest of the island. The player takes on the role of one soldier in one of the platoons not rotated off the island before the conflict began. The platoons aids the Royal Army Corps of Sahrani (RACS) in fending off the larger and more powerful neighbour’s offensive.
A screen shot to demonstrate the Campaign level options.

The campaign follows a linear storyline. However, each level in the campaign will have a multitude of options for the player on how to progress through the mission. The player’s in-game performance and choices determine how the storyline progresses and ultimately will have a bearing on the war itself. For example, a mission to seize a crucial town can have a substantial effect on the story depending on the player's level of success or failure. Failure to successfully complete an objective does not result in the game ending but merely becomes another thread in the tapestry. Hostile squads act independently of the player's actions so that they may be engaging in an activity dictated by the game AI that does not necessarily involve the player. This implies that the game has high replay value as no two games will be identical.
Queen's Gambit is going to be introduced in September as a followup to the original storyline and will add second event afterward.
The content of the is currently being converted to ArmA format and standards, and will be released, at a yet unspecified date, as a free addon, titled "Cold War Rearmed". This addon will contain the original islands, models as well as the campaign and missions.

A military simulation



The game developers are known for their dedication to realistically simulating the combat environment as closely as possible. So, apart from realistic weapons, vehicle models and terrain, weapons’ ballistics, recoil, reloading, sighting and damage as well as character and vehicle movement and speed are represented in game. Birds and insects, for example, are AI controlled and react to the player's character, while terrain and static objects such as trees and buildings are destructible in the game environment. Fallen trees, for example, can be used as cover by infantry while armoured vehicles are able to plow a path through forests. Helicopters have realistic handling and avionic responses requiring time to master while the actual campaign itself features real-time action, but not necessarily constant action. Military tactics reflect real world scenarios where patience, flanking and hard cover need to be used. However, for gameplay reasons, jumping is not available to the player. The ability to swim has been introduced.
An ingame screenshot demonstrating the high draw distance, making long range engagements such as those in excess of one kilometre possible.

The high level of difficulty places restrictions on the number of times the player may save their progress. A completed mission saves the player's progress and the player may save once during a mission. In lower difficulty settings there is the option of saving more frequently. Also, in-game options such as displaying a HUD or weapon crosshairs can be changed. The game also features support for peripherals such as TrackIR.
Armed Assault also includes an integrated editor that allows the user to create custom missions.

Multiplayer


High-res map of Sahrani.

The multiplayer aspect of the game features a new "Join in Progress" option, so that players can jump straight into the action. The number of people allowed in a multiplayer game is limited only by the server's capability. NPCs are also available in multiplayer missions, both as allies and foes, while the dynamic mission editor allows users to script complex battle scenarios. A cooperative mode of gameplay is also included, allowing players online to complete the single player missions as a human player squad. The ''Armed Assault'' community also promises to provide the game with custom content such as new missions, campaigns, factions and weapons.

See also





Virtual battlefield

VBS1, VBS2

ArmA 2

External links



Armed Assault Official Website

Armed Assault on Bohemia Interactive official website

Bohemia Interactive official forums, including an Armed Assault section

William Porter's Blog (Fictional character stationed on the island of "Sahrani")

Bohemia Interactive Wiki

IDEA Games

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