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ABSTRACT STRATEGY GAME

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An 'abstract strategy game' is a board game with perfect information, no chance, and (usually) two players or teams. Many of the world's classic board games, including checkers, chess, go, and mancala, fit into this category. Play is sometimes said to resemble a series of puzzles the players pose to each other.

Contents
What counts as an abstract strategy game?
Favorite abstract strategy games
List of abstract strategy games
Chess and chess-like games
"n-in-a-row" games
Other games
See also
External links

What counts as an abstract strategy game?


A purist's definition of an abstract strategy game requires that it cannot have random elements or hidden information. In practice, however, many games are commonly classed as abstract strategy games which do not strictly meet these criteria. Games such as Backgammon, Octiles, Can't Stop, Sequence and Mentalis have all been described as "abstract strategy" at some point or another, despite having a luck or bluffing element. A smaller category of non-perfect abstract strategy games manage to incorporate hidden information without using any random elements. The best known example here is Stratego. The pragmatic definition seems to be that if a game is strategic and is abstract, the term "abstract strategy" should be applicable—this definition is unappealing to purists because the broader class of games falls clearly outside the scope of the techniques of theoretical analysis appropriate to “pure” abstract strategy games.
The analysis of a “pure” abstract strategy game tends to fall under combinatorial game theory. Abstract strategy games with hidden information, bluffing or simultaneous-move elements are better served by Von Neumann-Morgenstern game theory, while those with a component of luck may require probability theory incorporated into either of the above.
In some abstract strategy games there are multiple starting positions of which it is suggested that one be randomly determined: at the very least, in all conventional abstract strategy games a starting player needs to be chosen by some means extrinsic to the game. Some games, such as Arimaa and DVONN, have the players build the starting position in a separate initial phase which itself conforms strictly to abstract strategy game principles. However, most people would consider that although one is then starting each game from a different position, the game itself still has no luck element. Indeed, Bobby Fischer promoted randomizing the starting position of a game of chess in order to ''increase'' the game's dependence on thinking at the board, which is surely the chief object of an abstract strategy design.

Favorite abstract strategy games


According to two prominent websites which collect user ratings for board games, these are the abstract strategy games highest rated by players (as of December 2006):
BoardGameGeek Internet Top 100 Games List
1. YINSH Through the Desert
2. Go Torres

3. Through the Desert
Ingenious

4. DVONN Hive
5. Ingenious

Go
6. ZÈRTZ DVONN
7. Blokus
Blokus
8. Torres

Take It Easy

9. Hive ZÈRTZ
10. Zendo

Zendo

11. Blokus Duo Pueblo
12. GIPF YINSH
13. Hey! That's My Fish!
Trax
14. ''A Gamut of Games'' (book) Ta Yü

15. Rumis
Chess
16. PÜNCT Hex
17. Chess Focus (from ''A Gamut of Games'')
18. Ta Yü

The Very Clever Pipe Game

19. Pueblo
Twixt
20. Deflexion Shogi

This table uses BoardGameGeek's categorization of 'abstract strategy game', which is not necessarily consistently applied. For this reason games which support more than two players have been marked with
★ and games which violate some other part of the strict definition (such as having a random element or hidden information) have been marked with

★ .

List of abstract strategy games


Chess and chess-like games


Chaturanga

Western Chess

Janggi (Korean Chess)

Makruk (Thai Chess)

Shogi (Japanese Chess)


Shogi variants

Xiangqi (Chinese Chess)

Other Chess-like games
=== Paper and pencil games ===

Dots and Boxes

Sprouts

Tic-tac-toe, also known as ''Noughts and Crosses''.
"n-in-a-row" games

Those marked † can conveniently be played as paper and pencil games.


Boku

Check Lines

Connect Four

Connect6

Gomoku

Hijara

Mojo

Morabaraba

★ Morris - Three, Six and Nine Men's Morris

Neutreeko

Rhumb Line

Pente, a slight simplification of Ninuki-renju

Score Four

Qubic

Renju

Teeko

Other games

Those marked † can conveniently be played as paper and pencil games.


Abalone

Agon

Alak

Alquerque

Amazons

Andantino

Arimaa

Ataxx

Axiom

Bagha-Chall

Blokus

Brain Chain

Breakthrough

Camelot

Cathedral

Chinese Checkers

Crossings

Crosstrack

Death Stacks

Draughts (also known as Checkers)

Entropy (1977 and 1994 games)

Epaminondas

Fanorona

Fitchneal

Five Field Kono

Focus

Fox games, such as ''Foxes and geese''

★ The GIPF project games:

★ # GIPF

★ # TAMSK

★ # ZÈRTZ

★ # DVONN

★ # YINSH

★ # PÜNCT

Go

Gobblet

Gonnect

Gounki

Halma

Havannah

Hex

Hexdame

Hive

Hnefatafl

Irensei

Jungle (Dou Shou Qi, ''The Game of Fighting Animals'')

Kensington

Khet

L Game

Lasca

Lines of Action

Lotus

Magic Fingers

Mak-yek

Mancala and related games

Martian Chess (for two to six players)

Malaika

Mozaic

Nim

Orbit

Pentago

Phutball

Pylos

Quarto

Quirky!

Quoridor

Reversi, also known as Othello

Rubik's Checkers Challenge

★ Rubik's Eclipse

★ Rubik's Illusion

★ Rubik's Infinity

★ Rubik's Magic Strategy Game

Rhythmomachy

Spangles

Spectrangle


★ Star


Stratego

Tafl games

Tanbo

Terrace

Three Musketeers

Thud

Trax

Turnabout

TwixT († ''with modified rules'')

Y

Zambezy

See also



Solved game

Computer chess

Game complexity

Mind Sports Olympiad

External links



Joao P. Neto's World of Abstract Games

Mark Thompson's Abstract Games page

"Defining the Abstract" by J. Mark Thompson

The University of Alberta Games Group

Glenn Rhoads' Assorted Fun page

David Eppstein's CGT page

AbstractStrategy.com

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psst.. try this: add to faves