:''"16-bit" redirects here. For the color encoding, see
Highcolor.''
:''For the era of computer gaming commonly referred to as "16-bit", see
History of video game consoles (fourth generation).
16-bit architecture
Prominent '16-bit' processors include the
PDP-11,
Intel 8086,
Motorola 68000,
Intel 80286 and the
WDC 65C816. The Motorola 68000 was 16-bit in that its data buses were 16 bits long; however, it was
32-bit in that the general purpose registers were 32 bits long and most arithmetic instructions supported 32-bit arithmetic, and
24-bit in that the address bus was 24 bits long.
A 16-bit integer can store 2
16 (or 65536) unique values. In an
unsigned representation, these values are the integers between
0 (number) and 65535; using
two's complement, possible values range from −32768 to 32767. Hence, a processor with 16-bit
memory addresses can directly access 64
KiB of
byte-addressable memory.
16-bit processors have been almost entirely supplanted in the
personal computer industry, but remain in use in a wide variety of embedded applications. For example the 16-bit
XAP processor is used in many ASICs.
The 16-bit processor of the
Sega Mega Drive/Genesis was a highly advertised feature of the video game system. Due to the saturation of this advertising, the 1988-1995 era of video game consoles is often called "the 16-bit era".
16-bit File format
A 16-bit File format is a
binary File format for which each elementary information is defined on 16 bits (or 2
Bytes). An example of such a format is the
Windows Metafile Format.